Pikachu

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Posts posted by Pikachu


  1. Source only works if you use it directly as the function gets runned, so with a timer, the source 'fades' away and then you can't use it anymore.

    Is there a solution? This is the only problem I have, and REALLY need it fixed asap :(


  2. function moveCrim(theAttacker, attackerWeapon) 
            if getElementType(source) == "player" and getElementType(theAttacker) == "player" and (attackerWeapon == 33) then 
                    setElementFrozen(source, true) 
                    setTimer(function(source) 
                            setElementFrozen(source, false) 
                    end, 5000, 1) 
            end 
    end 
    addEventHandler("onPlayerDamage", getRootElement(), moveCrim) 
    

    WARNING: [gameplay]\NetGun\script.lua:5: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got nil]

    Help me please :'(


  3. steal? u ask here and i test it and i find errors.

    If you are going to test it, that means you should help me with it after that, not ask for help.

    Somebody lock this please.


  4. if you create this Topic it's not mean that all must help u,if someone have question can ask here.

    You shouldn't steal others' scripts and ask for help about it in their topics.


  5. As the title says... I can't make a server because hen i open MTA server.exe, after it says: "Server started and is ready to accept connections!" it automaticly shutsdown!

    ==================================================================

    = Multi Theft Auto: San Andreas v1.3.1

    ==================================================================

    = Server name : test server

    = Server IP address:

    = Server port : 22003

    =

    = Log file : .. 1.3/server/mods/deathmatch/logs/server.log

    = Maximum players : 100

    = HTTP port : 22005

    = Voice Chat : Disabled

    = Bandwidth saving : Medium

    ==================================================================

    [2012-10-03 18:36:16] Resources: 453 loaded, 0 failed

    [2012-10-03 18:36:16] Querying game-monitor.com master server... failed! (302: Moved temporarily)

    [2012-10-03 18:36:16] Querying backup master server... success!

    [2012-10-03 18:36:17] Starting resources......

    [2012-10-03 18:36:19] Server started and is ready to accept connections!

    [2012-10-03 18:36:19] To stop the server, type 'shutdown' or press Ctrl-C

    [2012-10-03 18:36:19] Type 'help' for a list of commands.

    [2012-10-03 18:36:19] Server stopped!

    [2012-10-03 18:36:19] Stopping resources..........................

    [2012-10-03 18:36:19] Closing SQLite3 database


  6. I can't start Shift when i End it and i can't Quit Job if i End It.

    Are you stupid or what O_o ? You should help me with the script, not ask for help in this topic!

    Somebody lock this topic and pm me if he have the fix.


  7. Client Side:

    JobGUI = guiCreateWindow(249,240,307,176,"Job GUI",false) 
    guiWindowSetSizable(JobGUI,false) 
    guiWindowSetMovable(JobGUI,false) 
    guiSetAlpha(JobGUI,0.89999997615814) 
    guiSetVisible(JobGUI, false) 
    EndStartJ = guiCreateButton(26,37,254,58,"End/start shift",false,JobGUI) 
    QuitJ = guiCreateButton(26,98,254,58,"Quit job",false,JobGUI) 
      
    function ShowGUI ( ) 
        guiSetVisible ( JobGUI, not guiGetVisible ( JobGUI ) ) 
        showCursor ( not isCursorShowing( ) ) 
    end 
    bindKey("F2","down", ShowGUI) 
      
    function shift() 
    local localPlayer = getLocalPlayer() 
        triggerServerEvent("jobShift", localPlayer) 
    end 
    addEventHandler("onClientGUIClick", EndStartJ, shift) 
      
    function hideGUI() 
        guiSetVisible(JobGUI, false) 
        showCursor(false) 
    end 
    addEvent("hide", true) 
    addEventHandler("hide", localPlayer, hideGUI) 
    

    Server Side:

    emp = createTeam("Unemployed team", 127, 127, 127) 
    occ = createTeam("Unoccupied team", 173, 255, 0) 
      
    function jobShift() 
    local team = getPlayerTeam(source) 
        if (team and getTeamName(team) == "Staff") or (team and getTeamName(team) == "Armed Forces") or (team and getTeamName(team) == "SWAT Team") or (team and getTeamName(team) == "Government") or (team and getTeamName(team) == "Civilian Workers") or (team and getTeamName(team) == "Medic") or (team and getTeamName(team) == "Police") or (team and getTeamName(team) == "Criminal") then 
            teamO = getPlayerTeam(source) 
            pSkin = getElementModel(source) 
            setPlayerTeam(source, emp) 
            setElementModel(source, 0) 
            triggerClientEvent("hide", getRootElement()) 
        end 
        elseif (team and getTeamName(team) == emp) then 
            setElementModel(source, pSkin) 
            triggerClientEvent("hide", getRootElement()) 
        end  
    end 
    addEvent("jobShift", true) 
    addEventHandler("jobShift", getRootElement(), jobShift) 
    

    What it should do:

    make players able to set their team to "Unemployed" and back to their old team.... That's all for now. But the problem is when i end shift, i can't come back to my old team.... Can somebody help me please?


