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SoiiNoob

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  1. <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Default MTA Server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip></serverip> <!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <!-- By default, the server will block the use of customized GTA:SA data files. --> <!-- To allow specific client files, add one or more of the following: --> <!-- <client_file name="data/carmods.dat" verify="0"/> --> <!-- Comma separated list of disabled anti-cheats. For details see [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Comma separated list of enabled special detections. A special detection is a type of anti-cheat for (usually) harmless game modifications. Competitive servers may wish to enable special detections, but most servers should leave this setting blank. For details see [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] e.g. To enable special detection #12 use: 12 --> <enablesd></enablesd> <!-- This parameter specifies whether communications between the server and client is encrypted. Encryption can help prevent network data being viewed and modified. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <networkencryption>1</networkencryption> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described here: [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled. Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>medium</bandwidth_reduction> <!-- The following ???_sync_interval parameters determine the time in milliseconds between certain network packets being sent. More information on how each settings works is available here: https://wiki.multitheftauto.com/wiki/Server_mtaserver.conf --> <!-- Player sync interval. Default: 100 --> <player_sync_interval>100</player_sync_interval> <!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> <lightweight_sync_interval>1500</lightweight_sync_interval> <!-- Camera sync interval. Default: 500 --> <camera_sync_interval>500</camera_sync_interval> <!-- Ped sync interval. Default: 400 --> <ped_sync_interval>500</ped_sync_interval> <!-- Unoccupied_vehicle sync interval. Default: 400 --> <unoccupied_vehicle_sync_interval>1000</unoccupied_vehicle_sync_interval> <!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> <keysync_mouse_sync_interval>100</keysync_mouse_sync_interval> <!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> <keysync_analog_sync_interval>100</keysync_analog_sync_interval> <!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. Values: 0 - disabled , 1 - enabled ; default value: 0. --> <bullet_sync>0</bullet_sync> <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting should be considered experimental. Available range: 0 to 100. Default - 0 --> <vehext_percent>0</vehext_percent> <!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for. Only relevant if <vehext_percent> is greater than zero. Available range: 50 to 500. Default - 150 --> <vehext_ping_limit>150</vehext_ping_limit> <!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms). Due to the impact this may have on shot lag compensation, it should be considered experimental. Values: 0 - disabled , 1 - enabled ; default value: 0. --> <latency_reduction>0</latency_reduction> <!-- This parameter specifies whether or not to run the network synchronization on another thread. Enabling will make the sync smoother, but may increase cpu usage slightly. Values: 0 - Off, 1 - On. Default: 1 --> <threadnet>1</threadnet> <!-- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> <idfile>server-id.keys</idfile> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> <dbfile>logs/db.log</dbfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies whether or not players should automatically be logged in based on their IP adresses --> <autologin>0</autologin> <!-- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> <voice>0</voice> <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> <voice_samplerate>1</voice_samplerate> <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> <voice_quality>4</voice_quality> <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> <!-- <voice_bitrate>24600</voice_bitrate> --> <!-- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> <backup_path>backups</backup_path> <!-- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> <backup_interval>3</backup_interval> <!-- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> <backup_copies>5</backup_copies> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="voice" startup="1" protected="0" /> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config> ya lo intente y no paso nada.
  2. Intente liberar los puertos pero el mta me dice que estan cerrados! y mis amigos no pueden conectarse alguna ayuda?
  3. I added function Ping () local latencia = getPlayerPing(source) local color = tocolor if (latencia > 40) then color(255,255,0,255) end if (latencia < 50) then color(255,0,0,255) end end addEventHandler("getPlayerPing",Ping,latencia) in the finish of dxscoreboard_client.lua but it still in white
  4. some like this if you know what i mean
  5. can be possible? Some like this function colorping() local ping = getPlayerPing(source) if (ping < 40) then -- less than 40 ping it will be green tocolor(0,255,0,255) if (ping > 40) then -- more than 40 it will be red tocolor(255,0,0,255) end end end addEventHandler("onPlayerJoin", getRootElement(), colorping) Debugscript: No errors found
  6. is posible to make a image (with bind) showing slowly? maybe fadeCamera ?
  7. Here's the wiki example , but changed to shotgun (25) -- This function gets triggered everytime player shoots. function onClientPlayerWeaponFireFunc(weapon,ammo,ammoInClip,hitX,hitY,hitZ,hitElement) if weapon == 38 then -- if source is a local player and he uses minigun... x,y,z = getElementPosition(getLocalPlayer()) if not createProjectile(getLocalPlayer(),19,x,y,z,200) then -- then we either create a projectile... outputChatBox ( "Rocket minigun overheated! Give it a rest pal!", source ) -- or if projectile limit is reached we output player a chat message end end end -- Don't forget to add the onClientPlayerWeaponFireFunc function as a handler for onClientPlayerWeaponFire. addEventHandler("onClientPlayerWeaponFire", getLocalPlayer(), onClientPlayerWeaponFireFunc) I wanna make it to launch grenades (16) but it dont work, any help?
  8. SoiiNoob

    Moon ID?

    k , i just wanna know if the moon have a ID to change the texture. Thanks
  9. SoiiNoob

    Moon ID?

