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Reezmi

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Everything posted by Reezmi

  1. @Walid strange i tried that before but it didnt work. Tried now and it works. I think I mistyped names. Thanks for your trouble
  2. I know how to change an image ;D. I just want to know how do i check what row have i clicked on example: if source == 'daryl text' / or 'daryl row' then function here.. elseif source == 'rick text' / or 'daryl row' then function here.. end
  3. http://www.bildites.lv/images/u6z71v6xp5x9tykjh.jpg this is what i want, damn Im so bad at explaing I want to do it with "if's"
  4. This does the trick. But what i want is how do i make it with if's? for seperate rows. Like for example if 'rick' row is pressed when the picture will change, but if 'daryl' when the picture will change to other again. Each row has its own func.. tried this but doesnt work if(guiGridListGetItemText(ClothesShopGuiGridlist, 0, col )) then outputChatBox("rick") --outputChatBox("Item name: "..itemName,255,255,0) elseif(guiGridListGetItemText(ClothesShopGuiGridlist, 1, col )) then outputChatBox("daryl")
  5. Hello. What functions should I use if i want a text to be sent on chatbox when an item is clicked on gridlist. How do I make it know what item is being clicked on list? Hope you get what I mean Here's what I tried but thats not it function clickingClothesShop () if(source == ClothesShopGuiGridlist) then -- Rick if(guiGridListGetItemText ( ClothesShopGuiGridlist, guiGridListGetSelectedItem ( ClothesShopGuiGridlist ), 1 )) then outputChatBox("rick click") elseif(guiGridListGetItemText ( ClothesShopGuiGridlist, guiGridListGetSelectedItem ( ClothesShopGuiGridlist ), 2 )) then outputChatBox("daryl click") end end end addEventHandler ( "onClientGUIClick", root, clickingClothesShop ) edit: and here is the code from gui ClothesShopGuiGridlist = guiCreateGridList(34, 77, 257, 295, false, ClothesShopGuiWindow) guiGridListAddColumn(ClothesShopGuiGridlist, "Clothes", 0.9) guiGridListAddRow(ClothesShopGuiGridlist) guiGridListAddRow(ClothesShopGuiGridlist) guiGridListSetItemText(ClothesShopGuiGridlist, 0, 1, "Rick ", false, false) guiGridListSetItemColor(ClothesShopGuiGridlist, 0, 1, 9, 139, 0, 255) guiGridListSetItemText(ClothesShopGuiGridlist, 1, 1, "Daryl", false, false)
  6. Looks epic, like another game. When do you think it will be finished?
  7. Fixed it, nvm. It seems that i had to add dimension to each object not in
  8. Can anyone tell me why map doesnt work in dimension? If i put player in dimension 0 it works but in dimension 1 map doesnt work. here is meta.xml code: <map src="arenas/deathmatch/ctf-csitaly.map" dimension="1" /> and map file: <!-- CS Italy map by Ratt --> <map mod="cnr" dimension="1"> <object name="object (7)" posX="672.577881" posY="-2381.349731" posZ="108.353989" rotX="0" rotY="0" rotZ="0" model="17859"/> <object name="object (8)" posX="654.593018" posY="-2395.922729" posZ="108.269165" rotX="0" rotY="0" rotZ="269.86363716863" model="17859"/> <object name="object (9)" posX="664.798340" posY="-2372.965942" posZ="108.116547" rotX="0" rotY="-0.85943669269623" rotZ="182.20080803472" model="17859"/> <object name="object (10)" posX="664.951172" posY="-2407.462158" posZ="108.308266" rotX="0" rotY="0" rotZ="-1.7188733853925" model="17859"/> <object name="object (11)" posX="655.646973" posY="-2392.042480" posZ="106.255234" rotX="0" rotY="0" rotZ="0" model="4012"/> <object name="object (13)" posX="696.940918" posY="-2359.983398" 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  9. Reezmi

