~P0W3R~
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Hola a todos les queria preguntar como puedo hacer que en un car spawn de Trucker (Camionero) se una el Vehiculo id : 514 (Tanker) a El Trailer 2 id : 435. Quiero que el salgan unido el Tanker al trailer 2 en el spawn , les pediria si me dejaran un ejemplo, Gracias
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Hola , tengo una duda queria saber existe alguna forma de cambiar la velocidad de disparo de un arma (ejempo la del rifle) Espero me puedan ayudar
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Hola queria saber como guardar cuando restarteo ya que solo me guarda cuando desconecto exports.scoreboard:addScoreboardColumn('PlayTime') local t = { } function checkValues( source,arg1,arg2) if (arg2 >= 60) then t[ source ][ 'min' ] = tonumber( t[ source ][ 'min' ] or 0 ) + 1 t[ source ][ 'sec' ] = 0 end if (arg1 >= 60) then t[ source ][ 'min' ] = 0 t[ source ][ 'hour' ] = tonumber( t[ source ][ 'hour' ] or 0 ) + 1 end return arg1, arg2 end setTimer( function( ) for _, v in pairs( getElementsByType( "player" ) ) do if (not t[ v ]) then t[ v ] = { ["hour"] = 0, ["min"] = 0, ["sec"] = 0 } end t[ v ][ 'sec' ] = tonumber( t[ v ][ 'sec' ] or 0 ) + 1 local min,sec = checkValues ( v, t[ v ][ 'min' ] or 0, t[ v ][ 'sec' ] or 0 ) local hour = tonumber( t[ v ][ 'hour' ] or 0 ) setElementData( v, "PlayTime", tostring( hour )..':'..tostring( min )..':'..tostring( sec ) ) end end, 1000, 0 ) function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then local sValue = getElementData( source,'PlayTime' ) setAccountData ( playeraccount, "PlayTime", tostring(sValue) ) end t[ source ] = nil end function onPlayerLogin (_, playeraccount ) if ( playeraccount ) then local time = getAccountData ( playeraccount, "PlayTime" ) if ( time ) then setElementData ( source, "PlayTime", time ) else setElementData ( source, "PlayTime",0 ) setAccountData ( playeraccount, "PlayTime",0 ) end end end addEventHandler ( "onPlayerQuit", root, onPlayerQuit ) addEventHandler ( "onPlayerLogin", root, onPlayerLogin )
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´ createBlip ( 1552.4996337891, -1677.3264160156, 15.1953125, 30 ) createBlip ( -1604.5458984375, 712.25848388672, 12.8671875, 30 ) createBlip ( 2340.9245605469, 2456.0463867188, 13.96875, 30 ) function createSAPDTeam () SAPDteam = createTeam ("Policia", 0, 149, 255) end addEventHandler ("onResourceStart", resourceRoot, createSAPDTeam) function joinSAPD() setPlayerTeam(source,SAPDteam) setElementModel(source, 280) giveWeapon ( source, 3 ) playeraccount = getPlayerAccount( source ) setAccountData( playeraccount, "team", "Policia", true ) outputChatBox("Ahora Fuiste Asignado Policia.",source,0,149,255) end addEvent("setSAPD", true) addEventHandler("setSAPD",root,joinSAPD) function policeJob ( attacker, attackerweapon, bodypart, loss ) if attacker and getElementType(attacker) == "player" then theTeam = getPlayerTeam ( attacker ) theWL = getPlayerWantedLevel ( source ) theSkin = getElementModel ( attacker ) if (attackerweapon == 3) and (loss > 2 ) and (theWL > 0) then if getTeamName( theTeam ) == "Policia" or getTeamName( theTeam ) == "SWAT" or getTeamName( theTeam ) == "FBI" then setElementPosition (source, 4076.3999023438, -1788.5, 3.511967, true) theName = getPlayerName ( source ) theCop = getPlayerName ( attacker ) local nivel = getPlayerWantedLevel ( thePlayer ) outputChatBox ( "Fuiste Arrestado Por "..theCop.. " para 100 segundos.", source ) local playeraccount = getPlayerAccount ( attacker ) local nivel = getPlayerWantedLevel ( thePlayer ) if ( nivel == 1 ) then givePlayerMoney (attacker, thePlayer, 3000) elseif ( nivel == 2 ) then givePlayerMoney (attacker, thePlayer, 4000) end setTimer ( setElementPosition, 100000, 1, source, 1544.4332275391, -1674.7698974609, 13.688399200439) setPlayerWantedLevel (source, 0) end end end end addEventHandler ("onPlayerDamage", getRootElement(), policeJob) solid no me funciono me darias otra forma de que funcione me lo correguis?
