Buke
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Posts posted by Buke
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Pedro ( drake ) it isnt stolen image its my picture, but stolen script
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g_Root = getRootElement()
g_ResRoot = getResourceRootElement(getThisResource())
g_Me = getLocalPlayer()
g_ArmedVehicleIDs = table.create({ 425, 447, 520, 430, 464, 432 }, true)
g_WaterCraftIDs = table.create({ 539, 460, 417, 447, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 }, true)
g_ModelForPickupType = { nitro = 2221, repair = 2222, vehiclechange = 2223 }
g_HunterID = 425
g_Checkpoints = {}
g_Pickups = {}
g_VisiblePickups = {}
g_Objects = {}
addEventHandler('onClientResourceStart', g_ResRoot,
function()
g_Players = getElementsByType('player')
fadeCamera(false,0.0)
-- create GUI
local screenWidth, screenHeight = guiGetScreenSize()
g_dxGUI = {
ranknum = dxText:create('1', screenWidth - 60, screenHeight - 95, false, 'bankgothic', 2, 'right'),
ranksuffix = dxText:create('st', screenWidth - 40, screenHeight - 86, false, 'bankgothic', 1),
checkpoint = dxText:create('0/0', screenWidth - 15, screenHeight - 54, false, 'bankgothic', 0.8, 'right'),
timepassed = dxText:create('0:00:00', screenWidth - 10, screenHeight - 25, false, 'bankgothic', 0.7, 'right'),
mapdisplay = dxText:create('Map: none', 2, screenHeight - dxGetFontHeight(0.7, 'bankgothic')/2, false, 'bankgothic', 0.7, 'left')
}
g_dxGUI.ranknum:type">type">type">type('stroke', 2, 0, 0, 0, 255)
g_dxGUI.ranksuffix:type">type">type('stroke', 2, 0, 0, 0, 255)
g_dxGUI.checkpoint:type">type">type('stroke', 1, 0, 0, 0, 255)
g_dxGUI.timepassed:type">type('stroke', 1, 0, 0, 0, 255)
g_GUI = {
timeleftbg = guiCreateStaticImage(screenWidth/2-108/2, 15, 108, 24, 'img/timeleft.png', false, nil),
timeleft = guiCreateLabel(screenWidth/2-108/2, 19, 108, 30, '', false),
healthbar = FancyProgress.create(250, 1000, 'img/progress_health_bg.png', -65, 60, 123, 30, 'img/progress_health.png', 8, 8, 108, 15),
speedbar = FancyProgress.create(0, 1.5, 'img/progress_speed_bg.png', -65, 90, 123, 30, 'img/progress_speed.png', 8, 8, 108, 15),
}
guiSetFont(g_GUI.timeleft, 'default-bold-small')
guiLabelSetHorizontalAlign(g_GUI.timeleft, 'center')
g_GUI.speedbar:setProgress(0)
hideGUIComponents('timeleftbg', 'timeleft', 'healthbar', 'speedbar', 'ranknum', 'ranksuffix', 'checkpoint', 'timepassed')
RankingBoard.precreateLabels(10)
-- set update handlers
g_PickupStartTick = getTickCount()
addEventHandler('onClientRender', g_Root, updateBars)
g_WaterCheckTimer = setTimer(checkWater, 1000, 0)
-- load pickup models and textures
for name,id in pairs">pairs">pairs">pairs(g_ModelForPickupType) do
engineImportTXD(engineLoadTXD('model/' .. name .. '.txd'), id)
engineReplaceModel(engineLoadDFF('model/' .. name .. '.dff', id), id)
-- Double draw distance for pickups
engineSetModelLODDistance( id, 60 )
end
if isVersion101Compatible() then
-- Dont clip vehicles (1.0.1 function)
setCameraClip ( true, false )
end
-- Init presentation screens
TravelScreen.init()
TitleScreen.init()
-- Show title screen now
TitleScreen.show()
setPedCanBeKnockedOffBike(g_Me, false)
end
)
-------------------------------------------------------
-- Title screen - Shown when player first joins the game
-------------------------------------------------------
TitleScreen = {}
TitleScreen.startTime = 0
function TitleScreen.init()
local screenWidth, screenHeight = guiGetScreenSize()
local adjustY = math.clamp( -30, -15 + (-30- -15) * (screenHeight - 480)/(900 - 480), -15 );
g_GUI['titleImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-256+adjustY, 512, 512, 'img/title.png', false)
g_dxGUI['titleText1'] = dxText:create('', 30, screenHeight-67, false, 'bankgothic', 0.70, 'left' )
g_dxGUI['titleText2'] = dxText:create('', 120, screenHeight-67, false, 'bankgothic', 0.70, 'left' )
g_dxGUI['titleText1']:text( 'KEYS: \n' ..
