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Robbster

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Everything posted by Robbster

  1. So whats the fix? Must I define thePlayer or something, I'm confused.
  2. Simple short code not working. (Server Sided) function getInterior ( thePlayer ) if ( getElementInterior( thePlayer ) == 0 ) then outputChatBox ( "Yes you are outside ", thePlayer ) else outputChatBox ( "No you aren't outside ", thePlayer ) end end addEventHandler("onResourceStart",getRootElement(),getInterior)
  3. I've ordered a rasberry pi! Can't wait I'm sure you can run an MTA server on it just use the linux server.
  4. Thats a joke right? SSD RAID? 256GB RAM? 24+ Cores.... You must be having a laugh? Not even google uses these kinds of specs! This would cost you probably $5,000 a month! False advertising much? if this was true i'd love to see some proof...
  5. Triple Posting... Seems legit! Dude just get the fudge out of here seriously stop wasting your time
  6. Anyone ever noticed, That all of these shitty hosting companies are run by 1 guy? Shuhanker? He runs delighttechworld also known as Tidewave so many nick names. This is just funny seriously dude.....
  7. Another issue D: It outputs the message 3 times, when you go and get the vehicle fixed. function fixUK ( hitPlayer, matchingDimension ) if ( hitPlayer == localPlayer ) then local vehicle = getPedOccupiedVehicle ( hitPlayer ) if not ( vehicle ) then outputChatBox ( "You need to be in a vehicle!", 255, 0, 0 ) return end local vehicleHealth = getElementHealth ( vehicle ) if vehicleHealth <= 950 then fadeCamera ( false ) --toggleAllControls ( false ) setElementFrozen ( vehicle, true ) setTimer ( function ( ) fixVehicle ( vehicle ) --toggleAllControls ( true ) setElementFrozen ( vehicle, false ) fadeCamera ( true ) takePlayerMoney(250) outputChatBox ( "Your vehicle was fixed for $250!", 255, 0, 0 ) end , 2000, 1 ) end end end addEventHandler ( "onClientMarkerHit", UKMarker, fixUK ) function fixUSA ( hitPlayer, matchingDimension ) if ( hitPlayer == localPlayer ) then local vehicle2 = getPedOccupiedVehicle ( hitPlayer ) if not ( vehicle2 ) then outputChatBox ( "You need to be in a vehicle!", 255, 0, 0 ) return end local vehicleHealth2 = getElementHealth ( vehicle2 ) if vehicleHealth2 <= 950 then fadeCamera ( false ) --toggleAllControls ( false ) setElementFrozen ( vehicle2, true ) setTimer ( function ( ) fixVehicle ( vehicle2 ) --toggleAllControls ( true ) setElementFrozen ( vehicle2, false ) fadeCamera ( true ) takePlayerMoney(250) outputChatBox ( "Your vehicle was fixed for $250!", 255, 0, 0 ) end , 2000, 1 ) end end end addEventHandler ( "onClientMarkerHit", USAMarker, fixUSA ) function fixUK ( hitPlayer, matchingDimension ) if ( hitPlayer == localPlayer ) then local vehicle3 = getPedOccupiedVehicle ( hitPlayer ) if not ( vehicle3 ) then outputChatBox ( "You need to be in a vehicle!", 255, 0, 0 ) return end local vehicleHealth3 = getElementHealth ( vehicle3 ) if vehicleHealth3 <= 950 then fadeCamera ( false ) --toggleAllControls ( false ) setElementFrozen ( vehicle3, true ) setTimer ( function ( ) fixVehicle ( vehicle3 ) --toggleAllControls ( true ) setElementFrozen ( vehicle3, false ) fadeCamera ( true ) takePlayerMoney(250) outputChatBox ( "Your vehicle was fixed for $250!", 255, 0, 0 ) end , 2000, 1 ) end end end addEventHandler ( "onClientMarkerHit", UKMarker, fixUK ) function fixUK ( hitPlayer, matchingDimension ) if ( hitPlayer == localPlayer ) then local vehicle4 = getPedOccupiedVehicle ( hitPlayer ) if not ( vehicle4 ) then outputChatBox ( "You need to be in a vehicle!", 255, 0, 0 ) return end local vehicleHealth4 = getElementHealth ( vehicle4 ) if vehicleHealth4 <= 950 then fadeCamera ( false ) --toggleAllControls ( false ) setElementFrozen ( vehicle4, true ) setTimer ( function ( ) fixVehicle ( vehicle4 ) --toggleAllControls ( true ) setElementFrozen ( vehicle4, false ) fadeCamera ( true ) takePlayerMoney(250) outputChatBox ( "Your vehicle was fixed for $250!", 255, 0, 0 ) end , 2000, 1 ) end end end addEventHandler ( "onClientMarkerHit", UKMarker, fixUK ) P.S The markers are created before the script don't worry
  8. Thanks you fixed it
  9. I changed that Pre[T]ege, but now it says I need to be in a vehicle when i go through the marker
  10. Robbster