    Updating server

    Hello. I have a quick question. How can i update my server from 1.3 to 1.4 version?
  10. Cleared db. Registered again and result is same. Maybe im saving teams incorrectly? And yes teams are being shown in userdata. function spawningAfterRegister ( ) local r, g, b = getTeamColor(getPlayerTeam(source)) local Skins = {184, 188, 170, 101, 93, 88, 56, 53, 48, 47, 46, 22, 20, 21, 7} spawnPlayer (source, -1633.2635498047,1418.2386474609,7.1875, -0, Skins[math.random(1, #Skins)], 0, 0, nil) fadeCamera(source, true, 3) setCameraTarget (source, source) setPlayerTeam(source, getTeamFromName ( "Civilians" )) setTimer (createBlipAttachedTo, 500, 1, source, 0, 2, r, g, b, 0, 65535, root) triggerEvent ( "onUpdatePlayerData", source ) showCustomHudComponent (source,"all",true) showPlayerHudComponent ( source, "radar", true ) end addEvent ( "onRegisterSpawn", true ) addEventHandler ( "onRegisterSpawn", root, spawningAfterRegister ) function updateData() local playerAccount = getPlayerAccount ( source ) if ( playerAccount ) and not isGuestAccount ( playerAccount ) then local x,y,z = getElementPosition (source) setAccountData (playerAccount, "LastPositionX", x) setAccountData (playerAccount, "LastPositionY", y) setAccountData (playerAccount, "LastPositionZ", z) setAccountData (playerAccount, "Skin", tostring (getPedSkin (source))) setAccountData (playerAccount, "Health", tostring (getElementHealth (source))) setAccountData (playerAccount, "Armor", tostring (getPedArmor (source))) setAccountData (playerAccount, "Money", tostring (getPlayerMoney (source))) setAccountData (playerAccount, "Interior", getElementInterior (source)) setAccountData (playerAccount, "Dimension", getElementDimension (source)) setAccountData (playerAccount, "Wanted", getPlayerWantedLevel (source)) setAccountData (playerAccount, "Job", getTeamName(getPlayerTeam ( source ))) outputDebugString("Saving stats", 3) end end addEvent ( "onUpdatePlayerData", true ) addEventHandler( "onUpdatePlayerData", root, updateData)
  11. Looks like it doesnt find team I'll try to clean db
  12. No, i have it from server-side function onLogin ( player, user, pass ) local account = getAccount ( user, pass ) if ( account ~= false ) then if ( not isGuestAccount ( account ) ) then logOut ( player ) end if (logIn ( player, account, pass ) == true) then fadeCamera(player, false, 2) setTimer (triggerEvent, 3000, 1, "onLoginSpawn", player) triggerClientEvent ( player, "hideLoginWindow", getRootElement()) else outputChatBox ( "Error logging in", player, 255, 255, 0 ) end else outputChatBox ( "Wrong username or password", player, 255, 255, 0 ) end end addEvent( "onLogin", true ) addEventHandler( "onLogin", getRootElement(), onLogin )
  13. I have team and I can also see that im added in tab team list
  14. Why is it giving me Bad argument @ 'getTeamColor' error I dont get it.. function spawningAfterLogin () local playerAccount = getPlayerAccount(source) local playerX = getAccountData (playerAccount, "LastPositionX") local playerY = getAccountData (playerAccount, "LastPositionY") local playerZ = getAccountData (playerAccount, "LastPositionZ") local playerSkin = getAccountData (playerAccount, "Skin") local playerHealth = getAccountData (playerAccount, "Health") local playerArmor = getAccountData (playerAccount, "Armor") local playerMoney = getAccountData (playerAccount, "Money") local playerInterior = getAccountData (playerAccount, "Interior") local playerDimension = getAccountData (playerAccount, "Dimension") local playerWanted = getAccountData (playerAccount, "Wanted") local playerJob = getAccountData (playerAccount, "Job") local r, g, b = getTeamColor(getPlayerTeam(source)) spawnPlayer (source, playerX,playerY,playerZ, -0, playerSkin, 0, 0, nil) fadeCamera(source, true, 3) setPlayerMoney (source, playerMoney) setElementDimension (source, playerDimension) setPlayerTeam (source, getTeamFromName (playerJob)) createBlipAttachedTo ( source, 0, 2, r, g, b, 0, 65535, root ) setElementInterior (source, playerInterior) setTimer (setElementHealth, 500, 1, source, playerHealth) setTimer (setPedArmor, 500, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) setCameraTarget (source, source) showCustomHudComponent (source,"all",true) showPlayerHudComponent ( source, "radar", true ) end addEvent ( "onLoginSpawn", true ) addEventHandler ( "onLoginSpawn", root, spawningAfterLogin )
  15. position isnt the problem its the font size. It is different on different resolutions.
  16. How can i keep text on the same size on diferent resolutions? I tried this but it doesnt work dxDrawText ( "" .. weaponclip .. "/" .. weaponammo, screenX*0.107, screenY*0.169, screenX*0.977, screenY*0.987, tocolor ( 255, 255, 255, 255 ), 1.50, "arial", "right" ) On smaller res: http://i.imgur.com/xRczjJh.png?1 Higher res: http://i.imgur.com/LTgDv1G.jpg?1
  17. Reezmi

