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Posts
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Everything posted by Ahmed Abo-elezz
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add me on skype: ahmed.abouellezz
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Small MTA Server Help, Regarding Space, and Memory!
Ahmed Abo-elezz replied to FlyingSpoon's question in Server
you can choose http://www.multitheftauto.com/hosters/ -
verry bugs ithink you can ask about MTA gta IV or V and PC Also but dont ask about android because it verry bugs
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http://www.multitheftauto.com/hosters/
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savana dont have allow to add roof so use this function attachElements and try ti use it (Condition) function addroof(thePlayer) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local veh = getElementModel ( source ) == 576 if veh then
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https://forum.multitheftauto.com/viewtopic.php?f=119&t=47259
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any one here from egypt and have idia about programming mta-lua please add me on skype: ahmed.abouellezz or put you facebook in post and i will add you and thanks
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اى حد هنا مصرى وبيفهم فى البرمجه ياريت يضفنى على الاسكيب skype: ahmed.abouellezz او اكتب اسم الاسكيب بتاعك فى بوست وانا هضيف او فيس بوك
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بسم الله الرحمن الرحيم http://notepad-plus-plus.org
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you need to client side triggerserverEvent ( "", root )
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^ 1445844615415145415641201451541691164145 %
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what is your language?
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السلام عليكم ورحمه الله شباب انا ارى ان يوجد هنا العديد من المحترفين فى البرمجه مثل EH10 , The Killer , ZA7F , TAPL , abu5lf وغيرهم --------------------------------------------------------------- واكيد كلكم تعلمتو عبر الانترنت ممكن كل واحد محترف يعطنى الروابط التى تعلم منها بالترتيب حتى وصل للاحتراف وينصحنى ماذا افعل حتى اصل الى الاحتراف
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رستخ كلمة معناها اهدأ بالغة الهولندية وكل الشكر للاخ the killer بجد ديما يساعدنى
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رستخ ياذكى رستخ
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انا اريد اصلاح الكود وليس اريد فنكشنز
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انت الوحيد اللى فهمنى فى الفورم دا نعم اريد اذا دخلت الماركر , يجي ماركر ثاني , واذا دخلتة يرجع الماركر الأول بغير مكان , . ويستمر كذا
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انا اريد عندما يدخل اللاعب المركر Marjerkhashwood يتم اخفائه ويظهر له المركر markerkhashshob هذا كل الكود ------------------------------------------------ ---------------------------------------------- local Marjerkhashwood = { [1]={ -1635.6999511719, -2219.5, 30 }, [2]={ -1636.8000488281, -2203.6000976563, 30.400001525879 }, [3]={ -1731.3000488281, -2212, 55 }, [4]={ -1715.8000488281, -2235.6999511719, 46 }, [5]={ -1643.0999755859, -2261.8000488281, 31.599998474121 } } local markerkhashshob = { [1]={ -2018.4000244141, -2410.1000976563, 30.60000038147 }, [2]={ -2019.4000244141, -2410.1000976563, 30.60000038147 } } khashabTeam = createTeam ("khashab", 255, 255, 0) Teams = { [khashabTeam] = true } function Teaminkhashab ( ) local team = getTeamFromName ( "khashab" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 255, 255, 0 ) outputChatBox("انت الان خشاب قم بقطع الشجر للحصول على الخشب", source, 255, 255, 0) startJobkhashab ( thePlayer ) end end addEvent ( "JoTeamkhashab", true) addEventHandler ( "JoTeamkhashab", root, Teaminkhashab ) markertkhashab = { } blipkhshab = { } function startJobkhashab ( thePlayer, seat, jacked ) local x, y, z = unpack ( Marjerkhashwood [ math.random ( #Marjerkhashwood ) ] ) markertkhashab [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 255, theplayer ) blipkhshab [ thePlayer ] = createBlipAttachedTo ( markertkhashab [ thePlayer ], 58, 2, 255, 0, 0, 255, 0, 99999.0, thePlayer ) addEventHandler ( "onMarkerHit", markertkhashab [ thePlayer ], warpkhashab ) end function warpkhashab ( thePlayer, seat, jacked ) destroyJobkhashab ( thePlayer ) local x, y, z = unpack ( markerkhashshob [ math.random ( #markerkhashshob ) ] ) markertkhashab [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50, thePlayer ) blipkhshab [ thePlayer ] = createBlipAttachedTo ( markertkhashab [ thePlayer ], 56, 2, 255, 0, 0, 255, 0, 99999.0, thePlayer ) addEventHandler ( "onMarkerHit", markertkhashab [ thePlayer ], pickkhashab ) end function pickkhashab ( thePlayer ) destroyJobkhashab ( thePlayer ) startJobkhashab ( thePlayer ) end function destroyJobkhashab ( thePlayer ) if ( isElement ( markertkhashab [ thePlayer ] ) ) then destroyElement ( markertkhashab [ thePlayer ] ) end if ( isElement ( blipkhshab [ thePlayer ] ) ) then destroyElement( blipkhshab [ thePlayer ] ) end end
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شباب ممكن مساعده ممكن احد يصلح لى هذا الكود يقول لى table index is nil فى السطر markertkhashab [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 255, theplayer ) local Marjerkhashwood = { [1]={ -1635.6999511719, -2219.5, 30 }, [2]={ -1636.8000488281, -2203.6000976563, 30.400001525879 }, [3]={ -1731.3000488281, -2212, 55 }, [4]={ -1715.8000488281, -2235.6999511719, 46 }, [5]={ -1643.0999755859, -2261.8000488281, 31.599998474121 } } markertkhashab = { } blipkhshab = { } function startJobkhashab ( thePlayer, seat, jacked ) local x, y, z = unpack ( Marjerkhashwood [ math.random ( #Marjerkhashwood ) ] ) markertkhashab [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 255, theplayer ) blipkhshab [ thePlayer ] = createBlipAttachedTo ( markertkhashab [ thePlayer ], 58, 2, 255, 0, 0, 255, 0, 99999.0, thePlayer ) addEventHandler ( "onMarkerHit", markertkhashab [ thePlayer ], warpkhashab ) end
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why i got error table indes is nil in this line markertkhashab [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 255, theplayer ) please help me local Marjerkhashwood = { [1]={ -1635.6999511719, -2219.5, 30 }, [2]={ -1636.8000488281, -2203.6000976563, 30.400001525879 }, [3]={ -1731.3000488281, -2212, 55 }, [4]={ -1715.8000488281, -2235.6999511719, 46 }, [5]={ -1643.0999755859, -2261.8000488281, 31.599998474121 } } markertkhashab = { } blipkhshab = { } function startJobkhashab ( thePlayer, seat, jacked ) local x, y, z = unpack ( Marjerkhashwood [ math.random ( #Marjerkhashwood ) ] ) markertkhashab [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 255, theplayer ) blipkhshab [ thePlayer ] = createBlipAttachedTo ( markertkhashab [ thePlayer ], 58, 2, 255, 0, 0, 255, 0, 99999.0, thePlayer ) addEventHandler ( "onMarkerHit", markertkhashab [ thePlayer ], warpkhashab ) end
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اريد عند وقوف السيارة فى المركر ينقل الاوبجيكت الى السيارة لكن انا جربته وعندما اقف فى المركر لم يتم انقال الااوبجيكت الى الى السيارة ويقوم لى فى خطأ فى attachElements ( cr1, vehicle [ source ], 3.2, -1.9, 1.4, 0, 0, 90 )