  8. This impossible!

    The source of event onElementDataChange cannot be nil.

    If there no source (nil) then there will be no element Data changed and that mean the event onElementDataChange will not triggered.

    script2 fixed.

    still script 1, wich i really need it.

    EDIT: script 1 solved.


  9. Try.
    function onOccupationChange(dataName) 
         if getElementType(source) == "player" and dataName == "Occupation" then 
              if getElementData(source, dataName) == "Mailman" then 
                   local x, y, z = getNewMailLocation(source, 1) 
                   setElementData(source,"mailData",1) 
              end 
         end 
    end 
    addEventHandler("onElementDataChange", root, onOccupationChange) 
    

    still the same problem, and what about the first script?


  10. Script 1: setElementCollidableWith is Client-only function and it Require element, not a table.

    Script 2:

    function onOccupationChange() 
         if getElementData(source, "Occupation") == "Mailman" then 
              local x, y, z = getNewMailLocation(source, 1) 
              setElementData(source,"mailData",1) 
         end 
    end 
    addEventHandler("onElementDataChange", root, onOccupationChange) 
    

    Bad argument @ 'getElementData' [Expected element at argument 1, got nil]


  11. script:

    local ghostMarker = createMarker(-2405, -598, 132.6, "cylinder", 10, 255, 255, 255, 255) 
      
    function ghost() 
        local p = getElementsByType("player") 
        for index,vehicle in ipairs(getElementsByType("vehicle")) do 
            setElementCollidableWith(vehicle, p, false) 
        end 
        outputChatBox("You have entred ghostmode marker, you are now a ghost ;P", source,0,0,55) 
    end 
    addEventHandler("onMarkerHit", ghostMarker, ghost) 
      
    function unGhost() 
        local p = getElementsByType("player") 
        for index,vehicle in ipairs(getElementsByType("vehicle")) do 
            setElementCollidableWith(vehicle, p, true) 
        end 
        outputChatBox("You have left ghostmode marker, you are no more a ghost D:", source,0,0,55) 
    end 
    addEventHandler("onMarkerLeave", ghostMarker, unGhost) 
    

    problem:

    attempt to call global setElementCollidableWith (a nil value)

    function(from script 2):

    function onOccupationChange() 
        if not getElementData(source, "Occupation") == "Mailman" then return end 
        elseif getElementData(source, "Occupation") == "Mailman" then 
        local x, y, z = getNewMailLocation(source, 1) 
            setElementData(source,"mailData",1) 
    end 
    addEventHandler("onElementDataChange", getRootElement(), onOccupationChange) 
    

    problem:

    'end' expected (to close function at line 1) near elseif


  12. Script Name: Team Winning

    Script Problem: WARNING: [gameplay]\Winning\teams.lua:16: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil]

    Maybe there are some other problems in my script, because i couldn't test it yet due to console error. Tell me if there are some other problems with my script.

    Script Code(Paste bin or code tags):

    local poisonTeam = getTeamFromName ( "Poison" ) 
    local ninjaTeam = getTeamFromName ( "Ninja" ) 
    local poisonPlayers = getPlayersInTeam ( poisonTeam ) 
    local ninjaPlayers = getPlayersInTeam ( ninjaTeam ) 
      
    function Winning() 
        alivePlayers = getAlivePlayers () 
        if alivePlayers == poisonPlayers then 
            outPutChatBox("Poison Team won the round!", 255, 25, 0) 
        elseif alivePlayers == ninjaPlayers then 
            outPutChatBox("Ninja Team won the round!", 255, 25, 0) 
        elseif alivePlayers == nil then 
            outPutChatBox("#00ff00[#ffffffThe round was a tie!#00ff00]", 255, 255, 255, true) 
        end 
    end 
    addEventHandler("onPlayerWasted", alivePlayers, Winning) 
      
      
    

    Script Explanation(What is it supposed to do): When the player dies, it scans if there are alive players in each team. If the team's players are dead, it outputs a message in chatbox adverting that, the team with alive players won the round. If there are no alive players in both team, it outputs a message to advert that the round was a tie.


  13. i need someone to help me with my script, i run it i see at the console (bad argument @ 'getPlayerTeam')

    function:

    function onTeamJoin(thePlayer) 
        if not getPlayerTeam(thePlayer) then return end 
        if getTeamName(getPlayerTeam(thePlayer)) == "Mailmen" then 
        local x, y, z = getNewMailLocation(thePlayer, 1) 
        setElementData(thePlayer, "mailData", 1) 
        end 
    end 
    addEventHandler("onElementDataChange",rootElement,onTeamJoin) 
    


  14. Well, i want to play sound on my server, but i forgot the command that play sound from url.

    can somebody post the command here?