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if ( nivel == 1 ) then givePlayerMoney (attacker, thePlayer, 3000) elseif ( nivel == 2 ) then givePlayerMoney (attacker, thePlayer, 4000) end setTimer ( setElementPosition, 100000, 1, source, 1544.4332275391, -1674.7698974609, 13.688399200439) setPlayerWantedLevel (source, 0) hay esta bien solid?
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y para que tenga 1 y los arreste de 1 asta el 6 nivel borro estas dos lineas ? elseif ( nivel == 2 ) then givePlayerMoney (attacker, thePlayer, 4000)
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createBlip ( 1552.4996337891, -1677.3264160156, 15.1953125, 30 ) createBlip ( -1604.5458984375, 712.25848388672, 12.8671875, 30 ) createBlip ( 2340.9245605469, 2456.0463867188, 13.96875, 30 ) function createSAPDTeam () SAPDteam = createTeam ("Policia", 0, 149, 255) end addEventHandler ("onResourceStart", resourceRoot, createSAPDTeam) function joinSAPD() setPlayerTeam(source,SAPDteam) setElementModel(source, 280) giveWeapon ( source, 3 ) playeraccount = getPlayerAccount( source ) setAccountData( playeraccount, "team", "Policia", true ) outputChatBox("Ahora Fuiste Asignado Policia.",source,0,149,255) end addEvent("setSAPD", true) addEventHandler("setSAPD",root,joinSAPD) function policeJob ( attacker, attackerweapon, bodypart, loss ) if attacker and getElementType(attacker) == "player" then theTeam = getPlayerTeam ( attacker ) theWL = getPlayerWantedLevel ( source ) theSkin = getElementModel ( attacker ) if (attackerweapon == 3) and (loss > 2 ) and (theWL > 0) then if getTeamName( theTeam ) == "Policia" or getTeamName( theTeam ) == "SWAT" or getTeamName( theTeam ) == "FBI" then setElementPosition (source, 4076.3999023438, -1788.5, 3.511967, true) theName = getPlayerName ( source ) theCop = getPlayerName ( attacker ) local nivel = getPlayerWantedLevel ( thePlayer ) outputChatBox ( "Fuiste Arrestado Por "..theCop.. " para 100 segundos.", source ) local playeraccount = getPlayerAccount ( attacker ) local nivel = getPlayerWantedLevel ( thePlayer ) if ( nivel == 1 ) then givePlayerMoney (attacker, thePlayer, 3000) elseif ( nivel == 2 ) then givePlayerMoney (attacker, thePlayer, 4000) setTimer ( setElementPosition, 100000, 1, source, 1544.4332275391, -1674.7698974609, 13.688399200439) setPlayerWantedLevel (source, 0) end end end end addEventHandler ("onPlayerDamage", getRootElement(), policeJob) Asi estaria bien solid?
