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Posts
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Everything posted by Lloyd Logan
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Well, how can we help If we don't know your server side?
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What did you do? Post your script here . The script was the one in the OP, but nevermind, Freeroam was messing it up!
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I tried that, the camera is now jamming in the players body?
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Why does setElementPosition keep setting the player like this? The player is consistantly stuck! http://img844.imageshack.us/img844/2/forksb.png Thanks function consoleSetPlayerPosition ( commandName, posX, posY, posZ ) setElementPosition ( getLocalPlayer(), posX, posY, posZ ) end addCommandHandler ( "setpos", consoleSetPlayerPosition )
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It's been a while, what do you need help with? My Skype is lloydlogan11 I you need any further help.
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addEventHandler("onClientGUIClick", button, showIt) function showIt( thePlayer ) showCusor( false ) end You could do that and for when you type function openChat( thePlayer ) showCursor( true ) end addCommandHandler("showit", openChat) EDIT : I am on my phone just now so some of that may be incorrect!
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I know, People fail to give enough information these days I really do not know why!!And how he wants us to help?Damn! . Maybe that's all he is looking for, if he needs more help, I'm sure he can just ask!
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I know, People fail to give enough information these days
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Are you telling me to not speak? Anyway What i said in my first post is the answer to your first question. Sorry but I was angry at someone I'm sorry ^ ^Any way i answered the second question a correct answer! Sorry again No problem, we all get like that. Oh well, hopefully both questions are answered for him now.
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Are you telling me to not speak? Anyway What i said in my first post is the answer to your first question.
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You don't need getTeamFromName, you get getElementModel on wasted, and setElementModel on spawn.
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Stop saying fail, the blips could not be showing because of one wrong letter in the script.
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Try this I have not tried it yet. local playerBlipRoot = createElement("playerBlipRoot", "playerBlipRoot") --This function creates blips for all players when the resource starts. local function resourceStart(thePlayer) local r, g, b = getTeamColor(thePlayer) local blip = createBlipAttachedTo(thePlayer, 0, 2, r, g, b, 255, 1) setElementParent(blip, playerBlipRoot) end addEventHandler("onClientResourceStart", getRootElement(), resourceStart) --This function creates a blip for new players when they join. local function playerJoin(thePlayer) local r, g, b = getTeamColor(thePlayer) local blip = createBlipAttachedTo(thePlayer, 0, 2, r, g, b, 255, 1) setElementParent(blip, playerBlipRoot) setTimer(updateBlipColor, 1500, 1, blip) --Upadate in 2 seconds, in case the server sets the color. function updateBlipColor(thePlayer) local attach = getElementAttachedTo(thePlayer) if ( attach ) then local r, g, b = getTeamColor(thePlayer) setBlipColor(blip, r, g, b, 255) end setTimer(updateBlipColor, 500, 1) end end addEventHandler("onClientPlayerJoin", getRootElement(), playerJoin) local function playerQuit() for _, blip in ipairs(getElementChildren(playerBlipRoot)) do if getElementAttachedTo(blip) == source then destroyElement(blip) end end end addEventHandler("onClientPlayerQuit", root, playerQuit)
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Try this meta "Socialz" name="Basic Roleplay | Shops" type="script" /> -- Scripts -->
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Considering you haven't given us the code... spawnButton = guiCreateButton(etc) addEventHandler("onClientGUIClick", spawnButton, spawnHosp) function spawnHosp( thePlayer ) setElementPostition( thePlayer, co-ordinate x, co-orinate y, co-ordinate z ) end
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Do you remember my other script? When each marker was created in a different function? How would i get the distance between 2 markers if one is destroyed after it is hit? I pm'ed you my script.
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Is there anyway to change the health value to 100 instead of 1000, so it would be /setcarhp 100? With math you can do it: 10*100 will do the job. So, calculate in my script, that if a player enters /setcarhp 100, just multiply the 100 by 10?, and if so, how would I do this?
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I have random markers, how would i calculate this?
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Is there anyway to change the health value to 100 instead of 1000, so it would be /setcarhp 100?
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How would I make a script so that it pays the amount of distance driven(e.g 500 (what ever the distance is caluclated in) you get paid 500 dollars.) The distance will be between 2 markers.
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My pleasure, done it through skype!
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Thanks, is health out of 1000?
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getElementHealth: This function returns the current health for the specified element. This can be a player, a ped, or a vehicle. I done this but it always says Your car is fine? even if my car is on fire. function healthin( thePlayer ) local vehiclee = getPedOccupiedVehicle( thePlayer ) if vehiclee then local health = getElementHealth( vehiclee ) if (health<=50) then outputChatBox("Time For a repair!", thePlayer) else outputChatBox("Your car is fine!", thePlayer) end else outputChatBox("You're not in a vehicle!", thePlayer) end end addCommandHandler("carh", healthin)