damien111
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Everything posted by damien111
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Doesnt sound like itll be "your" server then.. >.>
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It is a copy of Valhalla RP. We are making a complete new unique system. Cody@ Thanks! That's a great one, I know TEDERIs Thats not the point, the point is you and the other server will get mixed up all the time, and its common curtosy to not use the same name for a server as someone else.
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That event handler isnt adding a event to the marker, are you stupid? I edited your code with 1 if statement didnt change anythingelse.
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AWUSOME.
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checkGateMarker = createMarker ( 216.22926330566, 1875.0806884766, 7.4616560935974, "corona", 10.0, 0, 0, 255, 0 ) function onPoliceShapeHit ( thePlayer, matchingDimension ) if ( getElementType ( thePlayer ) == "player" ) then outputChatBox ( "You have entered Police Base zone!", thePlayer, 0, 0, 255 ) end end addEventHandler ( "onColShapeHit", policeColShape, onPoliceShapeHit ) function createGate () gatePolice = createObject ( 976, 209.8828125, 1875.8419189453, 12.372331619263 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createGate ) function gateCheckingTeam ( thePlayer, matchingDimension ) if(getElementData(thePlayer,"NameGroup")=="NAME OF GROUP HERE")then moveObject ( gatePolice, 976, 218.11740112305, 1875.3406982422, 12.372331619263 ) end end addEventHandler ( "onMarkerHit", checkGateMarker, gateCheckingTeam ) function onLeave ( thePlayer, matchingDimension ) if(getElementData(thePlayer,"NameGroup")=="NAME OF GROUP HERE")then setTimer ( movingBackPolice, 3000, 1, thePlayer ) end end addEventHandler ( "onMarkerLeave", checkGateMarker, onLeave ) function movingBackPolice () moveObject ( gatePolice, 3000, 209.8828125, 1875.8419189453, 12.372331619263 ) end
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I think you should know theres a major rp server called Multi Theft Auto : Roleplay
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Are you a developer of MTA:RP cause i will gladly help you if you are, but ill need proof, i am a big fan of that server.
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Would you be able to move it around or what?
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You should proballly wait until your more experienced. If you know how to script then write code that goes through a table of strings and outputs them.
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Price up to 30$ max now! Please somebody?
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Paying 20 USD for a very large map with lod models scripted in so map loads models beyond draw distance! The map has to be large, a island. Ill need two copys, one with tree's bush's , etc, one without ( they will be put with scripts ). The reason being i need one for testing basic mechanics, one for later. I also need them done in a week at the maximum. The island needs to be massive though! As big as one of the islands , perhaps 3/4 of that size. It needs to be detailed with rocks, waterfalls, etc. This is 20$ USD Job, i will give more depending on its quality.
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GUYZ , ITS A CONSPIRACY, ITS REALLY THE LEADER OF THE ILLUMINATI ON THE LOGO O;
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Hey, thanks for your interest! I have a good 3-4 years of scripting in Lua. I started off just basic console lua, then moved up to Love2D, then to Multi Theft Auto, then garrys mod, then Cry Engine, then back to Multi Theft Auto. I have done more scripting in Multi Theft Auto than anything else to be honest. I have created Turfing Systems with bot's like the real one in the original game, along with a waring script with npc battles, using slothbot, and my own semi-decent ped control system. I have made hundread's of jobs and a housing system. I cant really list off everything i have made but yeah, i got expirience. I have every Multi Theft Auto function memorized, and a large majority of the events. Just me. Money. 16. United States of America.
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I realized that after i launched MTA a few minutes after looking at this
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Hello i am looking for someone that would be interested in helping me with a project. I am calling it "Island Survival" or "Stranded" not sure which yet, anyways, its a new gamemode im making that requires you to gather resources to build shelter to sleep under, requires you to fish or hunt for food, requires you to mine, fletch, smith, basically anything to survive. Now the current problem is i can not map and need a nicely sized map, but not to big, that has one side blocked off but like its a cliff, or mountains, and the other side to the ocean.. Anyways, i need someone to help me, if your willing to help reply here, or register @ lgcrpg.com and message me on the forums ( thats the community that im developing this for ).
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Oh my gosh i love you.
