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ali

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Everything posted by ali

  1. ali

    [HELP]Stat part 2

    no errors and its not setting the stat
  2. ali

    [HELP]Stat part 2

    hmm.. so what now
  3. ali

    [HELP]Stat part 2

    if i use onClientVehicleExplode or onVehicleExplode then how will it add the players stat?
  4. ali

    [HELP]Stat part 2

    I mean when i destroy one car it shows that i destroyed 35 cars and when i destroyed 2 cars it showed 70 cars in the Gui given above
  5. ali

    [HELP]Stat part 2

    this worked a bit but this makes 1 car detroying like 35 cars
  6. ali

    [HELP]Stat part 2

    [2013-01-14 18:39:20] WARNING: ali\logss.lua:2: Bad 'ped' pointer @ 'getPedStat'(1) [2013-01-14 18:39:20] ERROR: ali\logss.lua:3: attempt to perform arithmetic on local 'ils' (a boolean value)
  7. ali

    [HELP]Stat part 2

    now there are no errors but still here is the full codes client: marker55 = createMarker( 1000, 1000, 47,"cylinder", 1.5, 255, 225, 0 ) GUIEditor = { window = {}, } GUIEditor.window[1] = guiCreateWindow(321, 142, 694, 532, "Stats", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 1.00) Cars = guiCreateLabel(8, 42, 325, 36, "", false, GUIEditor.window[1]) guiSetFont(Cars, "default-bold-small") Helicopters = guiCreateLabel(10, 110, 325, 36, "", false, GUIEditor.window[1]) guiSetFont(Helicopters, "default-bold-small") Boats = guiCreateLabel(10, 176, 325, 36, "", false, GUIEditor.window[1]) guiSetFont(Boats, "default-bold-small") BikeSkills = guiCreateLabel(10, 248, 325, 36, "", false, GUIEditor.window[1]) guiSetFont(BikeSkills, "default-bold-small") CycleSkills = guiCreateLabel(10, 328, 325, 36, "", false, GUIEditor.window[1]) guiSetFont(CycleSkills, "default-bold-small") Muscles = guiCreateLabel(10, 415, 325, 36, "", false, GUIEditor.window[1]) guiSetFont(Muscles, "default-bold-small") guiSetVisible(GUIEditor.window[1], false) showCursor(false) function MarkerHit (hitPlayer) if ( hitPlayer == localPlayer ) then guiSetVisible (GUIEditor.window[1], true) showCursor (true) end end addEventHandler ( "onClientMarkerHit", marker55, MarkerHit ) addEventHandler("onClientRender", root, function () local heli = getPedStat( localPlayer, 124) local car = getPedStat( localPlayer, 122) local boa = getPedStat( localPlayer, 123) local bike = getPedStat( localPlayer, 229) local cycle = getPedStat( localPlayer, 230) local Muss = getPedStat( localPlayer, 23) guiSetText(Cars, "Cars Destroyed: " ..car) guiSetText(Helicopters, "Helicopters Destroyed: " ..heli) guiSetText(Boats, "Boats Destroyed: " ..boa) guiSetText(BikeSkills, "Bike Skills: " ..bike) guiSetText(CycleSkills, "cycle Skills : " ..cycle) guiSetText(Muscles, "Your Muscles: " ..Muss) end ) function firing( _, _, _, _, _, _, hitElement) if hitElement and getElementType( hitElement ) == "Vehicle" then triggerServerEvent("onFire", getRootElement()) end end addEventHandler("onClientPlayerWeaponFire", getRootElement(), firing ) server: function iii( ) local ils = getPedStat( source, 122) setPedStat( localPlayer, 122, ils+1 ) end function lll( ) local ilss = getPedStat( source, 123) setPedStat( localPlayer, 123, ilss+1 ) end function ooo( ) local il = getPedStat( source, 122) setPedStat( localPlayer, 124, il+1 ) end function add() if (getVehicleType ( source ) == "Automobile")then addEventHandler("onVehicleExplode", getRootElement, iii) else if (getVehicleType ( source ) == "Helicopter")then addEventHandler("onVehicleExplode", getRootElement, ooo) else if (getVehicleType ( source ) == "Boat")then addEventHandler("onVehicleExplode", getRootElement, lll) end end end end addEvent("onFire",true) addEventHandler("onFire", getRootElement(), add ) [url=http://speedy.sh/DqzSy/mta-screen-2013-01-14-18-09-31.png]http://speedy.sh/DqzSy/mta-screen-2013- ... -09-31.png[/url]
  8. ali

    [HELP]Stat part 2

    still its giving [2013-01-14 17:50:05] WARNING: ali\logsss.lua:57: Bad argument @ 'getElementType
  9. client function firing(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if getElementType(hitElement)== "Vehicle" then triggerServerEvent("onFire", getRootElement()) end end addEventHandler("onClientPlayerWeaponFire", getRootElement(), firing ) server function iii( ) local ils = getPedStat( localPlayer, 122) setPedStat( localPlayer, 122, ils+1 ) end function lll( ) local ilss = getPedStat( localPlayer, 123) setPedStat( localPlayer, 123, ilss+1 ) end function ooo( ) local il = getPedStat( localPlayer, 122) setPedStat( localPlayer, 124, il+1 ) end function add(theVehicle) if (getVehicleType ( theVehicle ) == "Automobile")then addEventHandler("onVehicleExplode", getRootElement, iii) else if (getVehicleType ( theVehicle ) == "Helicopter")then addEventHandler("onVehicleExplode", getRootElement, ooo) else if (getVehicleType ( theVehicle ) == "Boat")then addEventHandler("onVehicleExplode", getRootElement, lll) end end end end addEvent("onFire",true) addEventHandler("onFire", getRootElement(), add ) error In Client :
  10. ali

