ise este gracias al script de alexs
exports.scoreboard:addScoreboardColumn('Nivel')
addEventHandler("onPlayerSpawn",root
function()
local account = getPlayerAccount(source)
local experience = getAccountData(account,"experience")
if (experience >= 0) and (experience <= 4) then
setAccountData ( account, "Nivel", "1" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 5) and (experience <= 50) then
setAccountData ( account, "Nivel", "2" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 99) and (experience <= 250) then
setAccountData ( account, "Nivel", "3" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 300 and (experience <= 500) then
setAccountData ( account, "Nivel", "4" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 700) and (experience <= 900) then
setAccountData ( account, "Nivel", "5" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 999) and (experience <= 1500) then
setAccountData ( account, "Nivel", "6" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 1700) and (experience <= 1900) then
setAccountData ( account, "Nivel", "7" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 2100) and (experience <= 2500) then
setAccountData ( account, "Nivel", "8" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 3100) and (experience <= 3600) then
setAccountData ( account, "Nivel", "9" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 4000) and (experience <= 4800) then
setAccountData ( account, "Nivel", "10" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 5250) and (experience <= 5900) then
setAccountData ( account, "Nivel", "11" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 6593) and (experiences <= 6900) then
setAccountData ( account, "Nivel", "12" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 7400) and (experience <= 8000) then
setAccountData ( account, "Nivel", "13" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 8799) and (experience <= 9100) then
setAccountData ( account, "Nivel", "14" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 9101) and (experience <= 9500) then
setAccountData ( account, "Nivel", "15" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL SIGUE ASI!!", getRootElement(), 255, 255, 255, true )
elseif (experience >= 10000) and (experience<= 15000) then
setAccountData ( account, "Nivel", "16" )
outputChatBox ( "#FF0000FELICIDADES HAS SUBIDO DE NIVEL HAS LLEGADO AL MAX (POR AHORA >!", getRootElement(), 255, 255, 255, true )
end
end
)
addEventHandler("onPlayerSpawn",root,
function ()
local account = getPlayerAccount(source)
if isGuestAccount(account) then return end
local Nivel = getAccountData(account,"Nivel")
if Nivel then
setElementData(source,"Nivel", Nivel)
end
end
)
es asi o que hay q cambiar?