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About Blue8294

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  • Birthday 07/06/1982


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    USA, Florida

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  1. Thanks, but i already have ida pro and have done some reversing in gta sa and other games/programs. I just need to get some info on where to begin with reversing IK functions.
  2. I want to help with reversing the IK functions mentoined here: http://bugs.mtasa.com/view.php?id=5781. But i dont really know where to begin with this. Any tips/help?
  3. Can i even have the .pdb file for netc.dll?
  4. Can i get source code for net.dll anywhere? I reall need it because there is stuff in there that i need to change for my needs. Any version after 1.0.1 will do.
  5. I've been wondering this thing for a while now. How can one reverse engineer functions from a game like GTA SA? I know that you need some kind of debugger (like odbg110) but what i dont understand is that how can you actually find the functions in the assembly code. I hope that someone takes the time to explain this to me. I'm very willing to learn and i have much time to research and practice. I just need someone to point me intro the right direction here Thanks in advance!
  6. Hello! I have built my own version of MTA client from the SVN source code. When i launch it and go to the server browser, all the servers are yellow and if i try to join one, it says i need to update my MTA client. If i update and launch again then i can join but then its not my own build anymore. If i update and build after that and try to launch it says that network module is no compatible. Any guide on how to build a client to play in public servers?
  7. Where can i get the reverse engineered stuff that MTA devs has done? Or is it private or something?
  8. Lol nevermind guys i found SA:MP source lying around some site and decided to take a look into that.
  9. If I totally fail at trying this I consider on helping with MTA project But you do know any open source multiplayer project for SA that isnt as advanced as MTA? I found some with google but all of them was very old and the source was taken down or something.
  10. Hi all! I'm here to ask how could i start making my own GTA SA multiplayer mod like MTA or SA:MP. I know C++ and LUA quite well but i want to try making my own multiplayer mod for my private testing and learning use. I'm not trying to compete with MTA or anything like that. I just want to try it. But here is the biggest problem, i dont know where to begin I haven't done much game programming in C++. I recently found MTA and yesterday I found SA:MP. I have now played them both and noticed that MTA is open source. I looked into the source a bit but couldn't find anything that would help me ge
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