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berry172

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  1. clientside how to fix bugg?
  2. ERROR: shop-system\s_generalshop_system.lua:480: attempt to index local 'result' (a nil value) WARNING: sql\mysql.lua:38 Connecting to your MySQL as 'root' is strongly discouraged. ERROR: vehicle-system\s_vehicle_system.lua:298 tuningmentes\script.lua:23: bad argument #1 to 'ipairs' (table expected, got boolean) ERROR: call: failed to call 'tuningmentes:TuningBetolt' [string "?"] mysql.lua 38 line: setTimer( outputDebugString, 100, 1, "Connecting to your MySQL as 'root' is strongly discouraged.", 2 )
  3. How to color red gui? wEmployment = guiCreateWindow(x, y, width, height, "Elérhető állások", false)
  4. Please watch: s_farmer_job: local lockTimer = nil local farmruns = { } local farmwage = { } local farmroute = { } local farmerkocsi = { [531] = true } function giveFarmerozasMoney(vehicle) outputChatBox("Kerestél " .. ( farmwage[vehicle] or 0 ) .. "Ft a fuvar(ok) során.", source, 255, 194, 15) exports.global:giveMoney(source, farmwage[vehicle] or 0) farmruns[vehicle] = 0 farmwage[vehicle] = 0 -- respawn the vehicle exports['anticheat-system']:changeProtectedElementDataEx(source, "realinvehicle", 0, false) removePedFromVehicle(source, vehicle) respawnVehicle(vehicle) setVehicleLocked(vehicle, false) setElementVelocity(vehicle,0,0,0) end addEvent("giveFarmerozasMoney", true) addEventHandler("giveFarmerozasMoney", getRootElement(), givFarmerozasMoney) function checkFarmerozasEnterVehicle(thePlayer, seat) if getElementData(source, "owner") == -2 and getElementData(source, "faction") == -1 and seat == 0 and farmerkocsi[getElementModel(source)] and getElementData(source,"job") == 2 and getElementData(thePlayer,"job") == 2 then triggerClientEvent(thePlayer, "startFarmJob", thePlayer, farmroute[source] or -1) if (farmruns[vehicle] ~= nil) and (farmwage[vehicle] > 0) then triggerClientEvent(thePlayer, "spawnFinishMarkerFarmJob", thePlayer) end end end addEventHandler("onVehicleEnter", getRootElement(), checkFarmerozasEnterVehicle) function startEnterFarmer(thePlayer, seat, jacked) if seat == 0 and farmerkocsi[getElementModel(source)] and getElementData(thePlayer,"job") == 1 and jacked then -- if someone try to jack the driver stop him if isTimer(lockTimer) then killTimer(lockTimer) lockTimer = nil end setVehicleLocked(source, true) lockTimer = setTimer(setVehicleLocked, 5000, 1, source, false) end end addEventHandler("onVehicleStartEnter", getRootElement(), startEnterFarmer) function saveDeliveryProgress2(vehicle, earned) if (farmruns[vehicle] == nil) then farmruns[vehicle] = 0 farmwage[vehicle] = 0 end farmruns[vehicle] = farmruns[vehicle] + 1 farmwage[vehicle] = farmwage[vehicle] + earned outputChatBox("#F94DD4Információ:#4821F7 Kiszállítót árúk: #1DCC1A" .. farmruns[vehicle] .. " #1AB2CCKereslet: #1CC21C" .. earned .. "FT.", client, 0, 255, 0, true) if (farmruns[vehicle] == 25) then outputChatBox("#B304D2Üres a járműved. #F70F0BAMenj vissza a Cég állomására és kezd újra a munkálatokat!", client, 0, 0, 0, true) else outputChatBox("#F94DD4Szállítás: #F70F0BJellenlegi árúkkal folytathatod a munkát vagy elmehetsz a fizetésedért!", client, 0, 0, 0, true) outputChatBox("#F70F0B((OOC INFORMÁCIÓ: #F4F828Sárga Jel#F70F0B=#282CF8Következő Hely #F70F0B| #F8282CPiros Jel=#282CF8Munka Befejezése#F70F0B))", client, 0, 0, 0, true) triggerClientEvent( client, "loadNewCheckpointFarmJob", client) triggerEvent("updateGlobalSupplies", client, math.random(10,20)) end end addEvent("saveDeliveryProgress2", true) addEventHandler("saveDeliveryProgress2", getRootElement(), saveDeliveryProgress2) function updateNextCheckpoint2(vehicle, pointid) farmroute[vehicle] = pointid end