    Vehicle Fix

    I get this debug error ERROR: line 18: attempt to compare boolean with number It's supposed to when you enter the marker see if your vehicle health is below 100% if it is, it fixes it, if not it does nothing. UKMarker = createMarker ( -2079.88, 2099.58, 15.5,"cylinder",6.0,255,255,0,125) USAMarker = createMarker (349.18, 2540.00, 15.5,"cylinder",6.0,255,255,0,125) RUSMarker = createMarker ( 2205.92, -219.31, 16.5,"cylinder",6.0,255,255,0,125) GERMarker = createMarker ( -1088.41, -1036.57, 128.25,"cylinder",6.0,255,255,0,125) UKBlip = createBlipAttachedTo ( UKMarker,63, 1,0,0,0,255,0,3000,getRootElement()) USABlip = createBlipAttachedTo ( USAMarker,63, 1,0,0,0,255,0,3000,getRootElement()) RUSBlip = createBlipAttachedTo ( RUSMarker,63, 1,0,0,0,255,0,3000,getRootElement()) GERBlip = createBlipAttachedTo ( GERMarker,63, 1,0,0,0,255,0,3000,getRootElement()) function fixUK ( hitPlayer, matchingDimension ) if ( hitPlayer == localPlayer ) then if ( getElementType ( hitPlayer ) == "player" ) then local vehicle = getPedOccupiedVehicle ( hitPlayer ) if ( vehicle ) then local vehicleHealth = getElementHealth ( playerVehicle ) if vehicleHealth <= 100 then fadeCamera ( false ) --toggleAllControls ( false ) setElementFrozen ( vehicle, true ) setTimer ( function ( ) fixVehicle ( vehicle ) --toggleAllControls ( true ) setElementFrozen ( vehicle, false ) fadeCamera ( true ) takePlayerMoney(250) outputChatBox ( "Your vehicle was fixed for $250!", 255, 0, 0 ) end , 2000, 1 ) else outputChatBox ( "You need to be in a vehicle!", 255, 0, 0 ) end end end end end addEventHandler ( "onClientMarkerHit", UKMarker, fixUK )
  11. Thanks i fixed it
  12. Robbster

