Ren_712

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About Ren_712

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  1. [HELP] Getting a Ped's Bone Matrix

    You will find more explanation on element 4x4 matrix here: https://wiki.multitheftauto.com/wiki/GetElementMatrix First 3 rows require: right, up, forward vectors. Fourth will be position. You can provide right and forward, and up will be cross product of the two. You can also create matrix provided 3 points in 3d space. And that is essentially what bone_attach does. The code is fairly easy to understand: hint: getMatrixFromPoints function in bone_pos_rot.lua
  2. [Help] Removing JetPack effects

    Do as Justin|X5| says. You can't apply shader to jetpack flames as you apply shader to ped entity.
  3. Element silhouette outline shader

    set render state ZEnable = true; to enable depth testing (you'll find it in line 71 in effect file) ped_wall_mrt.fx (allso in the fallback effect ped_wall.fx)
  4. UV Shader that scrolls multiple images?

    you can use material3D_flipbook or material3D_blinds classes https://community.mtasa.com/index.php?p=resources&s=details&id=13314 so you don't need to apply shader to world texture but line mateiral.
  5. раrrаIaх shаdеr

    possible, but pointless imho.
  6. [BUG]Sniper Scope Bugged! (Please Help)

    you can't scale gtasa radar, but i think you can find a scalable custom radar on community.
  7. [BUG]Sniper Scope Bugged! (Please Help)

    yes, apply shader to vehicle entity
  8. [BUG]Sniper Scope Bugged! (Please Help)

    This is an example of radar disc image in hud.txd: like I said - your radar/sniper scope etc. just a first quarter of the image. Otherwise you'll see 4 discs instead of 1.
  9. [BUG]Sniper Scope Bugged! (Please Help)

    Not a bug. Just slice the first quarter of your image and then apply it again.
  10. change this: color.a = alpha.r*finalAlpha; with that: color.a *= alpha.r*finalAlpha;
  11. https://forum.mtasa.com/topic/60602-rel-50p-masking-textures-shader/
  12. Shader on part of image

    https://community.mtasa.com/index.php?p=resources&s=details&id=10163
  13. [REL] Texture replacement SHADER (car wraps etc)

    sure, I should have added auto teleportation option for the player.
  14. [REL] Texture replacement SHADER (car wraps etc)

    Ok so here is the thing To see the vehicles you need to teleport to (0,0,4) position on the map. You'll see some vehicles created there. When you push f2 you will destroy/create textures and vehicles.