Jump to content

RedDead

Members
  • Posts

    24
  • Joined

  • Last visited

Posts posted by RedDead

  1. i want roleplay rules script like if you join , after downloading the rules show up and theres "i accept" "i dont accept"

    if accept , the player can play , if no the player will logoff from the server automatically

  2. i'v downloaded a class chooser and i dont want the player,spawn where he putted in the script

    i want to make my own players , spawn point

    client.lua

    x, y = guiGetScreenSize() 
    x2 = 2511.3748 * x 
    y2 = y - -1668.2717 * y 
    x3 = 13.5635* x 
    y3 = y - 91.8790 * y 
    skinsTable = { } 
      
    function onClientResourceStart(startedResource) 
        if startedResource == getThisResource() then 
            triggerServerEvent("getSettings", root) 
            setElementData(localPlayer, "alive", false)  
        end 
    end 
    addEventHandler("onClientResourceStart", root, onClientResourceStart) 
      
    function sendSettings(freeCam, camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, pedPosX, pedPosY, pedPosZ, pedRot, interior, allSkins, skinID, skins) 
        setElementData(localPlayer, "class_freeCam", freeCam) 
      
        setElementData(localPlayer, "class_camPosX", camPosX) 
        setElementData(localPlayer, "class_camPosY", camPosY) 
        setElementData(localPlayer, "class_camPosZ", camPosZ) 
        
        setElementData(localPlayer, "class_camLookX", camLookX) 
        setElementData(localPlayer, "class_camLookY", camLookY) 
        setElementData(localPlayer, "class_camLookZ", camLookZ) 
        
        setElementData(localPlayer, "class_pedPosX", pedPosX) 
        setElementData(localPlayer, "class_pedPosY", pedPosY) 
        setElementData(localPlayer, "class_pedPosZ", pedPosZ) 
        
        setElementData(localPlayer, "class_pedRot", pedRot) 
        setElementData(localPlayer, "class_interior", interior) 
        
        setElementData(localPlayer, "class_allSkins", allSkins) 
        setElementData(localPlayer, "class_skinID", skinID) 
        setElementData(localPlayer, "class_skins", skins) 
        skinsTable = skins 
        
        setElementModel(localPlayer, skinsTable[1]) 
        setElementData(localPlayer, "skinTableID", 1)    
        setupPlayerForClassSelection() 
    end 
    addEvent("sendSettings", true) 
    addEventHandler("sendSettings", root, sendSettings, freeCam, camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, pedPosX, pedPosY, pedPosZ, pedRot, interior, allSkins, skinID, skins) 
      
    function renderSkinID() 
        dxDrawText(getElementModel(localPlayer), x2, y2, x3, y3, tocolor(255, 255, 255, 255), 2.0, "bankgothic", "center", "center", false, false, false)    
    end 
      
    function bindSetupPlayerForClassSelection() 
        if isPedInVehicle(localPlayer) then 
            outputChatBox("You can't return to class selection because you are in vehicle!", 255, 102, 102) 
            return false 
        end  
        if getElementData(localPlayer, "alive") == false then 
            outputChatBox("You can't return to class selection because you are in vehicle!", 255, 102, 102) 
            return false 
        end 
        
        unbindKey("F4") 
        outputChatBox("Returning to class selection in 5 seconds..", 0, 204, 51) 
        setTimer(timer_SetupPlayerForClassSelection, 5000, 1) 
    end 
      
    function timer_SetupPlayerForClassSelection() 
        if isPedInVehicle(localPlayer) then 
            outputChatBox("You can't return to class selection because you are in vehicle!", 255, 102, 102) 
            bindKey("F4", "down", bindSetupPlayerForClassSelection) 
            return false 
        end  
        if getElementData(localPlayer, "alive") == false then 
            bindKey("F4", "down", bindSetupPlayerForClassSelection) 
            return false 
        end 
        
        setupPlayerForClassSelection() 
    end 
      
    function setupPlayerForClassSelection() 
        if getElementData(localPlayer, "class_skinID") == 1 then 
            addEventHandler("onClientRender", root, renderSkinID) 
        end 
      
        toggleAllControls(false, true, false) 
        setPedAnimation(localPlayer) 
        
        setElementData(localPlayer, "classSelection", true)  
        showPlayerHudComponent("all", false) 
        
