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z0fa

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  1. Puoi farlo bloccando tutti i veicoli oppure disabilitando il tasto per entrare/uscire dai veicoli.
  2. z0fa

    Help!

    Prova così: addEvent('onPlayerPickUpRacePickup') addEvent('onPlayerPickUpRacePickupInternal', true) addEventHandler('onPlayerPickUpRacePickupInternal', g_Root, function(pickupID, respawntime) if checkClient( false, source, 'onPlayerPickUpRacePickupInternal' ) then return end local pickup = g_Pickups[table.find(g_Pickups, 'id', pickupID)] local vehicle = g_Vehicles[source] if not pickup or not vehicle then return end if respawntime and tonumber(respawntime) >= 50 then table.insert(unloadedPickups, pickupID) clientCall(g_Root, 'unloadPickup', pickupID) TimerManager.createTimerFor("map"):setTimer(ServerLoadPickup, tonumber(respawntime), 1, pickupID) end if pickup.type == 'nitro' then addVehicleUpgrade(vehicle, 1010) elseif pickup.type == 'vehiclechange' then if getElementModel(vehicle) ~= tonumber(pickup.vehicle) then clientCall(source, 'removeVehicleNitro') setVehicleID(vehicle, pickup.vehicle) if pickup.paintjob or pickup.upgrades then setVehiclePaintjobAndUpgrades(vehicle, pickup.paintjob, pickup.upgrades) end end elseif pickup.type == 'repair' then fixVehicle(vehicle) end triggerEvent('onPlayerPickUpRacePickup', source, pickupID, pickup.type, pickup.vehicle) end) Edit: se non dovesse funzionare fai come ti ha detto Hunterix.
  3. z0fa

    Help!

    Per risolvere il WARNING ti basta sostituire "setVehicleFrozen" con "setElementFrozen" nel file "race_client.lua" alla linea 1202, oppure scrivere in console "upgrade race". Dubito però che risolva il problema del pickup...
  4. z0fa

    Help!

    Giusto per darti un piccolo aiuto:
  5. z0fa

    Simple Question

    Hi, anyone know where i can find a resource that allow me to start races in my gamemode... Something like this: A race has been called, go to the start point to join. And perhaps create new tracks ingame. Thank you!
  6. z0fa

    msgbox result

    Thanks, it work!
  7. z0fa

    msgbox result

    Hi, i'm trying to make a login form but i have some problems with the guiShowMessageBox function. I need the result of the question, for example if the player click yes i got 1. I write this code, but not work... local result = call(getResourceFromName("msgbox"),"guiShowMessageBox","Attenzione, effettuando l'accesso come ospite i dati della sessione corrente non verranno salvati, desideri continuare?","question","Guest login",true,"Continua","Annulla") if result == 1 then triggerServerEvent("doGuestLogin",getRootElement(),getLocalPlayer()) guiSetInputEnabled(false) guiSetVisible(loginform,false) showCursor(false) end
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