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createBlip ( 1552.4996337891, -1677.3264160156, 15.1953125, 30 ) createBlip ( -1604.5458984375, 712.25848388672, 12.8671875, 30 ) createBlip ( 2340.9245605469, 2456.0463867188, 13.96875, 30 ) function createSAPDTeam () SAPDteam = createTeam ("Policia", 0, 149, 255) end addEventHandler ("onResourceStart", resourceRoot, createSAPDTeam) function joinSAPD() setPlayerTeam(source,SAPDteam) setElementModel(source, 280) giveWeapon ( source, 3 ) playeraccount = getPlayerAccount( source ) setAccountData( playeraccount, "team", "Policia", true ) outputChatBox("Ahora Fuiste Asignado Policia.",source,0,149,255) end addEvent("setSAPD", true) addEventHandler("setSAPD",root,joinSAPD) function policeJob ( attacker, attackerweapon, bodypart, loss ) if attacker and getElementType(attacker) == "player" then theTeam = getPlayerTeam ( attacker ) theWL = getPlayerWantedLevel ( source ) theSkin = getElementModel ( attacker ) if (attackerweapon == 3) and (loss > 2 ) and (theWL > 0) then if getTeamName( theTeam ) == "Policia" or getTeamName( theTeam ) == "SWAT" or getTeamName( theTeam ) == "FBI" then setElementPosition (source, 4076.3999023438, -1788.5, 3.511967, true) theName = getPlayerName ( source ) theCop = getPlayerName ( attacker ) local nivel = getPlayerWantedLevel ( thePlayer ) outputChatBox ( "Fuiste Arrestado Por "..theCop.. " para 100 segundos.", source ) local playeraccount = getPlayerAccount ( attacker ) local nivel = getPlayerWantedLevel ( thePlayer ) if ( nivel > 1 ) then givePlayerMoney (attacker, thePlayer, 3000) elseif ( nivel > 2 ) then givePlayerMoney (attacker, thePlayer, 4000) setTimer ( setElementPosition, 100000, 1, source, 1544.4332275391, -1674.7698974609, 13.688399200439) setPlayerWantedLevel (source, 0) end end end end addEventHandler ("onPlayerDamage", getRootElement(), policeJob) asi estaria bien como lo puse en el script?
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Donde pongo esto alvarez?
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Me das un ejemplo?
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me podes dar un ejemplo?
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si solid pero yo quiero que de ejemplo: 1 estrella $1500,2 estrella $2500,3 estrellas $3500,4 estrellas $4500,5 estrellas $5500 y 6 estrellas $6500 ese el ejemplo de dinero y maximo de 15 minutos jail
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Hola,Queria preguntar como ago que cada nivel de busqueda del jugador de diferente dinero al policia y diferente tiempo en jail al criminal osea menos nivel de busqueda menos dinero para el policia y menos tiempo en jail para el criminal y mas nivel de busqueda mas dinero para el policia y mas tiempo en la jail para el criminal. Gracias , espero sus respuestas. createBlip ( 1552.4996337891, -1677.3264160156, 15.1953125, 30 ) createBlip ( -1604.5458984375, 712.25848388672, 12.8671875, 30 ) createBlip ( 2340.9245605469, 2456.0463867188, 13.96875, 30 ) function createSAPDTeam () SAPDteam = createTeam ("Policia", 0, 149, 255) end addEventHandler ("onResourceStart", resourceRoot, createSAPDTeam) function joinSAPD() setPlayerTeam(source,SAPDteam) setElementModel(source, 280) giveWeapon ( source, 3 ) playeraccount = getPlayerAccount( source ) setAccountData( playeraccount, "team", "Policia", true ) outputChatBox("Ahora Fuiste Asignado Policia.",source,0,149,255) end addEvent("setSAPD", true) addEventHandler("setSAPD",root,joinSAPD) function policeJob ( attacker, attackerweapon, bodypart, loss ) if attacker and getElementType(attacker) == "player" then theTeam = getPlayerTeam ( attacker ) theWL = getPlayerWantedLevel ( source ) theSkin = getElementModel ( attacker ) if (attackerweapon == 3) and (loss > 2 ) and (theWL > 0) then if getTeamName( theTeam ) == "Policia" or getTeamName( theTeam ) == "SWAT" or getTeamName( theTeam ) == "FBI" then setElementPosition (source, 4076.3999023438, -1788.5, 3.511967, true) theName = getPlayerName ( source ) theCop = getPlayerName ( attacker ) outputChatBox ( "Fuiste Arrestado Por "..theCop.. " para 100 segundos.", source ) local playeraccount = getPlayerAccount ( attacker ) givePlayerMoney (attacker, 3000) setTimer ( setElementPosition, 100000, 1, source, 1544.4332275391, -1674.7698974609, 13.688399200439) setPlayerWantedLevel (source, 0) end end end end addEventHandler ("onPlayerDamage", getRootElement(), policeJob)
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No me anduvo sasuke si no estoy en el team piloto no me deja aser el spawn y si estoy en el team piloto tam poco no me deja aser el spawn