Jump to content

Reflex#

Members
  • Posts

    230
  • Joined

  • Last visited

Posts posted by Reflex#

  1. oIuwghB.png

    Hello there. Though I've said that my channel is going to be fully closed, I'm still up for recording maps for my mates or guys who have already been my requestors. Somehow I miss these recorder's boring days, on another side, I achieve something new for myself in recording and editing. More than two months without editing, so painful

    I'd like to present you @ReazZon 's new volume called Tropea 2. This is a sequel of first Tropeamap, which was his 8th volume. It has a decent track with possible cuts, so it could be a good map for WFF or just belongs to WFF style. Decorations are fabulous and still fits the style of first Tropea. Overall I can say that ReazZon did a great job and I hope he will improve himself a lot as a mapper! But the progress is already perceptible.
    About the video, first of all, I would like to apologize for few fails (TV part and last 20 secs song part). Somehow After Effects got buggy for me, it also couldn't create a solid 3D tracking for a clip. Hopefully, these bugs will be fixed until the next video from me will be released. I couldn't re-render it again and fix everything because a requestor was already waiting a lot, so bothering him about waiting a bit more would be immature from my side. Anyways I hope that you will like it, same as I did! I promised myself to reach 1000 subscribers till the end of this year c:

    P.S. I'd like to thank @LamzoR for helping me in recording a scene with a gray hoodie guy! It was a pleasure to work with you, thank you a lot! Budya bro.

    ReazZon v10 - Tropea 2
    Subscribe via this link - https://goo.gl/U0SxTh

    Spoiler

     

    --------------

    Music:
    • Vinnie Paz - "Cheesesteaks"
    • Summer Was Fun - Love Back On (feat. Emelie Cyréus) [Monstercat Release]

    --------------

    Credits:

    • Infernus mode by NoHear (private for Reflex TV)
    • AUDI A7 from NitroN's Led Lights pack v3 (Requested by Miketz)
    • Ultrathing 0.29a by Plooders

    ------------------

    Social networks:

    • Facebook - https://www.facebook.com/RTVMTA

    • Instagram - http://instagram.com/just_hust

    • Twitter - https://twitter.com/ReflexWebDesign

    • Skype - memosh1997

     

     

     

    3



    Sincerely, REFLEXTV

  2. oIuwghB.png


    Hey guys. I'm back with another video, which took me a lot due to lack of time and inability to work with my PC. Yeah, I have finally finished it and ready to present you. I'd like also to mention that I will reduce my recording queue and start making videos only for my mates and teammates. So let's move on. This video took me a few weeks, to be honest. But the lack of time just destroyed everything. First of all I'd like to say sorry to Mower who waited so long and was really patient as hell. I hope that video worth it! I've tried to give this video a bit of it's own Star Wars theme but with a note of own edit style. I hope that you will like this video and it's edit and I will see a lot of positive feedback! I'd like to give a thanks for the actors who took a part in this video. These guys are Techo & DRiveR . Thank you for helping me with making these clips and scenes. About the map. I can clearly say that it's the best map which was based on something with universe, star wars, star ships and so on. It's amazingly decorated map! I liked the style, the weather, song, scripts, track, just everything. This is a great replacement of first Star Wars map. Sequel got the best result and decorations for it's theme. These two guys spent a long time and did a hard work on this map. It trully deserves 100 likes and more than 3000 of views instantly. Track is not even buggy and well done, decorations are just perfect. Nothing more to say. Didn't expect than Cookie can map good, hue. Mower is also wanted me to mention such guys as Mirage , iRaven and gr0x for helping him with scripts and else stuff. Thanks goes to Anti-Z ,Winside and NitroN too. So here we are guys. Leave a like and subscribe! Hope you will like our 


    Mower ft Cookie - Star Wars II
    Subscribe via this link - https://goo.gl/U0SxTh

    Spoiler

     

    --------------

    Music:
    • A Star Wars Story (Theme Song) - Soundtrack Rogue One
    • Star Wars - The Force Theme (DJ AG Remix)

    --------------

    Credits:

