golanu21
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Everything posted by golanu21
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Ok, deci parerea cu limbile este proasta Tomitza, dar eu macar mi-am dat cu parerea, si v-am asteptat pe voi sa vorbiti, si mi-am dat seama ca e idee prosta , dar datu cu parerea este ceva ce multi dintre voi nici atat nu ati putut face, eu am avut multe ideei pentru axel, dar el fiind prins de spiritul baniilor , si nici nu ma ascultat.Vroiam ca sv ala sa devina ceea ce era in tracut (#1) si @Tomitza, asa se desbina tot, incepand cu jigniri dastea mici gen "Tu erai praf la roleplay", sau "tu nu aveai ce cauta cu admin"
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Bai baieti, eu o zic si am mai ziso: "Mai bine ne unim toti scripterii buni, sau mai putin buni (nu trebuie sa fim toti profesionisti) si sa facem un server international pe MTA de roleplay, care sa contina un sistem de 3 limbi [Los Santos = Engleza, San Fierro = Romana, Las venturas - Alta limba, ca sa fie ca de exemplu 3 tarii, si asta ar spora roleplay-ul] Si incepem ori pornind de la valhalla sau de la gamemodul care axel a incercat sa il faca , ori facem noi unul original fara buguri... asta e parerea mea ... acum nush ce sa zic. Va astept parerea! Daca intalniti greseli ortografie sau chestii dastea, imi cer scuze sunt pe tel!!!
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markerinside=createMarker(265.2,1915.7,19,"arrow",1,200,200,200,255,getRootElement()) marerinsidecol=createColSphere(264.2,1915.2,17,1) markeroutside=createMarker(271.8,1926.8,19,"arrow",1,200,200,200,255,getRootElement()) markeroutsidecol=createColSphere(272,1927,17,1) addEventHandler("onColShapeHit", root, function (hitPlayer) if isElement(markerinsidecol) and (source == markerinsidecol) then if (getElementType(hitPlayer) == "player") then fadeCamera ( hitPlayer, false, 0.1, 0, 0, 0 ) setTimer ( fadeCamera, 2000, 1, hitPlayer , true, 0.5 ) setElementPosition(hitPlayer,273,1929,17) end end end ) addEventHandler("onColShapeHit", root, function (hitPlayer) if isElement(markeroutsidecol) and (source == markeroutsidecol) then if (getElementType(hitPlayer) == "player") then fadeCamera ( hitPlayer, false, 0.1, 0, 0, 0 ) setTimer ( fadeCamera, 2000, 1, hitPlayer , true, 0.5 ) setElementPosition(hitPlayer,263,1913,17) end end end )
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no one , can see my server, all ports it's open on nightly.multitheftauto.com/ports/
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--client side getgift = setTimer(function () getgift = nil end, 3600000, 1) timer = getTimerDetails(getgift) setElementData(localPlayer, "timer", timer) --server side addEventHandler("onPlayerQuit", root, function (player) timer = getElementData(player, "timer") outputDebugString("coie") end) server.lua:3:bad argument @ 'getElementData' [Expected element at argument1, got string 'Quit']
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function onquit () triggerServerEvent("onQuit", localPlayer) end addEventHandler("onClientPlayerQuit", getRootElement(), onquit) function onQUIT ( timer ) outputDebugString("coie") end addEvent( "onQuit", true ) addEventHandler( "onQuit", root, onQUIT ) why when i quit. the debugstring not appear
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addEventHandler("onPlayerJoin", getRootElement(), function () zombie_db = connectToDB() x, y, z = getElementPosition(source) dbExec( zombie_db, "INSERT INTO characters (nume, model, health, posx, posy, posz) VALUES (?,?,?,?,?,?)", getPlayerName(source), getElementModel(source), getElementHealth(source), x, y, z ) end) take an example
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show cientEvent "onGasRefill"
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Poate sa il intereseze ce vrea* el, nu ce vrei tu , fara suparare
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conn = call(getResourceFromName("mysql"), "connectToDB") addEventHandler("onPlayerJoin", getRootElement(), function () local second = dbQuery( conn, "SELECT * FROM accounts WHERE nume=?", getPlayerName(source)) if second then local result, numrows = dbPoll(second, -1) end if numrows == 1 then outputChatBox("#90f030Ai deja un cont, te rugam sa te autentifici.#ff0000[/autentificare (nume) (parola)]", source, 0, 255, 255)--text1 else outputChatBox("#90f030Bun venit pe Romania Super-RPG, nu ai fost gasit in baza de date te rugam sa te inregistrezi.#ff0000[/inregistrare (Nume) (Parola)]", source, 0, 255, 255)--text2 end end ) when i am in database TEXT1 appear and when i'am not text 2 not appear..