    I wanna know what's the id of the moon
  10. thx, another question, can i make the button smaller than 0.1? because the size 0.1 is really big
  11. I tryed that before but same error line 14 : bad argument @ 'addEventHandler' [expected element at argument 2,got nil]
  12. what i am doing wrong? i cant understand function VentanaAyuda() local ventana = guiCreateWindow (0,0,0.5,0.4,"Ayuda",true) local boton = guiCreateButton (0,0,3,3,"x",true,cerrar) local visibilidad = guiSetVisible (true) local cursor = showCursor(true) end function cerrar() guiSetVisible(cerrar,false) showCursor(false) end addCommandHandler ("ayuda", VentanaAyuda) addEventHandler( "onClientGUIClick",boton,cerrar) line 14 : bad argument @ 'addEventHandler' [expected element at argument 2,got nil]
  13. It works getTickCount or setTimer ? really i want a timer showing like: in 4:00:00 hours it will start the resource zombies and when it reaches to 0:00:00 start some like: function iniciar startResource ( zombies ) outputChatBox ("La horda de zombies ha comenzado!") end setTimer (iniciar,576000000,1) -- 576000000 = 4 real hours function detener stopResource ( zombies ) outputChatBox ("La horda se ha detenido!") end setTimer (detener,144000000,1) -- 144000000 = 1 real hour but with a counter showing up like this: http://img152.imageshack.us/img152/8029/gtasa2012052123441175.png
  14. its still spamming vehicles -- EDIT --
  15. now it works! thanks you guys PD : i wanna get 1 vehicle to prevent spam and don't duplicate cars illegally Some like this -- Camionero -- marcador = createMarker (168.55726623535,-15.098962783813,1.578125,"cylinder",2,0,200,0,90) function camionero (hitPlayer) setPlayerNametagColor (hitPlayer, 0, 200, 0) setElementModel (hitPlayer, 161) setPlayerTeam (hitPlayer, teamtrucker) end addEventHandler ("onMarkerHit",marcador,camionero) -- Prevent spawn spam and make a unique vehicle -- function uniqueveh ( source ) local vehiculo = getPedOccupiedVehicle ( source ) if ( not vehiculo ) then local x, y, z = getElementPosition (hitPlayer) linerunner = createVehicle ( 609, x, y, z) warpPedIntoVehicle (hitPlayer,linerunner) else setTimer (outputChatBox ("ya estas dentro de un vehiculo!"),1000,1, source) end end addEventHandler ("onMarkerHit",getRootElement(),uniqueveh) WARNING: rpg/spawn.lua :171: Bad 'Ped' pointer @ 'getPedOccupiedVehicle'(1) WARNING: rpg/spawn.lua :173: Bad Argument @ 'getElementPosition' WARNING: rpg/spawn.lua :174: Bad Argument @ 'createVehicle' WARNING: rpg/spawn.lua :175: Bad Argument @ 'warpPedIntoVehicle' if not too much to ask u.u
  16. Sorry my bad! I want to make a marker when you are in, spawns a vehicle and gets in there I tryed marcador = createMarker ( 168.55726623535, -15.098962783813, 1.578125, "cylinder", 2, 0, 200, 0, 90 ) function camionero ( hitPlayer ) setPlayerNametagColor ( hitPlayer, 0, 200, 0) setElementModel ( hitPlayer, 161 ) setPlayerTeam ( hitPlayer, teamtrucker ) local x, y, z = getElementPosition ( thePlayer ) createVehicle ( 609, x, y, z) warpPedIntoVehicle ( thePlayer, linerunner ) end addEventHandler ( "onMarkerHit", marcador, camionero ) WARNING: rpg/spawn.lua :169: Bad Argument @ 'getElementPosition' WARNING: rpg/spawn.lua :170: Bad Argument @ 'createVehicle' WARNING: rpg/spawn.lua :169: Bad Argument @ 'warpPedIntoVehicle'
  17. now it works but the vehicle does not appear Debugscript : no errors
  18. server-side: teamtrucker = createTeam ( "Camioneros", 0, 200, 0 ) marcador = createmarker (168.55726623535, -15.098962783813, 1.578125,"cylinder",2,0,200,0) function camionero (hitElement) setPlayerNametagColor (hitElement, 0, 200, 0) setElementModel (hitElement, 161 ) setPlayerTeam (hitElement, teamtrucker ) end -- Spawn linerunner -- function crearlinerunner () local x, y, z = getElementPosition (source) linerunner = createVehicle ( 609, x, y, z) warpPedIntoVehicle (linerunner,source) end addCommandHandler ( "Linerunner", crearlinerunner ) addEventHandler( "onMarkerHit", marcador, camionero ) ERROR: rpg/spawn.lua:161: attemp to call global 'createmarker' (a nil value)