    • Infernus mode by NoHear (private for Reflex TV)
    • AUDI A7 from NitroN's Led Lights pack v3 (Requested by Miketz)
    • Ultrathing 0.29a by Plooders

    ------------------

    Social networks:

    • Facebook - https://www.facebook.com/RTVMTA

    • Instagram - http://instagram.com/just_hust

    • Twitter - https://twitter.com/ReflexWebDesign

    • Skype - memosh1997

     

     

     



    Sincerely, REFLEXTV

    • Like 1
  3. New World - GTA V Cunning Stunts DLC

    Hey guys. Today, I'd like to show you something you have never seen before. Mostly..you have never seen it in MTA SA Community. An old ukrainian mapper BuDyA, who's my mate, decided to create something new in collaboration with me. He has created his first volume. But in GTA V! He has moved himself on a new level. Since there's a new update of GTA V, called Cunning Stunts, a lot of people said like it's a new MTA SA, but in Grand Theft Auto Five. I'd agree with this, because BuDyA confirmed this fact to all of us! I guess there will be more new maps from him, which I'll record for you. Didn't expect that my PC can handle recording of GTA V. By the way, I've used a few cuts, cause this GTA V handling is kinda new for me and I had a lot of fails. Leave a like and subscribe for new videos!

    Enjoy!

    If you want to play this map by your own, check this link and get it for yourself - http://rsg.ms/faccf6e!

  4. Alive 'till I Die III

    Hello boys and girls. Today I want to present you a new map which was created by JohnY and ZeeT. This is the 3rd part of "Alive 'till I Die" serie from JohnY. He decided to make this map with his friend ZeeT. Map has skilled track, which is really hard to pass from the first try. I've tried hard, but I did it, cause I am pra. So, I hope you wil like this map and this video. If you do, please subscribe and leave a like. It's important for me! p.s. don't hate JohnY, he's good boy

    Enjoy!

    JohnY ft. ZeeT - Alive 'till I Die III

    Spoiler

    -------------------------------------------------------------------------------------------------------------------

    Song is called :

    Voldex - This Is OldSchool

    Song was taken only for video and only for fun. Nothing private.

    -------------------------------------------------------------------------------------------------------------------

    Credits goes to::

    Lights mod by NitroN

    Infernus : Micra's mod

    Ultrathing 0.28

    -------------------------------------------------------------------------------------------------------------------

    Social networks:

    Facebook - https://www.facebook.com/RTVMTA

    Instagram - http://instagram.com/just_hust

    Twitter - https://twitter.com/ReflexWebDesign

    Skype : memosh1997

    Subscribe by this link - http://bit.ly/WpfPuq

    Sincerely, REFLEXTV.

  5. Example (Not Tested):
      
    function Colorbyplayer() 
    local PlayerNames = getPlayerName(getLocalPlayer()) 
         if isPedInVehicle( getLocalPlayer() ) then 
         if PlayerNames == "Reflex" then 
         local Vehicle = getPedOccupiedVehicle( uPlayer ) 
         if Vehicle then 
         setVehicleColor( Vehicle, 0, 0, 0 ) 
         end 
         end 
         end 
    end 
    addEventHandler( "onClientRender", rootElement, Colorbyplayer ) 
      
    

    You used name..but not account...

  6. Hey you guys.

    I would like to ask..for example..I want to make a script..which can create own color for each account.

    For example my account on server is : Reflex# and I want to have a black color of car.

    for Race server. And each map I'll play with black color of car.

    How to do it?

  7. addEventHandler ( 'onGamemodeMapStart', root, 
        function ( uMapStart )     
            setGameType ( getResourceInfo( uMapStart, 'name' ) ) 
        end 
    ) 
    

    Try to use search next time

    May be I dont understood you..