    Bad arguments

    So i have these warnings 'Bad argument'. I know its something simple but I dont seem to get where is the problem. WARNING: cnr\cinematic.lua:10: Bad argument @ 'fadeCamera' WARNING: cnr\cinematic.lua:11 Bad argument @ 'triggerEvent' [Expected element at argument 2, got nil] function cinematicStart () fadeCamera(source, true, 3) setCameraMatrix(source, -1582.3032226563,1428.5544433594,27.856924057007, -1608.2902832031,1537.4611816406,0.59548205137253) setTimer ( cinematicEnd, 10000, 1, player ) end addEvent ( "onCinematicStart", true ) addEventHandler ( "onCinematicStart", root, cinematicStart ) function cinematicEnd () fadeCamera(player, false, 3) setTimer (triggerEvent, 3000, 1, "onRegisterSpawn", player) end addEventHandler ( "onCinematicEnd", root, cinematicEnd )
  18. Try this: https://wiki.multitheftauto.com/wiki/EngineLoadDFF But before that. If you dont know how to script then you should look for some lua tutorials
  19. YESS, FINALLY. Thank you very much.
  20. Still the same effect if getElementType ( source ) == "ped" then
  21. I tried checking if peds are not player with isElement but it doesnt work. But if I remove if isElement(ped) it does take health from peds but it also takes health from me. Its like peds and me are the same. I just dont get it. Here's current code: function Magic1(source) local radius = 10 local x, y, z = getElementPosition(source) local attackSphere = createColSphere(x, y, z, radius) nearbyZombies = getElementsWithinColShape(attackSphere, source) destroyElement(attackSphere) for index, nearbyZombies in ipairs( nearbyZombies ) do if isElement(ped) then setElementHealth ( nearbyZombies, tonumber(getElementHealth(nearbyZombies) or 0) - 25 ) else outputDebugString('yes') end end outputDebugString('attack') end
  22. Why this only affects me, not the zombies? function Magic1(source) local radius = 10 local zombies = getElementsByType ( "ped" ) local x, y, z = getElementPosition(source) local attackSphere = createColSphere(x, y, z, radius) nearbyZombies = getElementsWithinColShape(attackSphere, zombies) destroyElement(attackSphere) for index, nearbyZombies in ipairs( nearbyZombies ) do setElementHealth ( nearbyZombies, tonumber(getElementHealth(nearbyZombies) or 0) - 25 ) end outputDebugString('attack') end
  23. How much objects do you have on map? Have you tried reload map?
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