Pikachu

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Everything posted by Pikachu

  1. Fixed and thanks guys
  2. Is there a solution? This is the only problem I have, and REALLY need it fixed asap
  3. function moveCrim(theAttacker, attackerWeapon) if getElementType(source) == "player" and getElementType(theAttacker) == "player" and (attackerWeapon == 33) then setElementFrozen(source, true) setTimer(function(source) setElementFrozen(source, false) end, 5000, 1) end end addEventHandler("onPlayerDamage", getRootElement(), moveCrim) Help me please
  4. none of you answers are correct.
  5. Pikachu

    [HELP] script

    If you are going to test it, that means you should help me with it after that, not ask for help. Somebody lock this please.
  6. Pikachu

    [HELP] script

    You shouldn't steal others' scripts and ask for help about it in their topics.
  7. As the title says... I can't make a server because hen i open MTA server.exe, after it says: "Server started and is ready to accept connections!" it automaticly shutsdown!
  8. Pikachu

    [HELP] script

    Are you stupid or what O_o ? You should help me with the script, not ask for help in this topic! Somebody lock this topic and pm me if he have the fix.
  9. http://community.multitheftauto.com/ind ... ls&id=5708 Original by Deject3d: http://community.mtasa.com/index.php?p= ... ils&id=614 DONE
  10. Pikachu