  8. function CToptimes:doOnServerSentToptimes( data, serverRevision, playerPosition ) 
        outputDebug( 'TOPTIMES', 'CToptimes:doOnServerSentToptimes ' .. tostring(#data) ) 
      
        -- Calc number lines to use and height of window 
        local numLines = math.clamp( 0, #data, 50 ) 
        self.size.y = 46 + 15 * numLines 
      
        -- Set height of window 
        local sizeX = self.size.x 
        local sizeY = self.size.y 
        guiSetSize( self.gui['windowbg'], sizeX, sizeY, false ) 
      
        -- Make listTimes contains the correct number of labels 
        self:updateLabelCount(numLines) 
      
        -- Update the list items 
        for i=1,numLines do 
            local d = data[i].dateRecorded 
            local timeText = data[i].timeText 
            if timeText:sub(1,1) == '0' then 
                timeText = '  ' .. timeText:sub(2) 
            end 
            local line = string.format( '%d.  %s   %s   %s', i, timeText, data[i].playerName, d ) 
            guiSetText ( self.gui['listTimes'][i], line ) 
      
            if i == playerPosition then 
                guiLabelSetColor ( self.gui['listTimes'][i], 0, 255, 255 ) 
            else 
                guiLabelSetColor ( self.gui['listTimes'][i], 255, 255, 255 ) 
            end 
      
        end 
      
        -- Debug 
        if _DEBUG_CHECK then 
            outputDebug( 'TOPTIMES', 'toptimes', string.format('crev:%s  srev:%s', tostring(self.clientRevision), tostring(serverRevision) ) ) 
            if self.clientRevision == serverRevision then 
                outputDebug( 'TOPTIMES', 'Already have this revision' ) 
            end 
        end 
      
        -- Update status 
        self.clientRevision = serverRevision 
        self.listStatus = 'Full' 
        self:updateShow() 
    end 
    

    I put it in the end of toptimes_client.lua and debugscript 3 showed me :

    @ 784 : bad argument #5 to 'format' (string expected,got nil)

  9.                 local sx, sy = guiGetScreenSize () 
                function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, left, top, clip, wordbreak, postGUI) -- Reason for this is for using more than 1 color instead of using two dxDrawText Functions 
                    local pat = "(.-)#(%x%x%x%x%x%x)" 
                    local s, e, cap, col = str:find(pat, 1) 
                    local last = 1 
                    while s do 
                        if cap == "" and col then color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), 
                        tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) end 
                        if s ~= 1 or cap ~= "" then 
                            local w = dxGetTextWidth(cap, scale, font) 
                            dxDrawText( cap, ax, ay, ax + w, by, color, scale, font ) 
                            ax = ax + w 
                            color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) 
                        end 
                        last = e + 1 
                        s, e, cap, col = str:find( pat, last ) 
                    end 
                    if last <= #str then 
                        cap = str:sub( last ) 
                        local w = dxGetTextWidth( cap, scale, font ) 
                        dxDrawText( cap, ax, ay, ax + w, by, color, scale, font, left, top, clip, wordbreak, postGUI ) 
                    end 
                end 
                  
                function startMusic() 
                    outputChatBox ("#ff5b03[RADIO] #ffffffPress #ff5b03'R' #ffffffto Listen To The Radio", 255,137,0, true ) 
                    setRadioChannel(0) 
                    song = playSound ("http://www.181.fm/winamp.pls?station=181-power&style=mp3&description=Power%20181%20(Top%2040)&file=181-power.pls", true) 
                    setSoundVolume(song,0) 
                  
                end 
                  
                function makeRadioStayOff() 
                    setRadioChannel(0) 
                    cancelEvent() 
                end 
                  
                function toggleSong() 
                    if not songOff then 
                        setSoundVolume(song,1) 
                        songOff = true 
                        removeEventHandler("onClientPlayerRadioSwitch",getRootElement(),makeRadioStayOff) 
                        
                        function renderPlayerJoined ( ) 
                            dxDrawColorText(listening,sx/4, sy/23,sx,sy,tocolor(255,255,255),1.3,"sans","center","top",true,true,false) 
                        end 
                        
                        listening = "#ff5b03[RADIO] #ffffffYou are currently #ff5b03listening #ffffffto the radio" 
                        addEventHandler ( "onClientRender", root, renderPlayerJoined ) 
                        setTimer ( 
                            function ( ) 
                                removeEventHandler ( "onClientRender", root, renderPlayerJoined ) 
                            end 
                            ,3000,1 
                        ) 
                        