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Oh my god, if this works, im going to worship you. For the past few months i have been just doing like math equations that just centered it then offset it. Thanks!!
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Whats the easiest way to make this fit for all resolutions since there are not any relative sizing/coords options. addEventHandler("onClientRender", root, function() if(getElementData(localPlayer,"loggedIn"))then dxDrawRectangle(0, 0, 1366, 51, tocolor(0, 0, 0, 255), true) dxDrawRectangle(0, 0, 1365, 49, tocolor(0, 9, 85, 255), true) dxDrawRectangle(1365, 130, 1, 0, tocolor(255, 255, 255, 255), true) dxDrawRectangle(627, 12, 110, 28, tocolor(0, 0, 0, 255), true) dxDrawRectangle(628, 13, 108, 26, tocolor(17, 43, 255, 255), true) dxDrawRectangle(381, 12, 238, 28, tocolor(0, 0, 0, 255), true) dxDrawRectangle(382, 13, 236, 26, tocolor(0, 17, 159, 255), true) dxDrawRectangle(209, 12, 164, 28, tocolor(0, 0, 0, 255), true) dxDrawRectangle(210, 13, 162, 26, tocolor(0, 17, 159, 255), true) dxDrawRectangle(37, 12, 164, 28, tocolor(0, 0, 0, 255), true) dxDrawRectangle(38, 13, 162, 26, tocolor(0, 17, 159, 255), true) dxDrawRectangle(745, 12, 238, 28, tocolor(0, 0, 0, 255), true) dxDrawRectangle(746, 13, 236, 26, tocolor(0, 17, 159, 255), true) dxDrawRectangle(991, 12, 143, 28, tocolor(0, 0, 0, 255), true) dxDrawRectangle(992, 13, 141, 26, tocolor(0, 17, 159, 255), true) dxDrawRectangle(1142, 12, 164, 28, tocolor(0, 0, 0, 255), true) dxDrawRectangle(1143, 13, 162, 26, tocolor(0, 17, 159, 255), true) dxDrawRectangle(971, 48, 395, 48, tocolor(0, 0, 0, 255), true) dxDrawRectangle(972, 49, 393, 46, tocolor(0, 9, 85, 255), true) dxDrawRectangle(981, 58, 227, 28, tocolor(0, 0, 0, 255), true) dxDrawRectangle(982, 59, 225, 26, tocolor(0, 17, 159, 255), true) dxDrawRectangle(1216, 58, 129, 28, tocolor(0, 0, 0, 255), true) dxDrawRectangle(1217, 59, 127, 26, tocolor(0, 17, 159, 255), true) dxDrawText(getElementData(localPlayer,"Score"), 36, 13, 200, 39, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "center", "center", false, false, true, false, false) dxDrawText(getElementData(localPlayer,"Crew"), 210, 13, 374, 39, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "center", "center", false, false, true, false, false) dxDrawText(getElementData(localPlayer,"Money"), 372, 13, 618, 39, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "center", "center", false, false, true, false, false) dxDrawText(tostring(raceTimeLeft), 628, 13, 736, 39, tocolor(255, 255, 255, 255), 0.6, "bankgothic", "center", "center", false, false, true, false, false) dxDrawText(mapName, 746, 13, 978, 39, tocolor(255, 255, 255, 255), 0.6, "bankgothic", "center", "center", false, true, true, false, false) dxDrawText("Likes", 979, 13, 1143, 39, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "center", "center", false, false, true, false, false) dxDrawText("Dislikes", 1141, 13, 1305, 39, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "center", "center", false, false, true, false, false) dxDrawText("User Panel (F1)", 1020, 59, 1163, 85, tocolor(255, 255, 255, 255), 0.70, "bankgothic", "center", "center", false, false, true, false, false) dxDrawText("SHOP (F2)", 1207, 59, 1350, 85, tocolor(255, 255, 255, 255), 0.70, "bankgothic", "center", "center", false, false, true, false, false) dxDrawRectangle(1365, 524, 1, 16, tocolor(255, 255, 255, 255), true) end end)
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I agree, but you gotta admit, looks sleek.
