Pikachu

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About Pikachu

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  1. Pikachu

    [HELP] nil element

    Fixed and thanks guys
  2. Pikachu

    [HELP] nil element

    Is there a solution? This is the only problem I have, and REALLY need it fixed asap
  3. Pikachu

    [HELP] nil element

    function moveCrim(theAttacker, attackerWeapon) if getElementType(source) == "player" and getElementType(theAttacker) == "player" and (attackerWeapon == 33) then setElementFrozen(source, true) setTimer(function(source) setElementFrozen(source, false) end, 5000, 1) end end addEventHandler("onPlayerDamage", getRootElement(), moveCrim) Help me please
  4. Pikachu

    [HELP]server shutsdown at startup

    none of you answers are correct.
  5. Pikachu

    [HELP] script

    If you are going to test it, that means you should help me with it after that, not ask for help. Somebody lock this please.
  6. Pikachu

    [HELP] script

    You shouldn't steal others' scripts and ask for help about it in their topics.
  7. As the title says... I can't make a server because hen i open MTA server.exe, after it says: "Server started and is ready to accept connections!" it automaticly shutsdown!
  8. Pikachu

    [HELP] script

    Are you stupid or what O_o ? You should help me with the script, not ask for help in this topic! Somebody lock this topic and pm me if he have the fix.
  9. Pikachu

    Report community resources here!

    http://community.multitheftauto.com/ind ... ls&id=5708 Original by Deject3d: http://community.mtasa.com/index.php?p= ... ils&id=614 DONE
  10. Pikachu

    [HELP] script

    Client Side: JobGUI = guiCreateWindow(249,240,307,176,"Job GUI",false) guiWindowSetSizable(JobGUI,false) guiWindowSetMovable(JobGUI,false) guiSetAlpha(JobGUI,0.89999997615814) guiSetVisible(JobGUI, false) EndStartJ = guiCreateButton(26,37,254,58,"End/start shift",false,JobGUI) QuitJ = guiCreateButton(26,98,254,58,"Quit job",false,JobGUI) function ShowGUI ( ) guiSetVisible ( JobGUI, not guiGetVisible ( JobGUI ) ) showCursor ( not isCursorShowing( ) ) end bindKey("F2","down", ShowGUI) function shift() local localPlayer = getLocalPlayer() triggerServerEvent("jobShift", localPlayer) end addEventHandler("onClientGUIClick", EndStartJ, shift) function hideGUI() guiSetVisible(JobGUI, false) showCursor(false) end addEvent("hide", true) addEventHandler("hide", localPlayer, hideGUI) Server Side: emp = createTeam("Unemployed team", 127, 127, 127) occ = createTeam("Unoccupied team", 173, 255, 0) function jobShift() local team = getPlayerTeam(source) if (team and getTeamName(team) == "Staff") or (team and getTeamName(team) == "Armed Forces") or (team and getTeamName(team) == "SWAT Team") or (team and getTeamName(team) == "Government") or (team and getTeamName(team) == "Civilian Workers") or (team and getTeamName(team) == "Medic") or (team and getTeamName(team) == "Police") or (team and getTeamName(team) == "Criminal") then teamO = getPlayerTeam(source) pSkin = getElementModel(source) setPlayerTeam(source, emp) setElementModel(source, 0) triggerClientEvent("hide", getRootElement()) end elseif (team and getTeamName(team) == emp) then setElementModel(source, pSkin) triggerClientEvent("hide", getRootElement()) end end addEvent("jobShift", true) addEventHandler("jobShift", getRootElement(), jobShift) What it should do: make players able to set their team to "Unemployed" and back to their old team.... That's all for now. But the problem is when i end shift, i can't come back to my old team.... Can somebody help me please?
  11. Pikachu

    [HELP] Team Winning

    Tested it and it's not working at all Well, i want it to output the message when a team wins at Mate's BaseMode 1.0
  12. Pikachu

    ghostmode for players

    script2 fixed. still script 1, wich i really need it. EDIT: script 1 solved.
  13. Pikachu

    ghostmode for players

    still the same problem, and what about the first script?
  14. Pikachu

    ghostmode for players

    Bad argument @ 'getElementData' [Expected element at argument 1, got nil]
  15. Pikachu

    ghostmode for players

    script: local ghostMarker = createMarker(-2405, -598, 132.6, "cylinder", 10, 255, 255, 255, 255) function ghost() local p = getElementsByType("player") for index,vehicle in ipairs(getElementsByType("vehicle")) do setElementCollidableWith(vehicle, p, false) end outputChatBox("You have entred ghostmode marker, you are now a ghost ;P", source,0,0,55) end addEventHandler("onMarkerHit", ghostMarker, ghost) function unGhost() local p = getElementsByType("player") for index,vehicle in ipairs(getElementsByType("vehicle")) do setElementCollidableWith(vehicle, p, true) end outputChatBox("You have left ghostmode marker, you are no more a ghost D:", source,0,0,55) end addEventHandler("onMarkerLeave", ghostMarker, unGhost) problem: attempt to call global setElementCollidableWith (a nil value) function(from script 2): function onOccupationChange() if not getElementData(source, "Occupation") == "Mailman" then return end elseif getElementData(source, "Occupation") == "Mailman" then local x, y, z = getNewMailLocation(source, 1) setElementData(source,"mailData",1) end addEventHandler("onElementDataChange", getRootElement(), onOccupationChange) problem: 'end' expected (to close function at line 1) near elseif