    NOTE: i don't want new resources to add, i need the recommended sound player "the command"


  15. It will be a Global Server if the Ports are Open... Everyone else can see the Server in the Server Browser, and they can join. Just Remove the Ip from the Server ip field...

    No one can see my server on the list, because it says that game monitor server is unavailable.

    EDIT: tested manytimes, and the last time, it worked :D it is on server list, thx !


  16. can you post your mtaserver.conf please.

    <config> 
      
        <!-- This parameter specifies the name the server will be visible as in the ingame server browser  
             and on Game-Monitor. It is a required parameter. --> 
        <servername>Tunisian daily life (beta)</servername> 
         
        <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only 
             needed for professional servers and should be left blank otherwise. 
             This parameter specifies the IP to use for servers that have multiple IP addresses. If left 
             blank, it will default to server's standard local IP address. --> 
        <serverip>192.168.1.2</serverip> 
        <!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> 
      
        <!-- This parameter specifies the UDP port on which the server will be accepting incoming player 
             connections; default value: 22003. It is a required parameter. --> 
        <serverport>22003</serverport>  
         
        <!-- This parameter specifies the number of maximum player slots available on the server; default 
             value: 32. It is a required parameter. --> 
        <maxplayers>100</maxplayers> 
         
        <!-- This parameter specifies whether the builtin http server will be used. 
             Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
        <httpserver>1</httpserver> 
         
        <!-- This parameter specifies the TCP port on which the server will be accepting incoming http 
             connections. It can be set to the same value as <serverport>. It is a required parameter 
             if <httpserver> is set to 1. --> 
        <httpport>22005</httpport> 
         
        <!-- If set, this parameter specifies the external URL from which clients will be able to download 
             needed resources ingame. Otherwise they will download them directly from the server. --> 
        <httpdownloadurl></httpdownloadurl> 
      
        <!-- This parameter specifies whether the client files for hosting on an external web server should be 
             automatically copied into mods/deathmatch/resource-cache/http-client-files/ 
             Only relevant if <httpdownloadurl> is set. 
             Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
        <httpautoclientfiles>1</httpautoclientfiles> 
         
        <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> 
        <httpconnectionsperclient></httpconnectionsperclient> 
      
        <!-- This parameter limits the number of http connections each client can make. Depending on the type 
             of http server that is used, a lower figure may reduce download timeouts. 
             Available range: 1 to 8. --> 
        <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> 
      
        <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. 
             Available range: 1 to 100. default value: 20 --> 
        <httpdosthreshold>20</httpdosthreshold> 
      
        <!-- By default, the server will block the use of customized GTA:SA data files. --> 
        <!-- To allow specific client files, add one or more of the following: --> 
        <!-- <client_file name="data/carmods.dat" verify="0"/> --> 
      
        <!-- Comma separated  list of disabled anti-cheats. 
             e.g. To disable anti-cheat #2 and #3, use: 2,3 --> 
        <disableac></disableac> 
      
        <!-- Comma separated  list of enabled special detections. 
             A special detection is a type of anti-cheat for (usually) harmless game modifications. 
             Competitive servers may wish to enable special detections, but most servers should leave this setting blank. 
             e.g. To enable special detection #12 use: 12 --> 
        <enablesd></enablesd> 
      
        <!-- This parameter specifies whether communications between the server and client is encrypted. 
             Encryption can help prevent network data being viewed and modified. 
             Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
        <networkencryption>1</networkencryption> 
      
        <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After 
             disconnection, clients will be given an opportunity to download an update. 
             If left blank, this setting is disabled and there are no restrictions on who can connect. 
             Version numbers are described here: [url=http://wiki.multitheftauto.com/wiki/GetPlayerVersion]http://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] 
             and look like this: 1.1.0-9.03100.0 --> 
        <minclientversion></minclientversion> 
      
        <!-- Recommended client version. When connecting, if clients have a lower version, they will be given 
             the option to download an update. 
             If left blank, this setting is disabled. --> 
        <recommendedclientversion></recommendedclientversion> 
      
        <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to 
             be visible in the ingame server browser. An additional UDP port needs to be available for this to 
             work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port 
             will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> 
        <ase>1</ase> 
      
        <!-- This parameter allows you to disable LAN broadcasting. -->  
        <donotbroadcastlan>0</donotbroadcastlan> 
      
        <!-- If set, players will have to provide a password specified below, before they can connect to the 
             server. If left blank, server doesn't require a password from them. --> 
        <password></password>  
      
