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krischkros

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Everything posted by krischkros

  1. Haha.. exactly. Thank you for your rating. The Bullet sounds already .. somehow .. shit on. I will consider in the next update: D
  2. current functions - Radial Audioreact - Three-dimensional radial Audioreact - Audioreact bar - Audioreact waves - Flash / Blend - * And even a few surprises * Screenshots Preview Otherwise: http://mta-sa.org/index.php?page=Thread ... highlight= Maybe I'll publish the script for free. What do you think? Thanks to @Cazomino05: for implementing the relevant functions.
  3. Otherwise: http://mta-sa.org/index.php?page=Thread ... highlight= Maybe I'll publish the script for free. What do you think?
  4. Does anyone know how the collision or in GTA unfortunately the "recoil" diminish? My current problem: .. if I remove the model from onClientVehicleCollision, I'm trz. once it collides and could therefore not achieve the desired effect. LUA approach: function CVehicle:onClientVehicleCollision(hitElement, force, bodyPart, x, y, z, nx, ny, nz, hitElementForce, model) if localPlayer:IsInVehicle() then local vehicle = localPlayer:getVehicle() local vx, vy, vz = vehicle:getPosition() removeWorldModel(model, 15, vx, vy, vz) end end As I said, I have to be here at least once colliding with it to retrieve this data. I want when it comes, do not have a permanent checking whether a lamp or fence near me is .. only in the event that someone is so smart and wants to post this Ideas of others: 1 use "onClientObjectDamage", and let the triggering of events removed the affected object. Is cancelbar and triggers from damage 2 use "onClientVehicleCollision". When it is triggered tap the Velocity. Then on the server side use "onVehicleDamage" and reflect the vehicle velocity. 3 use "onClientVehicleCollision". When triggered with "setVehicleHandling" the mass and increase, then the server side use "onVehicleDamage" to re-establish the origin of "getOriginalHandling" it. 1 in a onClientRender event the velocity of the car in time to save three variables (vx, vy, vz) 2 In a onClientVehicleCollision the car event query, and a second variable to true filters (query for Dynamic Objects: if (break (object)) ...) 3 After the event onClientRender query the variable, and give the car the velocity that was previously stored However, do not go, because onClientVehicleCollision does not swing at breakable or broken world models.
  5. I am very pleased that I was able to convince one or another skeptic. Although I do not primarily, I am pleased also to show some success as you. Thank you very much! *hust.. Promotion* Are you trying a new episode? Or even better .. anyone wants to play. Seeking namely some more.
  6. Yes, unfortunately. GTA: IV has just offered the video editor, which is very useful. In addition, physics and optics of the game is simply better suited. One must remember that GTA: SA is old. Thank you for your positive reviews
  7. Incidentally, I have solved the ages ago. Anyone interested should report. It was easier than you think!
  8. Please read carefully: https://wiki.multitheftauto.com/wiki/FileCreate @#Pai_[N]
  9. As previously announced 50p you should make the little bit different. -- this is only a test and untested!! function writeFile() local file -- only a declaration if fileExists("_your_lua_file.lua") then file = fileOpen("_your_lua_file.lua") else file = fileCreate("_your_lua_file.lua") end if file then fileWrite(file, "your_text", ...) -- writing fileClose(file) else outputDebugString("An error has occurred!") end end And the simplified form: -- this is only a test and untested!! function writeFile() local file = fileExists("_your_lua_file.lua") and fileOpen("_your_lua_file.lua") or fileCreate("_your_lua_file.lua") if file then fileWrite(file, "your_text", ...) -- writing fileClose(file) else outputDebugString("An error has occurred!") end end
  10. While it is relatively simple, but it's very nice that you released it. Many people could use it. Keep it up!
  11. Technically, it's perfectly fine. What bothers me is that perhaps some strange design. Although it very minimalistic, but there could have been more out of it. Nevertheless, it seems to have succeeded to you ...
  12. This is actually quite simple. While there are several ways, but I'll tell you just the simplest. You take a shader, which means cutting out all the black mask. To make the shader is quite simple. If you are then the shader to your user interface like to draw, you can make it easy by drawing the shader. Then you have your radar. Next, you can make the ring. This example you'd have to Photoshop in your area using the radius point of your mask, so that the ring can be rotated correctly. Then you would only make a counter-controlled loop, so he turns the rotation of your image to complete 360 °. Here you can then by a simple calculation less draw, so you as the can recognize as life. max = 360 health = 50 360/100 * 50 = 180 which is half. Something like that can you believe the theory. All the rest is just stuff that you could quickly get their act together.
  13. Well, I think this is the wrong section. Nevertheless, despite you could invite all the maps, for example into a table, they can go and look through duch string.find to your criterias. However, I would make the same loading, so you save yourself the repeated loading. If I have misunderstood, please explicate!
  14. Nice idea, but the pictures are quite blurry. Nice idea, cool conversion, but visually you could do a little something. Nevertheless, thank you!
  15. Oh.. sorry. My bad Michael (Sniper) himself told me: D Back to the topic: Well .. it can also be easy to make yourself. I see no problem!
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