    Fix Vehicle

    This script is supposed to bassically, it checks if your in a vehicle and if you are it fixes it, if your not in a vehicle it tells you. Problem is i'm in a vehicle and get the message saying I'm not in a vehicle, no debug errors UKMarker = createMarker ( -2079.88, 2099.58, 15.5,"cylinder",7.0,255,255,0,125) function fixUK ( hitPlayer, matchingDimension ) if ( hitPlayer == localPlayer ) then local vehicle = getPedOccupiedVehicle ( thePlayer ) if vehicle then fixVehicle ( vehicle ) outputChatBox ( "Your vehicle was fixed!", player, 0, 255, 0 ) else outputChatBox ( "You need to be in a vehicle!", player, 255, 0, 0 ) end end end addEventHandler ( "onClientMarkerHit", UKMarker, fixUK )
  13. I suggest thinking of an idea that has never been made in MTA before! Make an original server
  14. Look above i fixed it and changed the command to /money
  15. Try this! function bmoney (thePlayer) getPlayerMoney(thePlayer) takePlayerMoney ( thePlayer, 100) outputChatBox ( "#FFFF00Você gastou 100$ para usar este comando ( /bind )",thePlayer, 255, 255, 255, true ) end addCommandHandler ( "money", bmoney ) (Not tested) I changed the bind to money becuase bind is already handled by MTA, so do /money and it should hopefully take away $100
  16. Thank you Mr.Pres[T]ege! Your a great helper
  17. How about this? --/criminal function setCriminal () getPlayerTeam ( source ) = gotTeam if gotTeam == Criminals then outputChatBox ("You are already a Criminal!",source,255,0,0) else setPlayerTeam (source,getTeamFromName(tostring(Criminals))) outputChatBox ("You are now a Criminal!",source,255,0,0) end end addCommandHandler("criminal",setCriminal)
  18. I have a slight issue, I get a bad argument for setPlayerTeam when the person does /criminal, another issue is who ever does /criminal the chat appears to everyone (This is all server side) On another script the team is created local Criminals = createTeam ("Criminals",220,0,0) Here is a different script where /criminal is made but not working D: function setCriminal () if not Criminals then setPlayerTeam (source,Criminals) outputChatBox ("You are now a Criminal!",source,255,0,0) else outputChatBox ("You are already a Criminal!",source,255,0,0) end end addCommandHandler("criminal",setCriminal)
  19. My god i'm such a nab thank you
  20. Having an issue in my testing gamemode, when I die the camera just looks at the body back and forth and does nothing i tried adding this script but nothing changed --respawning function respawn () spawnPlayer (source, 1177.5682373047, -1323.2587890625, 14.077121734619 ) outputChatBox ( getPlayerName ( source ).." died and was transported to All Saints Hospital.") end addEventHandler("onPlayerWated", getRootElement(),respawn)
  21. Thanks for all this help it worked!
  22. Eariler in the script here: local Unemployed = createTeam ( "Unemployed",236,92,178)
  23. I have another issue D: I don't know why but the teams arn't saving Server part - This is triggered when you first join the server and have to choose a skin, once that is done it saves your team as unemployed addEvent("lookSkin",true) addEventHandler("lookSkin",root,function(skin) setAccountData ( getPlayerAccount(source), "CMGRP.team", "Unemployed" ) givePlayerMoney(source,10000) giveWeapon ( source, 22, 90, true ) giveWeapon ( source, 4, 1, false ) setElementModel(source,skin) --setPlayerTeam ( source,Unemployed) end) In the save script here is the server side part addEventHandler("onPlayerQuit",getRootElement(), function ( ) account = getPlayerAccount(source) if not isGuestAccount (account ) then local Team = getPlayerTeam ( source ) setAccountData (account, "CMGRP.team",Team) end end ) addEventHandler("onPlayerLogout",getRootElement(), function ( account ) if not isGuestAccount (account ) then local Team = getPlayerTeam ( source ) setAccountData (account, "CMGRP.team",Team) end end ) function loadStats( _,account ) local team = getAccountData ( source, "CMGRP.team") setPlayerTeam (source,team) if x and y and z then spawnPlayer(source,x,y,z + 0.5,tonumber(skin),0) setCameraTarget(source) fadeCamera(source,true,2.5) else --spawnPlayer(source,0,0,999999) --setCameraTarget(source) --fadeCamera(source,true,2.5) end end addEventHandler("onPlayerLogin",getRootElement(),loadStats) I've took out the unimportant stuff don't worry everything is defined, maybe not at the team part thats where the issue is D:
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