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nick1995

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Everything posted by nick1995

  1. nick1995

    Database

    Because: Somebody was lost his password, and we gave him a new password, but that password we have to encrypt to MD5... You understand? ;3 Thanks Thanks everybody for help!
  2. nick1995

    Database

    Yeah i know, for my websites i use also Phpmyadmin... But "sqllitebrowser" its not a fine programa Hmm weird about the passwords
  3. nick1995

    Database

    Okey thank you! So if i understand, you can edit the internal.db but you have to restart the server? I have also 2 questions: I can't find it, but how are the passwords encrypt? (not MD5 ...) And is there a alternatif for sqllitebrowser? The resource doesn't work... :3
  4. nick1995

    Database

    Can you edit the ACL file or database in game, or you have to restart the server finaly?
  5. nick1995

    Database

    That is nice, thank you! Are there more programs like sqllitebrowser ?
  6. nick1995

    Database

    Hi, How can you look in to the database of your server? Because i have a bank resource, and that used a database, but i want to look in to the database... Second question, Where are the users saved of your server? Also i have a login script, and that used a database to...
  7. Oke, i understand. I am learning LUA scripting, is there a possibilty to make it admin only? I thought it would work, but it does not work... if i look in the server file, i cant find the function to show or hide the window...
  8. Hi, I want the freeroam resource only for the ACL group "Nick en Mitchel" , but what is wrong here: function() fadeCamera(true) setTimer(getPlayers, 1000, 1) local account = getPlayerAccount(thePlayer) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( "Nick en Mitchel" ) ) ) then bindKey('f1', 'down', toggleFRWindow) createWindow(wndMain) hideAllWindows() guiCheckBoxSetSelected(getControl(wndMain, 'jetpack'), doesPedHaveJetPack(g_Me)) guiCheckBoxSetSelected(getControl(wndMain, 'falloff'), canPedBeKnockedOffBike(g_Me)) setJetpackMaxHeight ( 9001 ) triggerServerEvent('onLoadedAtClient', g_ResRoot, g_Me) end Thanks for your help!
  9. nick1995

    Add sound

    What is a client side exactly? I have google it, but i dont understand it..
  10. nick1995

    Add sound

    Yes i have readed that, but i dont understand how to get it in my script... And my post is deleted....
  11. nick1995

    Add sound

    I'm sorry, I don't understand you
  12. nick1995

    Add sound

    I get the same error, [2012-05-12 18:54:20] ERROR: unzipped\water_level2\water_level.lua:57: attempt to call global 'playSound' (a nil value)
  13. nick1995

    Add sound

    I had try that, but what have i to do. In the meta it is good, but in the script? I had try that, but there wasn't a sound, i think i do something wrong, thats the reason for this topic...
  14. nick1995

    Car spawn

    It works! The resource "carvehiclesystemshops" cant handle with this...
  15. nick1995