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I cant get a gridlist to load the table i get from this. XML <homes> <houses> <house dim="3" interior="0" num="3" x="2337.2685546875" y="-1201.740234375" z="27.9765625" lx="2334.7817382813" ly="-1203.9139404297" lz="27.9765625" cost="500" owner="" street="Ballz" sellprice="600" lockStatus="unlock"></house> </houses> <interiors> <interior num="0" id="3" x="2496.02" y="-1692.10" z="1014.74" /> <interior num="1" id="1" x="223.22" y="1287.27" z="1082.14" /> <interior num="2" id="4" x="260.98" y="1284.55" z="1080.25" /> <interior num="3" id="5" x="140.21" y="1366.91" z="1083.85" /> <interior num="4" id="9" x="82.94" y="1322.44" z="1083.86" /> <interior num="5" id="15" x="-283.85" y="1470.96" z="1084.375" /> <interior num="6" id="4" x="-260.60" y="1456.62" z="1084.37" /> <interior num="7" id="8" x="-42.78" y="1405.75" z="1084.43" /> <interior num="8" id="6" x="-68.69" y="1351.97" z="1080.21" /> <interior num="9" id="6" x="2333.05" y="-1077.14" z="1049.02" /> <interior num="10" id="5" x="2233.77" y="-1115.03" z="1050.88" /> <interior num="11" id="8" x="2365.30" y="-1134.92" z="1050.875" /> <interior num="12" id="11" x="2282.91" y="-1140.29" z="1050.90" /> <interior num="13" id="6" x="2196.79" y="-1204.35" z="1049.02" /> <interior num="14" id="10" x="2270.38" y="-1210.45" z="1047.56" /> <interior num="15" id="6" x="2308.79" y="-1212.88" z="1049.02" /> <interior num="16" id="1" x="2218.39" y="-1076.25" z="1050.48" /> <interior num="17" id="2" x="2237.52" y="-1081.64" z="1049.02" /> <interior num="18" id="9" x="2317.84" y="-1026.76" z="1050.21" /> <interior num="19" id="5" x="318.60" y="1114.48" z="1083.88" /> <interior num="20" id="5" x="1298.85" y="-797.01" z="1084.01" /> <interior num="21" id="1" x="-794.99" y="489.29" z="1376.20" /> <interior num="22" id="18" x="1727.04" y="-1637.84" z="20.22" /> <interior num="23" id="18" x="-31.03515625" y="-91.6103515625" z="1003.546875" /> <interior num="24" id="6" x="-26.689453125" y="-57.8095703125" z="1003.546875" /> <interior num="25" id="15" x="2215.04296875" y="-1150.5546875" z="1025.796875" /> </interiors> </homes> Script Snippet local account = getPlayerAccount(player) rootNode = xmlLoadFile (":LGChousing/homes.xml") housesNode = xmlFindChild (rootNode,"houses",0) houseNodes = xmlNodeGetChildren (housesNode) houses = {} for i,v in ipairs(houseNodes)do houseTable = xmlNodeGetAttributes ( v ) for i,v in ipairs(houseTable)do local owner = xmlNodeGetAttribute (v,"owner") local street = xmlNodeGetAttribute (v,"street") local x = xmlNodeGetAttribute (v,"x") local y = xmlNodeGetAttribute (v,"y") local z = xmlNodeGetAttribute (v,"z") if(owner==getAccountName(account))then index = #houseTable houses[index][1] = street houses[index][2] = x houses[index][3] = y houses[index][4] = z end end end triggerClientEvent(player, "showSpawn", player, houses)
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Now im getting another error, local queryResult = mysql_query(mysqlHandler,"INSERT INTO housingdata(id ,name, address, type, interior, owner, price, value, income, status, x, y, z, csX, csY, csZ, csrX, csrY, csrZ) VALUES("..id..","..name.."','"..address..","..typeint..","..interior..",'LGC Housing Team',"..tonumber(price)..","..tonumber(price)..","..tonumber(income)..","..tonumber(status)..","..tonumber(x)..","..tonumber(y)..","..tonumber(z)..",".. tonumber(csx)..",".. tonumber(csy)..","..tonumber(csz)..","..tonumber(csrx)..","..tonumber(csry)..","..tonumber(csrz)..")") Doesnt use the first value i give it, instead it ignores itand gives me error.