Hey Guys, i have a little question. How can i use the Tessellation-Shader with a dxDrawText?
I've changed the code, to test it:
Settings = {}
Settings.var = {}
local scrX,scrY = guiGetScreenSize()
addEventHandler( "onClientResourceStart", resourceRoot,
function()
flagShader = dxCreateShader("flag.fx")
flagTexture = dxCreateTexture("flag-pic.jpg")
dxSetShaderValue( flagShader, "sFlagTexture", flagTexture )
end
)
addEventHandler( "onClientRender", root,
function()
dxSetShaderTessellation( flagShader, 16, 1 )
dxSetShaderTransform( flagShader
,20, 10, 10
,0, 0, 0
,true
,0, 0
,true
)
dxDrawImage( 50, 59, 519, 340, flagShader, 0, 0, 0, tocolor(255,255,255,255) )
end
)
Well, the question is, how can i make a dxCreateTexture with the dxDrawText