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conn = call(getResourceFromName("mysql"), "connectToDB") addEventHandler("onPlayerJoin", getRootElement(), function () local ok = 0 local second = dbQuery( conn, "SELECT * FROM accounts WHERE nume=?", getPlayerName(source)) local result, numrows = dbPoll(second, -1) if numrows == 1 then -- daca exista un caracter cu numele asta atunci ok devine 1 ok = 1 outputChatBox("#90f030Ai deja un cont, te rugam sa te autentifici.#ff0000[/autentificare (nume) (parola)]", source, 0, 255, 255) -- text1 end if ok == 0 then outputChatBox("#90f030Bun venit pe Romania Super-RPG, nu ai fost gasit in baza de date te rugam sa te inregistrezi.#ff0000[/inregistrare (Nume) (Parola)]", source, 0, 255, 255) -- text2 end end) am si eu o problema, cand ma bag in baza de date, apare text1, cand nu sunt, textul 2 nu apare
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function textonplayerjoin () local second = dbQuery( conn, "SELECT * FROM accounts WHERE nume=?", getPlayerName(source)) local result, numrows = dbPoll(second, -1) if numrows == 1 then outputChatBox("#90f030Ai deja un cont, te rugam sa te autentifici.#ff0000[/autentificare (nume) (parola)]", source, 255, 255, 255, true)-- text1 elseif numrows == 0 then outputChatBox("#90f030Bun venit pe Romania Super-RPG, nu ai fost gasit in baza de date te rugam sa te inregistrezi.#ff0000[/inregistrare (Nume) (Parola)]", source, 255, 255, 255, true) --text2 end end addEventHandler("onPlayerJoin", getRootElement(), textonplayerjoin) i make that, when i am in database with my name, text1 appear, but when I'm not text2 not appear
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--SERVER SIDE -- MySQL Connection local host = "*****"; local dbname = "***"; local username = "***"; local password = "****"; function connectToDB() rpg_db = dbConnect("mysql", "dbname="..dbname..";host="..host, username, password, "autoreconnect=1") return rpg_db end function creeazaTabel() rpg_db = connectToDB() local characters = dbExec( rpg_db, "CREATE TABLE IF NOT EXISTS characters (id INT PRIMARY KEY NOT NULL, nume CHAR(50) NOT NULL, model INT NOT NULL, health REAL NOT NULL, posx REAL NOT NULL, posy REAL NOT NULL, posz REAL NOT NULL)") local accounts = dbExec( rpg_db, "CREATE TABLE IF NOT EXISTS accounts (id INT PRIMARY KEY NOT NULL, nume CHAR(50) NOT NULL, parola CHAR(50) NOT NULL, level REAL NOT NULL, rp REAL NOT NULL, drivinglicense REAL NOT NULL, weaponlicense REAL NOT NULL)") end addEventHandler("onResourceStart", getRootElement(getThisResource()), creeazaTabel) and an export function in meta.xml function="connectToDB" type="server"/> and idk how make that: i make an other script [account-system] and when the player click on "Register" button for example, to do an dbExec on "accounts" table
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this help me so much thanx man
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Hi guys/girls, you can give me an example how to make a gui to move with interpolate betwen ?, because on wiki i don't understand
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local donator = tonumber(data["donator"]) if tonumber(donator) >= 1 then -- check if they're a donator exports['armor-structure']:changeProtectedElementDataEx(source, "pmblocked", pmblocked, false) exports['armor-structure']:changeProtectedElementDataEx(source, "tognews", newsblocked, false) exports['armor-structure']:changeProtectedElementDataEx(source, "disableAds", adblocked == 1, false) else -- no donator, set default things exports['armor-structure']:changeProtectedElementDataEx(source, "pmblocked", 0, false) exports['armor-structure']:changeProtectedElementDataEx(source, "disableAds", false, false) exports['armor-structure']:changeProtectedElementDataEx(source, "tognews", 0, false) end 3: attempt to compare number with nill
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Bag pula in toti romanii fara viitor de pe aceasta comunitate, nu stiu sa faca nimic.........., Pace!!!
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nu ma intereseaza, sa fie la ei acolo