addEvent("updateNextCheckpoint2", true) addEventHandler("updateNextCheckpoint2", getRootElement(), updateNextCheckpoint2) function restoreFarmerozasJob() if getElementData(source, "job") == 2 then triggerClientEvent(source, "restoreFarmerJob", source) end end addEventHandler("restoreJob", getRootElement(), restoreFarmerozasJob) c_farmer_job: local blip, endblip local jobstate = 0 local route2 = 0 local oldroute2 = -1 local marker, endmarker local deliveryStopTimer = nil local localPlayer = getLocalPlayer() local utvonalak = { { -415.25, -1337.8, 25.7 }, { -402.24, -1347.44, 24.96 }, { -415.25, -1337.8, 25.7 }, { -402.24, -1347.44, 24.96 } } local farmerkocsi = { [531] = true } function resetFarmerJob() jobstate = 0 oldroute2 = -1 if (isElement(marker)) then destroyElement(marker) marker = nil end if (isElement(blip)) then destroyElement(blip) blip = nil end if (isElement(endmarker)) then destroyElement(endmarker) endmarker = nil end if (isElement(endcolshape)) then destroyElement(endcolshape) endcolshape = nil end if (isElement(endblip)) then destroyElement(endblip) endblip = nil end if deliveryStopTimer then killTimer(deliveryStopTimer) deliveryStopTimer = nil end end addEventHandler("onClientChangeChar", getRootElement(), resetFarmerJob) function displayFarmerJob(notext) if (jobstate==0) then jobstate = 1 blip = createBlip(2196.068359375, -2265.8203125, 13.554685592651, 51, 2, 255, 127, 255) if not notext then outputChatBox("#EE1333(( FELHÍVÁS! #6488E2Farmerkodás: #E264BCMenj el a Farmer HQ-hoz a farmerkodás elkezdéséhez. #EE1333))", 255, 194, 15, true) end end end addEvent("restoreFarmerJob", true) addEventHandler("restoreFarmerJob", getRootElement(), function() displayFarmerJob(true) end ) function startFarmerJob(routeid) if (jobstate==1) then local vehicle = getPedOccupiedVehicle(localPlayer) if vehicle and getVehicleController(vehicle) == localPlayer and farmerkocsi[getElementModel(vehicle)] then outputChatBox("#EE1321((#D8EE13Kövesd a Checkpointokat a munka elvégzéséhez!#EE1321)) ", 255, 194, 15, true) outputChatBox("#FCFCFCFeladat kiadva! Szántsd le az összes gabonát! Jó munkát! ", 255, 194, 15, true) destroyElement(blip) local rand = math.random(1, #utvonalak) if not (routeid == -1) then rand = routeid else end route2 = utvonalak[rand] local x, y, z = route2[1], route2[2], route2[3] blip = createBlip(x, y, z, 0, 2, 255, 200, 0) marker = createMarker(x, y, z, "checkpoint", 4, 252, 254, 252, 150) addEventHandler("onClientMarkerHit", marker, waitAtDelivery2) jobstate = 2 oldroute2 = rand if (routeid == -1) then triggerServerEvent("updateNextCheckpoint2", localPlayer, vehicle, rand) end else outputChatBox("#F70F0BNem vagy árúszállító járműben!", 255, 0, 0) end end end addEvent("startFarmJob", true) addEventHandler("startFarmJob", getRootElement(), startFarmerJob) function waitAtDelivery2(thePlayer) local vehicle = getPedOccupiedVehicle(localPlayer) if thePlayer == localPlayer and vehicle and getVehicleController(vehicle) == localPlayer and farmerkocsi[getElementModel(vehicle)] then if getElementHealth(vehicle) < 350 then outputChatBox("#F70F0BA rakomány megsérült ezért így nem fogadjuk el!#0464D2 Megértését köszönjük!", 255, 0, 0) else deliveryStopTimer = setTimer(nextDeliveryCheckpoint, 100, 1) outputChatBox("#F94DD4Szállítás:#B304D2 Árúk kipakolása és a beltér rendbe tétele folyamatban....", 255, 0, 0, true ) addEventHandler("onClientMarkerLeave", marker, checkWaitAtDelivery2) end end end function checkWaitAtDelivery2(thePlayer) local vehicle = getPedOccupiedVehicle(localPlayer) if vehicle and thePlayer == localPlayer and getVehicleController(vehicle) == localPlayer and farmerkocsi[getElementModel(vehicle)] then if getElementHealth(vehicle) >= 350 then outputChatBox("#F94DD4Szállítás:#D23004 Hééééééé, várjál már még nem pakoltunk