  19. i wanna make a marker when you are in spawns a Linerunner (609) also i have the command "WarpPedIntoVehicle" and i wanna set able to use in client-side ¿its posible? meta.xml [color=#0000ff]<script[/color] [color=#ff0000]src[/color]=[color=#ad00ff]"spawn.lua"[/color] [color=#0000ff]/>[/color] spawn.lua function camionero (hitElement) setPlayerNametagColor (hitElement, 0, 200, 0) setElementModel (hitElement, 161 ) setPlayerTeam (hitElement, teamtrucker ) -- Spawn linerunner -- function crearlinerunner () local jugador = getLocalPlayer() local x, y, z = getElementPosition (jugador) linerunner = createVehicle ( 609, x, y, z) warpPedIntoVehicle (linerunner) end end addCommandHandler ( "Linerunner", crearlinerunner ) addEventHandler( "onClientMarkerHit", marcador, camionero ) ERROR: rpg/spawn.lua:161: attemp to call global 'createmarker' (a nil value)
  20. i wanna set a marker, when you are on it you can choose 3 types of bicycles (Bike, BMX, Mountain Bike) [with double click if you can] here's a simple fail -- GUI p1 = createMarker ( 2249.1606445313, -1262.4528808594, 23, "cylinder", 1, 0, 0, 255, 255 ) Boton1 = guiCreateButton(275,20,15,15,"x",false,cerrar) guiSetVisible(createSelectedVehicle, false) function cerrar() guiSetVisible(cerrar, false) showCursor(false) end function hit (player) if player == getLocalPlayer() then guiSetVisible(createSelectedVehicle, true) showCursor(true) end end addEventHandler( "onClientGUIClick", Boton1, cerrar ) addEventHandler( "onClientMarkerHit", p1, hit ) -- part of freeroam function createSelectedVehicle(leaf) if not leaf then leaf = getSelectedGridListLeaf(wndCreateVehicle, 'vehicles') if not leaf then return end end server.giveMeVehicles(leaf.id) end wndCreateVehicle = { 'wnd', text = 'Create vehicle', width = 300, controls = { { 'lst', id='vehicles', width=280, height=340, columns={ {text='Vehicle', attr='name'} }, rows={xml='vehicles.xml', attrs={'id', 'name'}}, onitemdoubleclick=createSelectedVehicle }, {'btn', id='create', onclick=createSelectedVehicle}, {'btn', id='close', closeswindow=true} } } function createVehicleCommand(cmd, ...) local vehID local vehiclesToCreate = {} local args = { ... } for i,v in ipairs(args) do vehID = tonumber(v) if not vehID then vehID = getVehicleModelFromName(v) end if vehID then table.insert(vehiclesToCreate, math.floor(vehID)) end end server.giveMeVehicles(vehiclesToCreate) end addCommandHandler('createvehicle', createVehicleCommand) addCommandHandler('cv', createVehicleCommand) Edit: I wanna some like this
  21. I want to make a marker when you are inside it, repair your vehicle and if you are out your vehicle will say "No estas en un vehiculo!" Also I want if money is lower than 0 will no repair. createBlip ( -2431.3276367188, 1028.6922607422, 0, 63 ) spray1 = createMarker ( -2437.853515625, 1036.1303710938, 49.5, "cylinder", 5, 0, 255, 0, 50 ) function Reparar(Player) local dinero = getPlayerMoney(thePlayer) if (dinero > 0) then takePlayerMoney(100) outputChatBox("#c8c8c8Servidor: #00ff00Vehiculo Reparado [100$]", 0, 0, 0, true) end if (dinero < 0) then outputChatBox ("#c8c8c8Servidor: #ff0000Dinero insuficiente") end end local Vehicle = getPedOccupiedVehicle(Player) if isPedInVehicle(Player) == true then fixVehicle(Vehicle) else if isPedOnGround (Player) == true then outputChatBox(marker.."#c8c8c8Servidor: #ff0000No estas en un vehiculo!", true) end end addEventHandler( "onClientMarkerHit", spray1, Reparar ) WARNING: line 15 Bad Argument @ 'isPedInVehicle' WARNING: line 18 Bad Argument @ 'isPedOnGround'
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