KirillWd
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Posts posted by KirillWd
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Do you want a joke? This script works on client-side and doesn't on server-side. so
-- <script src="script.lua" type="client" /> [b]function[/b] trace() local x, y, z = getCameraMatrix() outputChatBox("x: "..math.ceil(x).."; y: "..math.ceil(y)) [b]end[/b] addCommandHandler("t", trace) -- works!
Nevermind, I've understood I don't need server to know camera's position of all players. Well, the task is completed. Anyway, thx to everyone who has tried to help!
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yep, this file is on server-side.
Jaysds1, that isn't i want. yeah, this work, but everytime camera's x (either y) are the same of player's x (and y). I needn't know the player's position, but camera's. If change the position after the first time, there is the test again.
Why does it happen?
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Hey, Everyone! My question is how can I record the camera's position?
Why doesn't it work?
[b]function[/b] trace(player) [b]local [/b]x, y, z = getCameraMatrix(player) [b]outputChatBox[/b]("x: "..tostring(x).."; y: "..tostring(y).."; z: "..tostring(z), player) [b]end[/b] ----- [b]addCommandHandler[/b]("t", trace)
It always prints:
x: false; y: nil; z: nilI don't understand why x is false, y and z are undefined. Please, help!
Animation Question
in Scripting
Posted
Hey, everyone! I've seen the weapon's reloading on one server. It's when u press "r" then you're reloading (like when you spend all bullets in the clip). So, while reloading, you can move (it changes just the animation of hands). Well, I want to know how can it be realized?
P.S.: I've read this article already, but still don't know the solution