Jump to content

rain_gloom

Members
  • Content Count

    228
  • Joined

  • Last visited

Community Reputation

0 Neutral

About rain_gloom

  • Rank
    Trick

Details

  • Gang
    Desert Bluffs sucks
  • Location
    Clocktower
  • Occupation
    art enthusiast, hobby scripter

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Running a `wget -m` download right now, not sure how it will turn out. If it works I'll upload it. Couldn't the server do this automatically? The Löve 2d wiki has auto generated offline copies and it's not a huge site. Update: the download is not done yet, but no links on the main page are working, so it probably failed to properly copy the site's structure. The files are there but not accessible through links.
  2. 50/50 Cars have their own Coronas, but they are using the Texture i am using too, so you would have to replace the Vehicle Corona to get the old Corona Back. You can't exclude the effect from vehicles in any way. I tried that with my night_mod for dynamic_lighting. Well. But still i think you did a good job for DAYZ community. You can use something like the dynamic vehicle lights resource to re-add them.
  3. Arch x64 v225 Ah... that might be a problem, it's an rc version. http://nightly.mtasa.com/multitheftauto ... 1DA.tar.gz But does that explain the error? The 32 bit was from linux.mtasa.com, that one runs fine. (ok, it does give an error about missing configs, but I expected that and it was only downloaded to see if it starts at all) edit:ok, the release version works fine, but I'm still curious about the GitHub build as it doesn't seem like one of the usual errors due to some missing header or shared library.
  4. Problem 1: The x64 version is giving this error: ]$ ./mta-server64 libtinfo.so.5: cannot open shared object file: No such file or directory ERROR: Could not load ./x64/core.so * Check installed data files. Press enter to continue... But the x64 folder is right next to it with all the files. What's wrong then? I tried ldd on the executable, but I'm not exactly how I should interpret the output. linux-vdso.so.1 (0x00007ffc0ab7e000) libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00007f2ebc974000) libdl.so.2 => /usr/lib/libdl.so.2 (0x00007f2ebc770000) libz.so.1
  5. Oooh, nifty! Thanks a bunch, it does work with a delay!
  6. I'm not sure if this is intended behavior or just me messing things up. I have a resource that stops any resource being started, does a few modifications on it then starts it again, but the new resource does not actually start. All I see in the server log is: start: Resource "test" start was requested () here is the relevant code: local startSet = {} local function procd ( resource ) if startSet [ resource ] then startSet [ resource ] = nil else cancelEvent () processResource ( resource.name ) startSet [ resource ] = true st
  7. Yes, I realize that, but it seems it automatically interprets JSON. Try making a setting with a value like "[true]" or "[1]" or "[[1,2,3]]" and print the type of whatever `get ""` returns. If the value is enclosed in [], it will be automatically converted. edit: Maybe I should clarify the original question then.
  8. I'm thinking about streaming at Livecoding.tv and I was wondering if anyone else is doing it? The EIR project has/had something like this, but last time I checked there wasn't much activity, nor are there (m)any Twitch streams about MTA. Is MTA streaming a thing? I think it would definitely be fun to do and could bring in more players if the streamers put out quality content.
  9. I realize that there is a transition in the login system, so my first question (can we register new accounts?) is probably pointless. The second is about the documentation of the settings registry. I've seen in a few examples and the default resource pack that one can use what I assume is JSON. I don't know much about it, so I may be wrong, but it does seem like JSON syntax to me. I couldn't find anything about it in the docs. Why haven't anyone documented it? related scripting question
  10. edit: I'm curious about setting values of the form "[]" being automatically interpreted and also what the `accept` attribute do and what its syntax is? I've found out a few days ago that the settings system is capable of more than just storing plaintext and actually seems to support something like JSON. (I don't have much experience with JSON, but the syntax seems like JSON for me) This raised a few questions that the docs do not mention. How are values interpreted? What's the syntax of the "accept" attribute?
  11. Ah. Thanks. It probably confused me that there is an optional argument between two mandatory ones.
  12. I'm trying to build a wrapper around luac.mtasa.com to automate builds, but I'm getting quite a few errors. this is the current script: --[[template from luac.mtasa.com/api: local FROM="example.lua" local TO="compiled.lua" fetchRemote( "http://luac.mtasa.com/?compile=1&debug=0&obfuscate=0", function(data) fileSave(TO,data) end, fileLoad(FROM), true ) ]] function compileString ( source, callback, compile, debug, obfuscate, attempts ) fetchRemote ( ( 'http://luac.mtasa.com/?compile=%d&debug=%d&obfuscate=%d' ):format ( compile and 1 or 0,
  13. Link for the impatient: GitHub repository If you are not using Git, just click the "Download ZIP" button on the right I'll upload it to the community site when all basic features are implemented Preface: What is this? If you have done any serious coding with compiled languages, you probably know what a build system is, this resource provides similar functionalities. Currently it has a working Lua preprocessor, which will be expanded later, a Meta.xml based settings system that provides the necessary information for building and a "daemon" script, which automatically processes resources
  14. If you are versed in the ways of 3D, you could just do a retopo, if not, there are methods for decreasing polycount. I'm a Blender user, so I can't speak for Max or Maya. In Blender, you could use the `decimate` modifier, but if you mess the topology up, the shading can become ugly.
  15. not directly related but: Could you guys look at this? I thought it would be nice to have an IDE that was built for Lua integrated to MTA and there are probably a lot of people who can do this better than me. Not that I don't want to do it, I will. At least I'll try. But professional help would be nice.
×
×
  • Create New...