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2 NeutralAbout yvadfulck
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Rank
Punk-@ss B*tch
Details
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Gang
zombiehunt
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Location
bone county
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Occupation
watching
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Interests
watching more
Recent Profile Visitors
606 profile views
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thats why the windows server is version r20683
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server version is 1.5.8 (MTA:SA Server v1.5.8-release-20668) its not outdated
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Did some addaptations to the post I hope this is filled in correctly now
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yvadfulck started following getAccountsByIP
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I encountered this: Using getAccountsByIP Works fine on my Windows server. Using the Same script on my linux server returns No accounts... Is this a known bug or is it some config that i missed?
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hello guys i could use some testplayers on my server. i dig it from under the dust where i forgot it a few years ago. i rescripted here and there... It is main a zombie hunt server. But you can disable your "personal" zombies. There are bots achting like players. Every player has a clone(bot) that earns money and stuff for the player when using it. There are classes :human, alien, zombie(yes you can becomes a zombie), and some stargate related classes. It has drugs:create drugs, plant and harvest weed.. gangs&turfwars to earn some more money.
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I remember that
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did you try to install a new mta server and just run your scripts? so you could check if its the scripts or not . i had the same problem a while ago and had to run a new server.
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copy: http://community.multitheftauto.com/ind ... s&id=12096 original: http://community.multitheftauto.com/ind ... s&id=11215 at first look there must be some things stolen from the original script not the same binds ... could the compiling from mta be cracked???
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tnx dealman at least i know im not overlooking some usefull function there
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i did find the crashreason... but still, it would be usefull to have such build in functions towards the forklift's
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as i said isElementAttached() not giving correct value
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hey guys, i get this crash when doing following stuff : picking up an item with forklift then setting a moveObject on the item ( to simulate for ex : drop off on conveyor) the element is attached (logic) to the forklift but don't dettach automaticly by using moveObject. now my question : is there a specific function to see if the element is still attached or is there any way to get the curent state of the forks(for ex. forkliftstate = up or down) i tried isElementAttached but it dont seem to give back the good value for the element on forklift
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Hi all, some vids to show some of my server's new stuff space: stargate: i could add 1000000000 of vids, but these 2 will do for now
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it started as a simple zombiescript and ended up into a standalone game-mode its been a while ive started this project and then got busy on some other stuff... now i picked up where i left the project and am glad to show you guys some things... a complete custom island it has some unusual things like : you need to harvest wood and mine rock's to level up transformers (bot to vehicle to bot) a enterable mega bot that you can drive/control like a car i scripted some stargate items like the stargate rings and stargate itself in this way you can go to contained areas it was 320 mb
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https://community.multitheftauto.com/in ... ls&id=8827 simple objectmod the colfile (.col) has racist msg in it : hitler did nothing wrong. DONE