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GrimReaper

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Everything posted by GrimReaper

  1. function onScriptInit( ) { log("-----------------------------------"); log("My script loaded"); log("-----------------------------------"); return 1; } addEvent("scriptInit", onScriptInit);
  2. I will script for free, just add me on Skype: sjunakovic
  3. @Entity: thanks it works perfectly @TAPL: your's doesn't work to me
  4. GrimReaper

    need help

    function funcContinueToDriveOrWalk(varContinueToDriveOrWalk) if (varContinueToDriveOrWalk == true) then showCursor(true) else showCursor(false) end end bindKey ("mouse2","down",funcContinueToDriveOrWalk,true) bindKey ("mouse2","up",funcContinueToDriveOrWalk,false) this only hides the cursor when i press right button, but it doesnt show the cursor when i release it
  5. can someone give me list of objects with their ids, please?
  6. i need id of object similar to phone object
  7. i have tried the code you gave me, but it only works when i have animation that is assigned by code
  8. GrimReaper

    help pls?

    when player walks and presses key to show gui (while still walking) he becomes frozen, but walking animation is still on. how do i fix this?
  9. is there any id that is similar to this one, but possible to repleace (i cant find the id's list)
  10. sorry, i fixed it now, but i need help with repleacing phone model, (http://files.gtagaming.com/www/files/uploads/0909/GoldiPhoneBeta.zip), it works in original game, but i cant repleace it in mta
  11. this seems not to work exports [ "bone_attach" ]:attachElementToBone ( 330, getLocalPlayer(), 12, 0, 0, 0.01, 0, -50, 0 )
  12. 1. i use this code for repleacing the model, but it crashes: txdPhone = engineLoadTXD("models/cellphone.txd") engineImportTXD(txdPhone,330) dffPhone = engineLoadDFF("models/cellphone.dff",0) engineReplaceModel(dffPhone,330) 2. can u please write me an example of attaching phone to hand
  13. yeah, but i have problem finding the id of cellphone
  14. how to attach cellphone to players hand and what is animation of cellphone answering?
  15. i've found phone model and texture, but i don't know how to repleace it (dont know how to find the id) anyway the model's name is cellphone.dff and cellphone.txd
  16. I have started scripting advanced resources for cheap money, and if you are interested I can make one for you! The price will depend on how hard is to make it. If it is easy then it should be less that $1 but if it is hard it would be up to $5. After I make it I will give you the IP and port of my server where you could see your resource in action. Then if you like it you pay me and I give it to you, and if you don't you tell me what to change and I'll change it. PM me if interested.
  17. how to output to mta server's (not the f8 thingy, the exe thingy) console?
  18. i need to compile both mta server and client scripts?
  19. how do i make an event which will trigger when user says '12345' and then to remove '12345' from chat.
  20. good luck with project vedivivus, but thats not what i want.. i have already made this mod and my mod is not for gta iii/vc, it is for gta sa, but south of san andreas there is vice city, and north of it there is liberty city, and the minimap is changed, and the all project size is 650mb (big, but what do u expect for 2 additional cities in sa) and the best thing is that on the same server they can me accessed anytime (travel by boat or airplane), also everything will be remodelled in hd including peds, weapons, buildings, water effect, and we are also woring on physics improvement, but the ony thing is the problem with seperating our servers from vanilla ones, if mta which doesnt have mta purple mode runs our server, it crasher so we are looking for some kind of labeling systems on customized server script which will automatically kick players that do not have our customized mta client.
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