ki mindent!", 255, 0, 0) if deliveryStopTimer then killTimer(deliveryStopTimer) deliveryStopTimer = nil end removeEventHandler("onClientMarkerLeave", source, checkWaitAtDelivery2) end end end function nextDeliveryCheckpoint() deliveryStopTimer = nil if jobstate == 2 or jobstate == 3 then local vehicle = getPedOccupiedVehicle(localPlayer) if vehicle and getVehicleController(vehicle) == localPlayer and farmerkocsi[getElementModel(vehicle)] then destroyElement(marker) destroyElement(blip) --vehicleid = tonumber( getElementData(vehicle, "dbid") ) local health = getElementHealth(vehicle) if health >= 85 then pay = 5000 elseif health >= 65 then pay = 4000 elseif health >= 45 then pay = 3000 else pay = 0 end spawnFinishMarkerFarmJob() triggerServerEvent("saveDeliveryProgress2", localPlayer, vehicle, pay) else outputChatBox("#FF9933Mit akarsz leadni?", 255, 0, 0, true ) -- Wrong car type. end end end function spawnFinishMarkerFarmJob() if jobstate == 2 then -- no final checkpoint set yet endblip = createBlip(-410.6806640625, -1426.712890625, 25.585376739502, 0, 2, 255, 0, 0) endmarker = createMarker(2196.068359375, -2265.8203125, 13.554685592651, "checkpoint", 4, 255, 0, 0, 150) setMarkerIcon(endmarker, "finish") addEventHandler("onClientMarkerHit", endmarker, endDelivery) end jobstate = 3 end addEvent("spawnFinishMarkerFarmJob", true) addEventHandler("spawnFinishMarkerFarmJob", getRootElement(), spawnFinishMarkerFarmJob) function loadNewCheckpointFarmJob() local vehicle = getPedOccupiedVehicle(localPlayer) -- next drop off local rand = -1 repeat rand = math.random(1, #utvonalak) until oldroute2 ~= rand and getDistanceBetweenPoints2D(utvonalak[oldroute2][1], utvonalak[oldroute2][2], utvonalak[rand][1], utvonalak[rand][2]) > 250 route2 = utvonalak[rand] oldroute2 = rand local x, y, z = route2[1], route2[2], route2[3] blip = createBlip(x, y, z, 0, 2, 255, 200, 0) marker = createMarker(x, y, z, "checkpoint", 4, 255, 200, 0, 150) addEventHandler("onClientMarkerHit", marker, waitAtDelivery2) triggerServerEvent("updateNextCheckpoint2", localPlayer, vehicle, rand) end addEvent("loadNewCheckpointFarmJob", true) addEventHandler("loadNewCheckpointFarmJob", getRootElement(), loadNewCheckpointFarmJob) function endDelivery(thePlayer) if thePlayer == localPlayer then local vehicle = getPedOccupiedVehicle(localPlayer) local id = getElementModel(vehicle) or 0 if not vehicle or getVehicleController(vehicle) ~= localPlayer or not (farmerkocsi[id]) then outputChatBox("#FF9933Csak a furgonban ülve tudod leadni.", 255, 0, 0, true ) -- Wrong car type. else local health = getElementHealth(vehicle) if health <= 700 then outputChatBox("Főnők:#D21F04 Ezt így nem fogadjuk el , javíttasd meg előszőr! ", 255, 194, 15) else triggerServerEvent("giveFarmerozasMoney", localPlayer, vehicle) resetFarmerJob() displayFarmerJob(true) end end end end
  5. ERROR: Infinite/too long execution (job-system) what is the problem?
  6. , float lookAtX, float lookAtY, float lookAtZ, how to save?
  7. How to setmatrix pox? Pos: 1186.83203125, -1681.3076171875, 29.748865127563 rot: 0.00274658203125
  8. Not work... Player connect & not play music...
  9. --///////////// guiSetProperty(bNext,"NormalTextColour","#87F717") bNext = guiCreateButton(0.05, 0.75, 0.9, 0.1, "Új karakter befejezése", true, tabCreationSix) not work. problem?
  10. Sorry i dont understand.. I'm not speek in english... Google translater :SSS
  11. Hello , i'm download bus mode: http://files.gtainside.com/downloads/ft ... ntiago.rar Bugged: Image: Script: txd2 = engineLoadTXD ( "jarmuvek/petro.txd" ) engineImportTXD ( txd2, 431 ) dff2 = engineLoadDFF ( "jarmuvek/petro.dff", 431 ) engineReplaceModel ( dff2, 431 ) How to use petro2.dff or petro2.txd?
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