'F4 \n' ..
'F5 \n' ..
'ENTER' )
g_dxGUI['titleText2']:text( '\n' ..
'- TRAFFIC ARROWS \n' ..
'- TOP TIMES \n' ..
'- RETRY' )
hideGUIComponents('titleImage','titleText1','titleText2')
end
function TitleScreen.show()
showGUIComponents('titleImage','titleText1','titleText2')
guiMoveToBack(g_GUI['titleImage'])
TitleScreen.startTime = getTickCount()
TitleScreen.bringForward = 0
addEventHandler('onClientRender', g_Root, TitleScreen.update)
end
function TitleScreen.update()
local secondsLeft = TitleScreen.getTicksRemaining() / 1000
local alpha = math.min(1,math.max( secondsLeft ,0))
guiSetAlpha(g_GUI['titleImage'], alpha)
g_dxGUI['titleText1']:color(220,220,220,255*alpha)
g_dxGUI['titleText2']:color(220,220,220,255*alpha)
if alpha == 0 then
hideGUIComponents('titleImage','titleText1','titleText2')
removeEventHandler('onClientRender', g_Root, TitleScreen.update)
end
end
function TitleScreen.getTicksRemaining()
return math.max( 0, TitleScreen.startTime - TitleScreen.bringForward + 10000 - getTickCount() )
end
-- Start the fadeout as soon as possible
function TitleScreen.bringForwardFadeout(maxSkip)
local ticksLeft = TitleScreen.getTicksRemaining()
local bringForward = ticksLeft - 1000
outputDebug( 'MISC', 'bringForward ' .. bringForward )
if bringForward > 0 then
TitleScreen.bringForward = math.min(TitleScreen.bringForward + bringForward,maxSkip)
outputDebug( 'MISC', 'TitleScreen.bringForward ' .. TitleScreen.bringForward )
end
end
-------------------------------------------------------
-------------------------------------------------------
-- Travel screen - Message for client feedback when loading maps
-------------------------------------------------------
TravelScreen = {}
TravelScreen.startTime = 0
function TravelScreen.init()
local screenWidth, screenHeight = guiGetScreenSize()
g_GUI['travelImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-90, 512, 256, 'img/travelling.png', false, nil)
g_dxGUI['travelText1'] = dxText:create('Travelling to', screenWidth/2, screenHeight/2-130, false, 'bankgothic', 0.60, 'center' )
g_dxGUI['travelText2'] = dxText:create('', screenWidth/2, screenHeight/2-100, false, 'bankgothic', 0.70, 'center' )
g_dxGUI['travelText3'] = dxText:create('', screenWidth/2, screenHeight/2-70, false, 'bankgothic', 0.70, 'center' )
g_dxGUI['travelText1']:color(240,240,240)
hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3')
end
function TravelScreen.show( mapName, authorName )
TravelScreen.startTime = getTickCount()
g_dxGUI['travelText2']:text(mapName)
g_dxGUI['travelText3']:text(authorName and "Author: " .. authorName or "")
showGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3')
guiMoveToBack(g_GUI['travelImage'])
end
function TravelScreen.hide()
hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3')
end
function TravelScreen.getTicksRemaining()
return math.max( 0, TravelScreen.startTime + 3000 - getTickCount() )
end
-------------------------------------------------------
-- Called from server
function notifyLoadingMap( mapName, authorName )
fadeCamera( false, 0.0, 0,0,0 ) -- fadeout, instant, black
TravelScreen.show( mapName, authorName )
end
-- Called from server
function initRace(vehicle, checkpoints, objects, pickups, mapoptions, ranked, duration, gameoptions, mapinfo, playerInfo)
outputDebug( 'MISC', 'initRace start' )
unloadAll()
g_Players = getElementsByType('player')
g_MapOptions = mapoptions
g_GameOptions = gameoptions
g_MapInfo = mapinfo
g_PlayerInfo = playerInfo
triggerEvent('onClientMapStarting', g_Me, mapinfo )
g_dxGUI.mapdisplay:text("Map: "..g_MapInfo.name)
fadeCamera(true)
showHUD(false)
g_Vehicle = vehicle
setVehicleDamageProof(g_Vehicle, true)
OverrideClient.updateVars(g_Vehicle)
--local x, y, z = getElementPosition(g_Vehicle)
setCameraBehindVehicle(vehicle)
--alignVehicleToGround(vehicle)
updateVehicleWeapons()
setCloudsEnabled(g_GameOptions.cloudsenable)
setBlurLevel(g_GameOptions.blurlevel)
g_dxGUI.mapdisplay:visible(g_GameOptions.showmapname)
if engineSetAsynchronousLoading then
engineSetAsynchronousLoading( g_GameOptions.asyncloading )
end
-- checkpoints
g_Checkpoints = checkpoints
-- pickups
local object
local pos
local colshape
for i,pickup in pairs">pairs">pairs(pickups) do