                                if ( renderPlayerJoined ) then 
                        removeEventHandler ( "onClientRender", root, : ) 
                        end 
                    else 
                        setSoundVolume(song,0) 
                        songOff = false 
                        setRadioChannel(0) 
                        addEventHandler("onClientPlayerRadioSwitch",getRootElement(),makeRadioStayOff) 
                        
                                function : ( ) 
                            dxDrawColorText(notlistening,sx/4, sy/23,sx,sy,tocolor(255,255,255),1.3,"sans","center","top",true,true,false) 
                        end 
                        
                        notlistening = "#ff5b03[RADIO] #ffffffYou are currently #ff5b03not listening #ffffffto the radio" 
                        addEventHandler ( "onClientRender", root, : ) 
                        setTimer ( 
                            function ( ) 
                                removeEventHandler ( "onClientRender", root, : ) 
                            end 
                            ,3000,1 
                        ) 
                        
                        if ( : ) then 
                        removeEventHandler ( "onClientRender", root, renderPlayerJoined ) 
                        end 
                    end 
                end 
                  
                addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),startMusic) 
                addEventHandler("onClientPlayerRadioSwitch",getRootElement(),makeRadioStayOff) 
                addEventHandler("onClientPlayerVehicleEnter",getRootElement(),makeRadioStayOff) 
                bindKey("r","down",toggleSong) 
                addEventHandler("onClientResourceStop",getResourceRootElement(getThisResource()),startMusic) 
    

    same problem

  10. Delta# your script don't work..

    debugscript show : WARNING : Loading script failed : radio_new\stream.lua :58: unexpected symbol near ':'

    stream.lua :

            local sx, sy = guiGetScreenSize () 
        function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, left, top, clip, wordbreak, postGUI) -- Reason for this is for using more than 1 color instead of using two dxDrawText Functions 
            local pat = "(.-)#(%x%x%x%x%x%x)" 
            local s, e, cap, col = str:find(pat, 1) 
            local last = 1 
            while s do 
                if cap == "" and col then color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), 
                tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) end 
                if s ~= 1 or cap ~= "" then 
                    local w = dxGetTextWidth(cap, scale, font) 
                    dxDrawText( cap, ax, ay, ax + w, by, color, scale, font ) 
                    ax = ax + w 
                    color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) 
                end 
                last = e + 1 
                s, e, cap, col = str:find( pat, last ) 
            end 
            if last <= #str then 
                cap = str:sub( last ) 
                local w = dxGetTextWidth( cap, scale, font ) 
                dxDrawText( cap, ax, ay, ax + w, by, color, scale, font, left, top, clip, wordbreak, postGUI ) 
            end 
        end 
          
        function startMusic() 
            outputChatBox ("#ff5b03[RADIO] #ffffffPress #ff5b03'R' #ffffffto Listen To The Radio", 255,137,0, true ) 
            setRadioChannel(0) 
            song = playSound ("http://www.181.fm/winamp.pls?station=181-power&style=mp3&description=Power%20181%20(Top%2040)&file=181-power.pls", true) 
            setSoundVolume(song,0) 
          
        end 
          
        function makeRadioStayOff() 
            setRadioChannel(0) 
            cancelEvent() 
        end 
          
        function toggleSong() 
            if not songOff then 
                setSoundVolume(song,1) 
                songOff = true 
                removeEventHandler("onClientPlayerRadioSwitch",getRootElement(),makeRadioStayOff) 
                
                function renderPlayerJoined ( ) 
                    dxDrawColorText(listening,sx/4, sy/23,sx,sy,tocolor(255,255,255),1.3,"sans","center","top",true,true,false) 
                end 
                
                listening = "#ff5b03[RADIO] #ffffffYou are currently #ff5b03listening #ffffffto the radio" 
                addEventHandler ( "onClientRender", root, renderPlayerJoined ) 
                setTimer ( 
                    function ( ) 
                        removeEventHandler ( "onClientRender", root, renderPlayerJoined ) 
                    end 
                    ,3000,1 
                ) 
                