    [HELP] script

    Client Side: JobGUI = guiCreateWindow(249,240,307,176,"Job GUI",false) guiWindowSetSizable(JobGUI,false) guiWindowSetMovable(JobGUI,false) guiSetAlpha(JobGUI,0.89999997615814) guiSetVisible(JobGUI, false) EndStartJ = guiCreateButton(26,37,254,58,"End/start shift",false,JobGUI) QuitJ = guiCreateButton(26,98,254,58,"Quit job",false,JobGUI) function ShowGUI ( ) guiSetVisible ( JobGUI, not guiGetVisible ( JobGUI ) ) showCursor ( not isCursorShowing( ) ) end bindKey("F2","down", ShowGUI) function shift() local localPlayer = getLocalPlayer() triggerServerEvent("jobShift", localPlayer) end addEventHandler("onClientGUIClick", EndStartJ, shift) function hideGUI() guiSetVisible(JobGUI, false) showCursor(false) end addEvent("hide", true) addEventHandler("hide", localPlayer, hideGUI) Server Side: emp = createTeam("Unemployed team", 127, 127, 127) occ = createTeam("Unoccupied team", 173, 255, 0) function jobShift() local team = getPlayerTeam(source) if (team and getTeamName(team) == "Staff") or (team and getTeamName(team) == "Armed Forces") or (team and getTeamName(team) == "SWAT Team") or (team and getTeamName(team) == "Government") or (team and getTeamName(team) == "Civilian Workers") or (team and getTeamName(team) == "Medic") or (team and getTeamName(team) == "Police") or (team and getTeamName(team) == "Criminal") then teamO = getPlayerTeam(source) pSkin = getElementModel(source) setPlayerTeam(source, emp) setElementModel(source, 0) triggerClientEvent("hide", getRootElement()) end elseif (team and getTeamName(team) == emp) then setElementModel(source, pSkin) triggerClientEvent("hide", getRootElement()) end end addEvent("jobShift", true) addEventHandler("jobShift", getRootElement(), jobShift) What it should do: make players able to set their team to "Unemployed" and back to their old team.... That's all for now. But the problem is when i end shift, i can't come back to my old team.... Can somebody help me please?
  11. Tested it and it's not working at all Well, i want it to output the message when a team wins at Mate's BaseMode 1.0
  12. script2 fixed. still script 1, wich i really need it. EDIT: script 1 solved.
  13. still the same problem, and what about the first script?
  14. Bad argument @ 'getElementData' [Expected element at argument 1, got nil]
  15. script: local ghostMarker = createMarker(-2405, -598, 132.6, "cylinder", 10, 255, 255, 255, 255) function ghost() local p = getElementsByType("player") for index,vehicle in ipairs(getElementsByType("vehicle")) do setElementCollidableWith(vehicle, p, false) end outputChatBox("You have entred ghostmode marker, you are now a ghost ;P", source,0,0,55) end addEventHandler("onMarkerHit", ghostMarker, ghost) function unGhost() local p = getElementsByType("player") for index,vehicle in ipairs(getElementsByType("vehicle")) do setElementCollidableWith(vehicle, p, true) end outputChatBox("You have left ghostmode marker, you are no more a ghost D:", source,0,0,55) end addEventHandler("onMarkerLeave", ghostMarker, unGhost) problem: attempt to call global setElementCollidableWith (a nil value) function(from script 2): function onOccupationChange() if not getElementData(source, "Occupation") == "Mailman" then return end elseif getElementData(source, "Occupation") == "Mailman" then local x, y, z = getNewMailLocation(source, 1) setElementData(source,"mailData",1) end addEventHandler("onElementDataChange", getRootElement(), onOccupationChange) problem: 'end' expected (to close function at line 1) near elseif
  16. console error fixed but it won't output a message
  17. Script Name: Team Winning Script Problem: WARNING: [gameplay]\Winning\teams.lua:16: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] Maybe there are some other problems in my script, because i couldn't test it yet due to console error. Tell me if there are some other problems with my script. Script Code(Paste bin or code tags): local poisonTeam = getTeamFromName ( "Poison" ) local ninjaTeam = getTeamFromName ( "Ninja" ) local poisonPlayers = getPlayersInTeam ( poisonTeam ) local ninjaPlayers = getPlayersInTeam ( ninjaTeam ) function Winning() alivePlayers = getAlivePlayers () if alivePlayers == poisonPlayers then outPutChatBox("Poison Team won the round!", 255, 25, 0) elseif alivePlayers == ninjaPlayers then outPutChatBox("Ninja Team won the round!", 255, 25, 0) elseif alivePlayers == nil then outPutChatBox("#00ff00[#ffffffThe round was a tie!#00ff00]", 255, 255, 255, true) end end addEventHandler("onPlayerWasted", alivePlayers, Winning) Script Explanation(What is it supposed to do): When the player dies, it scans if there are alive players in each team. If the team's players are dead, it outputs a message in chatbox adverting that, the team with alive players won the round. If there are no alive players in both team, it outputs a message to advert that the round was a tie.
  18. Basemode admin panel bugged. I can't change teams' names or do anything else with it.
  19. i need someone to help me with my script, i run it i see at the console (bad argument @ 'getPlayerTeam') function: function onTeamJoin(thePlayer) if not getPlayerTeam(thePlayer) then return end if getTeamName(getPlayerTeam(thePlayer)) == "Mailmen" then local x, y, z = getNewMailLocation(thePlayer, 1) setElementData(thePlayer, "mailData", 1) end end addEventHandler("onElementDataChange",rootElement,onTeamJoin)
  20. wrong I said "command" not "function" + not sounds from folder, i said "sounds from url"
  21. Well, i want to play sound on my server, but i forgot the command that play sound from url. can somebody post the command here? NOTE: i don't want new resources to add, i need the recommended sound player "the command"
  22. No one can see my server on the list, because it says that game monitor server is unavailable. EDIT: tested manytimes, and the last time, it worked it is on server list, thx !
  23. Then it will be a "local server" and i want it a "Global server"
  24. <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Tunisian daily life (beta)</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip>192.168.1.2</serverip> <!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>100</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <!-- By default, the server will block the use of customized GTA:SA data files. --> <!-- To allow specific client files, add one or more of the following: --> <!-- <client_file name="data/carmods.dat" verify="0"/> --> <!-- Comma separated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Comma separated list of enabled special detections. A special detection is a type of anti-cheat for (usually) harmless game modifications. Competitive servers may wish to enable special detections, but most servers should leave this setting blank. e.g. To enable special detection #12 use: 12 --> <enablesd></enablesd> <!-- This parameter specifies whether communications between the server and client is encrypted. Encryption can help prevent network data being viewed and modified. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <networkencryption>1</networkencryption> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described here: [url=http://wiki.multitheftauto.com/wiki/GetPlayerVersion]http://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>medium</bandwidth_reduction> <!-- This parameter specifies whether or not to run the network synchronization on another thread. Enabling will make the sync smoother, but may increase cpu usage slightly. Values: 0 - Off, 1 - On. Default - 1 --> <threadnet>1</threadnet> <!-- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=http://wiki.multitheftauto.com/wiki/Filepath]http://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> <idfile>server-id.keys</idfile> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> <dbfile>logs/db.log</dbfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies whether or not players should automatically be logged in based on their IP adresses --> <autologin>0</autologin> <!-- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> <voice>0</voice> <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> <voice_samplerate>1</voice_samplerate> <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> <voice_quality>4</voice_quality> <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> <!-- <voice_bitrate>24600</voice_bitrate> --> <!-- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> <backup_path>backups</backup_path> <!-- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> <backup_interval>3</backup_interval> <!-- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> <backup_copies>5</backup_copies> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="voice" startup="1" protected="0" /> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config> This is it.