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Xeforine

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Everything posted by Xeforine

  1. Didn't see any topic about this... I made a road double the size with scale: 2. However, when I tried driving on it, I could only drive on the original scale, and fell right through the scaled part.
  2. Best way would to make a GUI depending on screensize, using guiGetScreenSize And then script it so that is scales. like 50% of your screenwidth and height.
  3. steam uses gta-sa.exe, MTA uses gta_sa.exe I'll let you figure out the rest. (i think anyway)
  4. Yep, that worked. Still doesn't explain why it didn't work overwriting.
  5. Yeah, i have a download in firefox, syaing MTA 1.3.1, 19.2 MB According to my friend, he did nothing whatsoever and he has the options. Uploaded an image, server says it's running MTA 1.3.1 but no options? http://i.imgur.com/UMS0I.jpg
  6. The new patch notes say this: However, i can't see those options. (i marked with bold) I tried reinstalling MTA, no luck. Then tried nightly build, no luck. Am i doing something wrong or...?
  7. I figured out that it used vehiclegeneric256 http://i.imgur.com/NAk3D.png (lol at imageurl btw) Still trying to find a way to overwrite the textures for pony only, rather than editing vehicle.txd Edit // I figured it out. If i change vehiclegrunge256 and add it to pony.txd and then load, it'll have a rainbow color.
  8. I managed to get it working for Jester http://i.imgur.com/zb6IS.jpg However, there doesn't seem to be a "body" image for the pony.
  9. Does it happen with all servers? Because if not, it's most likely a server issue.
  10. Move an object to your place of choosing and copy the coordinates when pressing F3?
  11. I'm currently lost. I wish to make a rainbow colored Pony, but only managed to find interior images in the pony.txd (here's an image when i replaced it: http://i.imgur.com/WN4V4.jpg ) If you look at the image, you'll probably understand what i'm trying to do. I want the outside of the van rainbow colored, instead of the inside. Anyone have an idea how?
  12. i used this in my [DM] map and it worked. function startclient() outputChatBox ("#7CFC00[Map]#AAAAAA You're now playing: [DM] #7CFC00Xeno#AAAAAA II - Bounce" , 255, 0, 0, true) outputChatBox ("#7CFC00[Map]#AAAAAA Music: Calvin Harris ft. Kelis - #7CFC00Bounce" , 255, 0, 0, true) outputChatBox ("#7CFC00[Map]#AAAAAA Press #7CFC00'M'#AAAAAA to toggle music on/off" , 255, 0, 0, true) outputChatBox ("#7CFC00[Map]#AAAAAA Goodluck and have #7CFC00Fun!" , 255, 0, 0, true) end addEventHandler("onClientResourceStart", getRootElement(), startclient)
  13. Yeah, but these .txd weren't even in the IDE_List. But oh well. At least i'm not lagging around squalo's anymore.
  14. I found it out myself. I changed the effectsPC.txd from my GTA folder. Changed boatsplash into an invisible image. Also, not sure why a mod moved this to scripting, but it'd fit more in Client support, where i originally put it. Close if u want.
  15. Any idea what TXD this texture comes from the water splashing when on a boat and what model it is? I want to replace it with a transparent image so i can't see it anymore... (so no lag either) -Edit// I found this list, but i still don't know how the texture is named or which model it is. https://wiki.multitheftauto.com/wiki/IDE_List -Edit #2// This effect i want removed: http://i.imgur.com/hRsT3.png
  16. Didn't work, but i found out why. You have to edit the default race_client.lua in resources\[gamemode]\[race] And edit line 247: showGUIComponents( 'healthbar', 'speedbar', 'timepassed') hideGUIComponents('timeleftbg', 'timeleft' ) to hideGUIComponents('timeleftbg', 'timeleft' , 'healthbar', 'speedbar', 'timepassed')
  17. Actually, I'm having a hard time getting this to work. Currently i tried this code: function hudChanger () showPlayerHudComponent ( source, "all", false ) -- Hide the radar displays for the newly joined player end -- Make our hudChanger function called when the player joins addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger ) and this code function () showPlayerHudComponent ("radar", false ) end addEventHandler("onClientRender", getRootElement(), But neither seem to work. Anyone able to help me get rid of the radar, healthbar and speedbar?
  18. Oh i meant as server owner, but i think i figured something out with this https://wiki.multitheftauto.com/wiki/Sho ... dComponent
  19. NeXTreme's mapping tool is a good one as well.
  20. Like title topic says Anyone know how to remove the default speedbar and healthbar when playing the default race gamemode?
  21. Possibly, you saved it wrong, (with spaces) Try checking for this in your map's meta.xml and mapname.map Remove the spaces and it should be alright.
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