                        if ( renderPlayerJoined ) then 
                removeEventHandler ( "onClientRender", root, :~ ) 
                end 
            else 
                setSoundVolume(song,0) 
                songOff = false 
                setRadioChannel(0) 
                addEventHandler("onClientPlayerRadioSwitch",getRootElement(),makeRadioStayOff) 
                
                        function :~ ( ) 
                    dxDrawColorText(notlistening,sx/4, sy/23,sx,sy,tocolor(255,255,255),1.3,"sans","center","top",true,true,false) 
                end 
                
                notlistening = "#ff5b03[RADIO] #ffffffYou are currently #ff5b03not listening #ffffffto the radio" 
                addEventHandler ( "onClientRender", root, :~ ) 
                setTimer ( 
                    function ( ) 
                        removeEventHandler ( "onClientRender", root, :~ ) 
                    end 
                    ,3000,1 
                ) 
                
                if ( :~ ) then 
                removeEventHandler ( "onClientRender", root, renderPlayerJoined ) 
                end 
            end 
        end 
          
        addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),startMusic) 
        addEventHandler("onClientPlayerRadioSwitch",getRootElement(),makeRadioStayOff) 
        addEventHandler("onClientPlayerVehicleEnter",getRootElement(),makeRadioStayOff) 
        bindKey("r","down",toggleSong) 
        addEventHandler("onClientResourceStop",getResourceRootElement(getThisResource()),startMusic) 
    

  11. In the previous topic,I maked a radio script and solidesnake helped me to make it.

    Now I had 1 more question :

    How I can make Radio off when player join?

    Player join and if he want,he ON radio with bind button.

    In my script,when player joined,radio script starting and player must press R to off it.

       local musicStream = "http://www.181.fm/winamp.pls?station=181-power&style=mp3&description=Power%20181%20(Top%2040)&file=181-power.pls" 
          
        function onResourceStart ( ) 
            sound = playSound ( musicStream, true ) 
        end 
          
        function makeRadioStayOff ( ) 
            setRadioChannel ( 0 ) 
            cancelEvent ( )       
        end 
          
        function toggleSong ( ) 
            removeEventHandler ( "onClientRender", root, renderText ) 
            if ( isTimer ( hideTimer ) ) then 
                killTimer ( hideTimer ) 
            end 
            if not songOff then 
                setSoundVolume ( sound, 0 ) 
                songOff = true 
                removeEventHandler ( "onClientPlayerRadioSwitch", root, makeRadioStayOff ) 
                addEventHandler ( "onClientRender", root, renderText ) 
                hideTimer = setTimer ( 
                    function ( ) 
                        removeEventHandler ( "onClientRender", root, renderText ) 
                    end 
                    ,2000, 1 
                ) 
            else 
                setSoundVolume ( sound, 1 ) 
                songOff = false 
                setRadioChannel ( 0 ) 
                addEventHandler ( "onClientPlayerRadioSwitch", root, makeRadioStayOff ) 
                addEventHandler ( "onClientRender", root, renderText ) 
                hideTimer = setTimer ( 
                    function ( ) 
                        removeEventHandler ( "onClientRender", root, renderText ) 
                    end 
                    ,2000, 1 
                ) 
            end 
        end 
          
        function renderText ( ) 
            dxDrawText ( "[RADIO] Radio is switched ".. ( songOff and "off" or "on" ), 230, 100, 400, 300, tocolor ( 255, 91, 3, 255 ), 2, "default-bold" ) 
        end 
          
        addEventHandler ( "onClientResourceStart", resourceRoot, onResourceStart ) 
        addEventHandler ( "onClientPlayerRadioSwitch", root, makeRadioStayOff ) 
        addEventHandler ( "onClientPlayerVehicleEnter", root, makeRadioStayOff ) 
        bindKey ( "R", "down", toggleSong ) 
    

×
×
  • Create New...