    [HELP]Stat

    marker55 = createMarker( 1000, 1000, 47,"cylinder", 1.5, 255, 225, 0 ) GUIEditor = { staticimage = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(321, 142, 694, 532, "Stats", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 1.00) Cars = guiCreateLabel(8, 42, 325, 36, "", false, GUIEditor.window[1]) guiSetFont(Cars, "default-bold-small") Helicopters = guiCreateLabel(10, 110, 325, 36, "", false, GUIEditor.window[1]) guiSetFont(Helicopters, "default-bold-small") Boats = guiCreateLabel(10, 176, 325, 36, "", false, GUIEditor.window[1]) guiSetFont(Boats, "default-bold-small") BikeSkills = guiCreateLabel(10, 248, 325, 36, "", false, GUIEditor.window[1]) guiSetFont(BikeSkills, "default-bold-small") CycleSkills = guiCreateLabel(10, 328, 325, 36, "", false, GUIEditor.window[1]) guiSetFont(CycleSkills, "default-bold-small") GUIEditor.staticimage[1] = guiCreateStaticImage(383, 56, 203, 296, ":lils/images/examples/mtalogo.png", false, GUIEditor.window[1]) Muscles = guiCreateLabel(10, 415, 325, 36, "", false, GUIEditor.window[1]) guiSetFont(Muscles, "default-bold-small") guiSetVisible(GUIEditor.window[1], false) showCursor(false) function MarkerHit (hitPlayer) if ( hitPlayer == localPlayer ) then guiSetVisible (GUIEditor.window[1], true) showCursor (true) end end addEventHandler ( "onClientMarkerHit", marker55, MarkerHit ) addEventHandler("onClientRender", root, function (localPlayer) local heli = getPedStat( localPlayer, 124 ) local car = getPedStat( localPlayer, 122 ) local boa = getPedStat( localPlayer, 123 ) local bike = getPedStat( localPlayer, 229 ) local cycle = getPedStat( localPlayer, 230 ) local Muss = getPedStat( localPlayer, 23 ) guiSetText(Cars, "Cars Destroyed: " ..car.. ) guiSetText(Helicopters, "Helicopters Destroyed: " ..heli.. ) guiSetText(Boats, "Boats Destroyed: " ..Boat.. ) guiSetText(BikeSkills, "Bike Skills: " ..Bike.. ) guiSetText(CycleSkills, "cycle Skills : " ..cycle.. ) guiSetText(Muscles, "Your Muscles: " ..Muss.. ) end ) errors
  11. try this function idk () local X, Y, Z = 2279.1000976563, -1671.1999511719, 15.10000038147 abcvehicle = createVehicle ( 602, X, Y, Z ) addEventHandler("onVehicleStartEnter", abcvehicle, abc ) end addEventHandler ( "onResourceStart", resourceRoot, idk ) function abc ( thePlayer, seat, jacked ) local accname = getAccountName ( getPlayerAccount ( thePlayer ) ) if accname == "Alen" then outputChatBox ("Welcome to your vehicle,Sir!", thePlayer, 0,255,0) else cancelEvent() outputChatBox("This vehicle is private", thePlayer, 255, 0, 0) end end
  12. ali

    help

    this was suppoesed to be spawn protection Server: addEventHandler("onPlayerSpawn",root, function () setElementData(source,"spawn_state","spawn",true ) end) addEventHandler("onPlayerDamage", root , function (thePlayer) local state = getElementData(thePlayer,"spawn_state") if tostring(state) == "spawn" then cancelEvent( ) end end ) setTimer( function (player) local state = getElementData(player,"spawn_state") if tostring(state) == "spawn" then setElementData(source,"spawn_state","finish",true) end end , 50000 , 0 )
  13. hydra = createVehicle ( 520, 1526.5999755859, 2877.1000976563, 13.89999961853, 0, 0, 90 ) function hydralock(player, seat, jacked) local level = tonumber ( getElementData ( player, "level" ) or 0 ) if (source == hydra) then if (seat == 0) then if (level <= 7) then cancelEvent() outputChatBox ( "To enter this hydra you need to be level 7 and higher", player, 255, 0, 0, true ) end end end end addEventHandler ( "onVehicleStartEnter", hydra, hydralock) 1)you forgot to mention which vehicle it should be the name of vehicle in-place of getRootElement() 2)an extra End
  14. ali

    Lua help

    https://wiki.multitheftauto.com/wiki/Scripting_Introduction
  15. ali

    testing scripts

    I CURRENTLY DONT HAVE MTA in my PC
  16. createTeam spawnPlayer setElementModel giveWeapon
  17. ali

    testing scripts

    nvm found it it is http://codepad.org/
  18. ali

    testing scripts

    some time ago a guy had a website in his signiture which tells errors in scripts
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