    Add sound

    Hi everyone, I have the resource water_level (https://community.multitheftauto.com/index.php?p= ... ils&id=630) Now i want if the water level is going up, that he played a sound "alarm.mp3" I have readed that i have to add in the meta.xml this: "alarm.mp3" type="client" /> But where and what have i to do here: water_level.lua level = 0 highlevel = 0 floodWater1 = 0 function setAllWatersLevel(level) setWaterLevel(level) if isElement(floodWater1) then if (getElementType(floodWater1) == "water") then if (level > 0.2) then setWaterLevel(floodWater1, level) else setWaterLevel(floodWater1, -500) end end end end function checkLevel(glevel) local allow_negative = get("allow_negative") if ((allow_negative == "false") and (tonumber(glevel) < 0)) then return false end return true end function setFloodWeather() local flood_weather = get("flood_weather") if (flood_weather ~= "") then setWeather(tonumber(flood_weather)) end end function setFloodEndWeather() local flood_end_weather = get("flood_end_weather") if (flood_end_weather ~= "") then setWeather(tonumber(flood_end_weather)) end end function waterLevel ( source, glevel ) if ( checkLevel(glevel) == true ) then highlevel = tonumber ( glevel ) if (highlevel == nil) then highlevel = 0 end if (highlevel ~= level) then if ( isTimer(waterTimer)) then killTimer(waterTimer) end --water is going up if (highlevel > level) then setFloodWeather() waterTimer = setTimer ( addSomeWater, 100, 0, highlevel ) if (get("show_messages") == "true") then if (highlevel > -0.2) then outputChatBox ( "ALERT: A FLOOD IS EMERGING! WE ESTIMATE A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 255, 0, 0 ) else outputChatBox ( "INFO: A DROUGHT IS LEAVING! WE RETURN TO A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 0, 255, 0 ) end end else --water is going down setFloodEndWeather() waterTimer = setTimer ( removeSomeWater, 100, 0, highlevel ) if (get("show_messages") == "true") then if (highlevel > -0.2) then outputChatBox ( "INFO: A FLOOD IS LEAVING! WE RETURN TO A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 0, 255, 0 ) else outputChatBox ( "ALERT: A DROUGHT IS COMING! WE ESTIMATE A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 255, 0, 0 ) end end end outputDebugString ( "Water Level changed by " .. getPlayerName ( source ) .. " to a level " .. highlevel .. ".", 3 ) end end end addEvent( "onWaterLevel", true ) addEventHandler( "onWaterLevel", getRootElement(), waterLevel ) function showClientGui(source, command, highlevel) local neg = get("allow_negative") if (get("restrict_to") ~= "") then if ( isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( source )), aclGetGroup ( get("restrict_to") ) ) ) then triggerClientEvent( source, "onShowWindow", getRootElement(), level, neg, highlevel) end else triggerClientEvent( source, "onShowWindow", getRootElement(), level, neg, highlevel) end end addCommandHandler("water", showClientGui) function addSomeWater ( highlevel ) local thelevel = level local speed = tonumber(get("speed")) level = thelevel + tonumber(speed) setAllWatersLevel(level) if (level >= highlevel) then level = highlevel if ( isTimer(waterTimer)) then killTimer(waterTimer) end setFloodEndWeather() end end function removeSomeWater ( highlevel ) local thelevel = level local speed = tonumber(get("speed")) level = thelevel - speed setAllWatersLevel(level) if (level <= highlevel) then level = highlevel if ( isTimer(waterTimer)) then killTimer(waterTimer) end end end function initialize() setWaterLevel(0) floodWater1 = createWater ( -2998, -2998, -500, 2998, -2998, -500, -2998, 2998, -500, 2998, 2998, -500) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), initialize) function destroy() if ( isTimer(waterTimer)) then killTimer(waterTimer) end setWaterLevel(floodWater1, -500) setWaterLevel(0) setFloodEndWeather() end addEventHandler ( "onResourceStop", getRootElement(), destroy) function onPlayerJoin() setAllWatersLevel(level) end addEventHandler( "onPlayerJoin", getRootElement(), onPlayerJoin ) You can see this: function waterLevel ( source, glevel ) if ( checkLevel(glevel) == true ) then highlevel = tonumber ( glevel ) if (highlevel == nil) then highlevel = 0 end if (highlevel ~= level) then if ( isTimer(waterTimer)) then killTimer(waterTimer) end --water is going up if (highlevel > level) then setFloodWeather() waterTimer = setTimer ( addSomeWater, 100, 0, highlevel ) if (get("show_messages") == "true") then if (highlevel > -0.2) then outputChatBox ( "ALERT: A FLOOD IS EMERGING! WE ESTIMATE A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 255, 0, 0 ) else outputChatBox ( "INFO: A DROUGHT IS LEAVING! WE RETURN TO A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 0, 255, 0 ) end end else --water is going down I hope someone can help me. I am learning to script MTA
  16. nick1995

    Car spawn

    Thanks for your reaction! But it doesn't work
  17. nick1995

    Car spawn

    Yes, The first one you save us meta.xml The second one as respawn.lua You take it into a .zip file and in the resource folder. In the commando (if the server is running) you do "refresh" Then he said, new resource added: "carspawn" Then you do the command "start carspawn" He said, "Carspawn started" Then i destroy a vehicle in the gameplay, (with my weapon i blow the vehicle up) And he doesn't spawn back? Sorry for my bad english (:
  18. nick1995

    Car spawn

    Thanks for your reaction, but it doesn't work here. The car dont spawn back
  19. Thanks for your reaction, but how is it possible that my godmode script works fine with the same things: function toggleGodMode(thePlayer) local account = getPlayerAccount(thePlayer) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( "Nick en Mitchel" ) ) ) or accountName == "driessen9" then if getElementData(thePlayer,"invincible") then setElementData(thePlayer,"invincible",false) outputChatBox("Nick en Mitchel zijn niet aardig ;D - godmode is nu uit.",thePlayer,0,255,0) else setElementData(thePlayer,"invincible",true) outputChatBox("Nick en Mitchel Zijn aardig ;D - godmode is aan!",thePlayer,0,255,0) end end end addCommandHandler("godmode",toggleGodMode) Because you got nothing wrong there?
  20. Hi, I have download the "invisible script" , and now i want that the command only can be used by the ACL group "Nick en Mitchel" This is my script: iv = 0 function toggleInvis( source ) local account = getPlayerAccount(thePlayer) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( "Nick en Mitchel" ) ) ) then if iv == 0 then iv = 1 setPlayerNametagShowing(source, false) setElementAlpha(source, 0) else iv = 0 setPlayerNametagShowing(source, true) setElementAlpha(source, 255) end end end addCommandHandler ( "invisible", toggleInvis ) I get the errors: [2012-05-10 21:44:35] WARNING: invisible\invisible.lua:4: Bad argument @ 'getPlayerAccount' [Expected element at argument 1, got nil] [2012-05-10 21:46:33] WARNING: invisible\invisible.lua:4: Bad argument @ 'getPlayerAccount' [Expected element at argument 1, got nil] Maybe someone can learn me how to do this?
  21. nick1995

    Car spawn

    Thanks you! Thats great ;D
  22. nick1995

    Car spawn

    Hi, I have set many cars in the map. But in the gamemode, if a car exploded, how can i do that the car comes back at the spawn place? Regards, Nick
  23. Haha, thanks but the email doesn't work :c
  24. Hmm, his E-mail doesn't work I get a error back.
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