Have a look at the onPlayerChat Event ( https://wiki.multitheftauto.com/wiki/OnPlayerChat).
You can simply check the messageType is 1 (/me) and then cancel the event.
P.S is this the Seif I think it is?
No event as such, just that the server and PHP-based website both share a database.
As for the login, you login to an account, which stores things such as your username, password, email, etc. Then characters are in an alternative table with a field relating them to the account.
Source: I'm the Ex-Valhalla Owner / Scripted most of VG, and the entire account system.
MTA SA will work in a VM inside OS X, but not natively with the Mac GTASA version.
To do this you will need:
1. Parallels for mac
2. A valid copy of Windows XP, Vista or Seven.
3. Grand Theft Auto San Andreas for Windows
I have tried and tested this with MTA SA 1.0 using Parallels 4 shown below, It also supports full screen etc with full DirectX support.
Good luck, give me a shout if you have any more questions / need help
Larger player count is better.
Roleplayers wouldn't use it over vent, simply because roleplayers don't use voice-based local chat, they use voice chat for faction chat such as say LSPD radio.
Quick Reload
V2.0.1 Changelog:
- Bug fixes for certain weapons
V2.0 Changelog:
- Weapons no longer automatically reload at 0 ammo
- Weapons without clips no longer require reloads(e.g: shotgun)
- Reload will now fail/cancel if you fall while reloading
Special Thanks:
Talidan & MTA Team - for going to the trouble of adding the ammoInClip variable and continued work on MTA
50p - Advice, testing, ideas & general helpful guy
Description
Bug Reporting
If you find a bug please report it below by replying.
Download!
Click Here!
Enjoy!
Well, you could do the following (All of them):
1. Explodable tanks sets to true on resource start, looping through all vehicles
2. Explodable tanks sets to true on vehicle spawn command (if you have an admin vehicle spawn command)
3. Explodable tanks sets to true onVehicleRespawn event.
This would cover all bases.
- Fenix
GUI functions are clientside - shown only to the local player.
Server scripts and client scripts are seperate files, and the server/client part is signified by a different value in the XML file.
The below links should help you understand everything you need to know:
Scripting Introduction - Clientside and Serverside scripts
Clientside Events
Clientside Functions
Good luck.
- Fenix