Jump to content

TrapLord Studios™

Members
  • Posts

    328
  • Joined

  • Last visited

Everything posted by TrapLord Studios™

  1. I just told you it's simple, where you are seeing the tocolor codes (255,255,255,255) just decrease the last digits to suit.
  2. isPlayerInVehicle getPlayerFromName getPlayerSerial addBan
  3. Go to the dxDrawImage lines, and edit the alpha to suit.
  4. AS far as I know, it isn't possible to do that.
  5. Ohh, I thought he was using the downloadFile script to, download an Image then apply it as a texture my mistake.
  6. When it's downloaded it doesn't save I presume you have to make a way so the file is saved to the specific vehicle I advice using Mysql.
  7. You can probably fetch one up yourself maybe? But anywho goodluck getting it.
  8. It outputs HIDING RADAR when I reconnect, but F11 still appears.
  9. I'm using the following code. It only works when I restart the resource. If I restart it then reconnect it doesn't work. addEventHandler( "onClientResourceStart", getRootElement( getThisResource() ), function () toggleControl ( "radar", false ) end ) Thanks in advanced for the help!
  10. There isn't much options you can do now. As he physically has it. What I suggest you can do is put copyright information on your work.
  11. Well what, I understand is that someone stole your maps? Well there isn't anything you can do really.
  12. The dayZ scripts are compiled, meaning you cannot edit them. If you want to create a debugMonitor the basic way would be GUI, or you can try the more advanced clean approach and use DX Elements.
  13. I think the DayZ scripts are compiled.
  14. Try using this along with the script, so it will get the specific upgrades for the specified model. getVehicleModelFromName
  15. From what I recall, I've used the dxGui before, all the buttons and window functions work, so does the text.
  16. Try this: function playEnterVeh ( theVehicle, seat ) local upgrades = getVehicleCompatibleUpgrades ( theVehicle ) for upgradeKey, upgradeValue in ipairs ( upgrades ) do outputChatBox ( getVehicleUpgradeSlotName ( upgradeValue ) .. ": " .. upgradeValue ) end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), playerEnterVeh )
  17. Go into votemanager/votemanager_polls.lua then simply remove this line table.insert(poll, DONT_CHANGE_OPTION) There are two lines like this I think. (Lines 585 & 694) {One for the gamemode and one for the maps.}
×
×
  • Create New...