        currentSkin = getElementModel(localPlayer) 
        currentSkinID = table.find(skinsTable, currentSkin) 
        if currentSkinID == nil then currentSkinID = 1 end 
        setElementModel(localPlayer, skinsTable[currentSkinID]) 
        setElementData(localPlayer, "skinTableID", currentSkinID) 
      
        setElementInterior(localPlayer, getElementData(localPlayer, "class_interior")) 
        setElementDimension(localPlayer, getElementID(localPlayer)) 
        if getElementData(localPlayer, "class_freeCam") == 0 then 
            setCameraMatrix(getElementData(localPlayer, "class_camPosX"), getElementData(localPlayer, "class_camPosY"), getElementData(localPlayer, "class_camPosZ"), getElementData(localPlayer, "class_camLookX"), getElementData(localPlayer, "class_camLookY"), getElementData(localPlayer, "class_camLookZ")) 
        end 
        setElementPosition(localPlayer, getElementData(localPlayer, "class_pedPosX"), getElementData(localPlayer, "class_pedPosY"), getElementData(localPlayer, "class_pedPosZ")) 
        setPedRotation(localPlayer, getElementData(localPlayer, "class_pedRot")) 
      
        unbindKey("F4") 
        bindKey("lshift", "down", stopPlayerClassSelection) 
        bindKey("rshift", "down", stopPlayerClassSelection) 
      
        bindKey("arrow_l", "down", classSelectionChangeSkin, "left") 
        bindKey("arrow_r", "down", classSelectionChangeSkin, "right") 
        
        bindKey("mouse1", "down", classSelectionChangeSkin, "right") 
        bindKey("mouse2", "down", classSelectionChangeSkin, "left") 
        
        triggerEvent("onEnterClassSelection", root, currentSkin) 
        triggerServerEvent("setupPlayerForClassSelection", root, currentSkin) 
    end 
      
    function classSelectionChangeSkin(key, state, direction) 
        local oldSkin = getElementModel(localPlayer) 
        if direction == "right" then 
            tableID = getElementData(localPlayer, "skinTableID") + 1 
            if tableID == table.getn(skinsTable) + 1 then tableID = 1 end    
        else 
            tableID = getElementData(localPlayer, "skinTableID") - 1 
            if tableID == 0 then tableID = table.getn(skinsTable) end    
        end 
        
        setElementData(localPlayer, "skinTableID", tableID) 
        setElementModel(localPlayer, skinsTable[tableID]) 
        playSoundFrontEnd(2) 
        triggerEvent("onClassSelectionSkinChange", root, oldSkin, skinsTable[tableID])  
    end 
      
    function stopPlayerClassSelection() 
        if getElementData(localPlayer, "class_skinID") == 1 then 
            removeEventHandler("onClientRender", root, renderSkinID) 
        end 
      
        setElementData(localPlayer, "classSelection", false) 
        unbindKey("lshift") 
        unbindKey("rshift") 
        unbindKey("arrow_l") 
        unbindKey("arrow_r") 
        unbindKey("mouse1") 
        unbindKey("mouse2")  
      
        bindKey("F4", "down", bindSetupPlayerForClassSelection) 
        toggleAllControls(true) 
        showPlayerHudComponent("all", true) 
        setElementDimension(localPlayer, 0) 
        
        local skin = getElementModel(localPlayer) 
        triggerEvent("onLeaveClassSelection", root, skin) 
        triggerServerEvent("stopPlayerClassSelection", root, skin) 
    end 
      
    function onClientPlayerSpawn() 
        setElementData(localPlayer, "alive", true) 
    end 
    addEventHandler("onClientPlayerSpawn", localPlayer, onClientPlayerSpawn) 
      
    function onClientPlayerWasted() 
        setElementData(localPlayer, "alive", false) 
    end 
    addEventHandler("onClientPlayerWasted", localPlayer, onClientPlayerWasted) 
      
    function isPlayerInClassSelection() 
        return getElementData(localPlayer, "classSelection") 
    end 
      
    function table.find(t, v) 
        for i, l in ipairs(t) do 
            if l == v then 
                return i 
            end 
        end 
        return nil 
    end 
    

    xml :

