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TrapLord Studios™

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Everything posted by TrapLord Studios™

  1. Try now: db = dbConnect( "mysql", "dbname=".. tostring(get("DATABASE_NAME"))";host=127.0.0.1", port="".. tostring(get("MYSQL_PORT"))"";unix_socket=/opt/lampp/var/mysql/mysql.sock, "".. tostring(get("MYSQL_USER"))"", "".. tostring(get("MYSQL_PASS")) .." ", "share=1;autoreconnect=1" )
  2. Try this: db = dbConnect( "mysql", "dbname=".. tostring(get("DATABASE_NAME"))";host=127.0.0.1", port="".. tostring(get("MYSQL_PORT"))"",unix_socket="/opt/lampp/var/mysql/mysql.sock", "".. tostring(get("MYSQL_USER"))"", "".. tostring(get("MYSQL_PASS")) .." ", "share=1;autoreconnect=1" )
  3. I believe it's possible to do that, just have to know the world texture names.
  4. Just put either `localhost` or `127.0.0.1`
  5. As far as I know, I don't think there is any. Publicly released.
  6. [quote name=..&G:..]Awesome work! (Hopefully it won't get leaked) Btw, I home you are still working on the Roleplay server Thankfully we are working on both, but I'd like to get some mappers and developers who may be able to help with the Last of Us project.
  7. Make a server side function to check if the user is in the admin acl group, export it, so that it can be called in an `if` in the client side function you created.
  8. Let me see the config. Also if you haven't, make sure that the module is in the correct place or if you haven't downloaded the needed file for this module to work is libmysql.dll which should be in the folder with the server.exe. You can download that here.
  9. Thanks, I need some mappers and 3D modlers though.
  10. Yes Just go inside the server start the script hedit, then hit B if I'm correct.
  11. A pandemic has decimated humanity. The world is struggling to survive. And at the centre of this is you. The Last of Us - Open World is a third-person survival horror action game mode created exclusively for Multi Theft Auto, Grand Theft Auto: San Andreas modification. The game mode was developed by TrapLord Studios™. Set in the post apocalyptic city of Los Santos, the game mode is tailored to how the players, interact throughout the environment. They are survivors, who scavenge the rural city for supplies while under siege of other ruthless thieves. Bringing GTA:SA MTA Users, a brand new feel, with an interactive open world horrific experience. Players will have to use firearms, improvised weaponry and stealth to defend themselves against, hostile humans and zombie like creatures infected by a mutated strain of the Cordyceps fungus. Players can customize weaponry and items scavenged from the environment, to their advantage for an attempt of survival! As for the Environment it will feature a rural city reclaimed by nature, with the lost remains of the once lively city. Using the "Listen Mode" ability players would be able to single out movement of nearby creatures/hostiles. Survival is key when it comes to this game mode, so co-operation with others would be the best option! But be careful who you trust. Development Footage Exclusive Footage Coming Soon
  12. There is level scripts on the community. http://community.mtasa.com/index.php?p=resources&s=details&id=7731
  13. Just edit the vehicle's handling. bool setVehicleHandling ( element theVehicle, string property, var value )
  14. Try starting the play gamemode, but when designing a gamemode, you have to set a specified area (x, y, z, rot) for the players to spawn at, otherwise you'd get that black screen.
  15. In your item script, just addin a line so it will execute the command handler "helmet".
  16. Just attach those maps to each of the meta.xml files in your different scripts.
  17. I don't quite understand, you can attach the map file to your script, but you'd also have to attach the two extension files that come with the map. These five jobs you are speaking about are they five script files?
  18. You forgot to place a end bracket to close the Event Handler.
  19. You'd have to bind a key that would activate a handler function that would change the vehicles handling settings, which can be edited, with setVehicleHandling
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