pos = pickup.position
object = createObject(g_ModelForPickupType[pickup.type">type">type], pos[1], pos[2], pos[3])
setElementCollisionsEnabled(object, false)
colshape = createColSphere(pos[1], pos[2], pos[3], 3.5)
g_Pickups[colshape] = { object = object }
for k,v in pairs">pairs(pickup) do
g_Pickups[colshape][k] = v
end
g_Pickups[colshape].load">load">load">load = true
if g_Pickups[colshape].type">type">type == 'vehiclechange' then
g_Pickups[colshape].label = dxText:create(getVehicleNameFromModel(g_Pickups[colshape].vehicle), 0.5, 0.5)
g_Pickups[colshape].label:color(255, 255, 255, 0)
g_Pickups[colshape].label:type">type">type("shadow",2)
end
end
-- objects
g_Objects = {}
local pos, rot
for i,object in ipairs">ipairs(objects) do
pos = object.position
rot = object.rotation
g_Objects[i] = createObject(object.model, pos[1], pos[2], pos[3], rot[1], rot[2], rot[3])
end
if #g_Checkpoints > 0 then
g_CurrentCheckpoint = 0
showNextCheckpoint()
end
-- GUI
g_dxGUI.timepassed:text('0:00:00')
showGUIComponents('healthbar', 'speedbar', 'timepassed')
hideGUIComponents('timeleftbg', 'timeleft')
if ranked then
showGUIComponents -
Hello, i have problem with these text
http://imageshack.us/photo/my-images/528/mtascreen20120318133707.png/
I want him in the Played box. How i will put it there ?
And i want to the Left box next text.That will show how much time is left until the end.
Thank's
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Hey all. I looking for some scripts. Can you help me?
I looking for missiontimer, but no normally ( no this https://community.multitheftauto.com/index.php?p= ... ls&id=1077 )
I looking for some good deathlist, but no deathlist from pato. Its a bugged.
Please dont write me Learn lua etc...
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Sorry, Anyway, I wrote a message directly miki's. No one else.
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Miki, tvoje pomoci mi je platná jak hadovi noha... asi by bylo lepší napsat mi přímo návod v CZ , nemyslíš ? Nebo mi to udělat.
Nebylo by špatný mi udělat či poslat ten pointsystem.. -.-
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I must finish writing, but im not scripter
https://community.multitheftauto.com/index.php?p= ... ls&id=3478
I wrote only points...
https://community.multitheftauto.com/index.php?p= ... ils&id=819
This link here to not understood
https://wiki.multitheftauto.com/wiki/Call
Im not scripter
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Hey all i need help.
Can you give me link for point system ONLY point..!?
And 2nd question, how i add points to scoreboard?
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ehm.. ok but i dont have well English .. Iam Czech and google transtalate is fu***d he's bad
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YES ! thx
And i have next question. How i delete VIPt in this script ? https://community.multitheftauto.com/index.php?p= ... ils&id=819
I want only !points !cash !roll !inforoll !inforollpl .. thats all.
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Hello
I saw some script on community.. Modifying resources in the admin panel. I do not know how it's called.Please help me with this. I need it.
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heh, maybe for you
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-.- Iam Czech.. I can not speak English well, so I cant learn lua in English.
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Introduce:
Hey.. this is my 1st topic. Iam Czech so sorry for my bad english. Iam not scripter.
What i need ?
I need some GOOD point system, I think GOOD ! So without bugs and more! I want in this script !points, !cash, !wins, !playtime, !hunters .. or something like that. I dont want this https://community.multitheftauto.com/index.php?p= ... ils&id=819 - its a bugged script..
I looking for some gui with race stats. Without bugs!
Thx for links and answers.
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Nice maps.. and download link?
Problem with text
in Scripting
Posted
I was on the server. Script is saved to the resource without the meta file, so I created it. You can't say the theft of ...