        -- VER: 1.7.1a-EN --> 
        "lopezloo" type="script" name="Class Selection" description="Classic Class Selection" version="1.7.1" /> 
        
        

    server.lua

    resourceName = getResourceName(getThisResource()) 
    spawnSettings = { } 
      
    function stopPlayerClassSelection(skin) 
        triggerEvent("onLeaveClassSelection", client, skin) 
        
        if spawnSettings[1] == 0 then 
            spawnPlayer(client, spawnSettings[2], spawnSettings[3], spawnSettings[4], spawnSettings[5], skin, spawnSettings[6], spawnSettings[7]) 
            setCameraTarget(client) 
        end 
    end 
    addEvent("stopPlayerClassSelection", true) 
    addEventHandler("stopPlayerClassSelection", root, stopPlayerClassSelection, skin) 
      
    function setupPlayerForClassSelection(currentSkin) 
        triggerEvent("onEnterClassSelection", client, currentSkin) 
    end 
    addEvent("setupPlayerForClassSelection", true) 
    addEventHandler("setupPlayerForClassSelection", root, setupPlayerForClassSelection, currentSkin) 
      
    function getSettings() 
        local freeCam = get(resourceName .. ".freeCam") 
        
        local camPosX = get(resourceName .. ".cameraPosX") 
        local camPosY = get(resourceName .. ".cameraPosY") 
        local camPosZ = get(resourceName .. ".cameraPosZ") 
        
        local camLookX = get(resourceName .. ".cameraLookX") 
        local camLookY = get(resourceName .. ".cameraLookY") 
        local camLookZ = get(resourceName .. ".cameraLookZ") 
        
        local pedPosX = get(resourceName .. ".pedPosX") 
        local pedPosY = get(resourceName .. ".pedPosY") 
        local pedPosZ = get(resourceName .. ".pedPosZ") 
        
        local pedRot = get(resourceName .. ".pedRot") 
        local interior = get(resourceName .. ".interior") 
        
        table.insert(spawnSettings, get(resourceName .. ".customSpawn")) 
        table.insert(spawnSettings, get(resourceName .. ".spawnPosX")) 
        table.insert(spawnSettings, get(resourceName .. ".spawnPosY")) 
        table.insert(spawnSettings, get(resourceName .. ".spawnPosZ")) 
        table.insert(spawnSettings, get(resourceName .. ".spawnRot")) 
        table.insert(spawnSettings, get(resourceName .. ".spawnInterior")) 
        table.insert(spawnSettings, get(resourceName .. ".spawnDimension")) 
        
        local skinID = get(resourceName .. ".skinID")    
        local allSkins = get(resourceName .. ".allSkins") 
        skinsEx = { } 
        if allSkins == 1 then 
            skinsEx = getValidPedModels() 
        else 
            skins = get(resourceName .. ".skins") 
            for i, skin in pairs(skins) do 
                if isValidSkin(skin) then 
                    table.insert(skinsEx, skin) 
                end 
            end 
        end 
        triggerClientEvent("sendSettings", client, freeCam, camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, pedPosX, pedPosY, pedPosZ, pedRot, interior, allSkins, skinID, skinsEx) 
    end 
    addEvent("getSettings", true) 
    addEventHandler("getSettings", root, getSettings) 
      
    function isValidSkin(specifiedSkin) -- function from Multi Theft Auto Wiki ^^ 
        if (specifiedSkin) then 
            local allSkins = getValidPedModels() 
            local result = false 
            for key, skin in ipairs(allSkins) do 
                if skin == tonumber(specifiedSkin) then 
                    result = skin 
                    break 
                end 
            end 
            if (result) then return true 
            else return false end 
        else return false end 
    end 
    

  3. Here's an acl.xml: http://pastebin.com/sNi5D5P0

    thanks but , do you know how to make a simple teleport?

    and i want the teleport mark inside police officer and if you go to the mark windows will pop up to ask you . (do you want to be a police man) the answear will be Yes , and , No .. if no he will not teleport and if yes he will teleport

    and other thing :: i cant enter police officer or restaurants and all what can i enter with original gta sa i cant enter it in mta .

  4. hello , i want mod like player chooser ,

    if any1 join at my server the should choose 1 of 2 skins i will put them in the mod with the pictures

    please anyone can help me to get this mod

×
×
  • Create New...