        <!-- This parameter reduces the server's bandwidth usage by using various optimizations. 
             Values: none, medium or maximum ; default value: medium --> 
        <bandwidth_reduction>medium</bandwidth_reduction>  
      
        <!-- This parameter specifies whether or not to run the network synchronization on another thread. 
             Enabling will make the sync smoother, but may increase cpu usage slightly. 
             Values: 0 - Off, 1 - On.  Default - 1 --> 
        <threadnet>1</threadnet>  
      
        <!-- Specifies the location and file name of this servers unique private key. 
             This is used to prevent private files saved on the client from being read by other servers. 
             More infomation about client private files can be found here: [url=http://wiki.multitheftauto.com/wiki/Filepath]http://wiki.multitheftauto.com/wiki/Filepath[/url] 
             Keep a backup of this file in a safe place. Default value: server-id.keys--> 
        <idfile>server-id.keys</idfile>  
      
        <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> 
        <logfile>logs/server.log</logfile> 
      
        <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. 
             If left blank, this file is not used --> 
        <authfile>logs/server_auth.log</authfile> 
      
        <!-- Specifies the location and name of the file used to log database queries. 
             The server command 'debugdb' sets the amount of logging. --> 
        <dbfile>logs/db.log</dbfile> 
         
        <!-- This parameter specifies the location and name of the Access Control List settings file. If left 
             blank, server will use acl.xml file, located in the same folder as this configuration file. --> 
        <acl>acl.xml</acl>  
      
        <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> 
        <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>  
         
        <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
        <scriptdebugloglevel>0</scriptdebugloglevel> 
         
        <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
        <htmldebuglevel>0</htmldebuglevel> 
      
        <!-- Specifies the frame rate limit that will be applied to connecting clients. 
             Available range: 25 to 100. Default: 36. --> 
        <fpslimit>36</fpslimit> 
         
        <!-- Specifies whether or not players should automatically be logged in based on their IP adresses --> 
        <autologin>0</autologin> 
      
        <!-- This parameter specifies whether or not to enable player voice chat in-game 
             Values: 0 - disabled , 1 - enabled --> 
        <voice>0</voice> 
         
        <!-- This parameter specifies the sample rate for voice chat.  'voice' parameter must be set to 1 for this to be effective. 
             Higher settings use more bandwidth and increase the sampling quality of voice chat 
             Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz).  Default - 1 --> 
        <voice_samplerate>1</voice_samplerate> 
         
        <!-- This parameter specifies the voice quality for voice chat.  'voice' parameter must be set to 1 for this to be effective. 
             Higher settings use more bandwidth and increase the the overall quality of voice chat 
             Available range: 0 to 10.  Default - 4 --> 
        <voice_quality>4</voice_quality> 
      
        <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings.  
             If not set, MTA handles this automatically.  Use with care. --> 
        <!-- <voice_bitrate>24600</voice_bitrate> --> 
      
        <!-- This parameter specifies the path to use for a basic backup of some server files. 
             Note that basic backups are only made during server startup. Default value: backups --> 
        <backup_path>backups</backup_path> 
      
        <!-- This parameter specifies the number of days between each basic backup. 
             Backups are only made during server startup, so the actual interval maybe much longer. 
             Setting backup_interval to 0 will disable backups 
             Available range: 0 to 30.  Default - 3 --> 
        <backup_interval>3</backup_interval> 
      
        <!-- This parameter specifies the maximum number of backup copies to keep. 
             Setting backup_copies to 0 will disable backups 
             Available range: 0 to 100.  Default - 5 --> 
        <backup_copies>5</backup_copies> 
      
        <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> 
             parameter(s). Optional parameter. --> 
        <!-- <module src="sample_win32.dll"/> --> 
        <!-- <module src="sample_linux.so"/> --> 
         
        <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. 
             To specify several resources, add more <resource> parameter(s). --> 
      
        <resource src="admin" startup="1" protected="0"/> 
        <resource src="defaultstats" startup="1" protected="0"/> 
        <resource src="helpmanager" startup="1" protected="0"/> 
        <resource src="joinquit" startup="1" protected="0"/> 
        <resource src="mapcycler" startup="1" protected="0"/> 
        <resource src="mapmanager" startup="1" protected="0"/> 
        <resource src="parachute" startup="1" protected="0"/> 
        <resource src="resourcebrowser" startup="1" protected="1" default="true"/> 
        <resource src="resourcemanager" startup="1" protected="1"/> 
        <resource src="scoreboard" startup="1" protected="0"/> 
        <resource src="spawnmanager" startup="1" protected="0"/> 
        <resource src="voice" startup="1" protected="0" /> 
        <resource src="votemanager" startup="1" protected="0"/> 
        <resource src="webadmin" startup="1" protected="0"/> 
         
        <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->        
        <resource src="play" startup="1" protected="0"/> 
         
    </config> 
      
    

    This is it.