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micheal1230

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Everything posted by micheal1230

  1. Well I Have Tryed The Right Remove With This In The ACL and it still works/they can still do superman. Is There Anyway I Can Delete The Resource From Them Being Able To Use It.
  2. Doesnt Work I Did and it still works/they can still do superman
  3. How Do I Stop Certain People/Groups From Using That Resource Or Command Because In The ACL The Defualt Group Has Access To All The Resources And I Dont Really Wanna Spend Ages Puting In All The Resources. Thanks
  4. Hey Im Looking To Create A Roleplay Server But I Do Not Have The Scripts, If Someone Would Like To Start A Server With Me I Will Portforward And Ill Be Co Owner And You Can Be Owner?
  5. But there must still be a way to fix it and where can i find this "leaked" Script
  6. Its Vedic I Brought It For 50USD But He No Provide Help
  7. Solid Can You Tell Me How To Fix This? Because One One By Del Is Not Working. My Skype Is micheal.jones74 Here iS Server Sides In Acc System local salt = "vgrpkeyscotland" mysql = exports.mysql -- //////////////////////////////////// -- // MYSQL // -- //////////////////////////////////// sqlUsername = exports.mysql:getMySQLUsername() sqlPassword = exports.mysql:getMySQLPassword() sqlDB = exports.mysql:getMySQLDBName() sqlHost = exports.mysql:getMySQLHost() sqlPort = exports.mysql:getMySQLPort() handler = mysql_connect(sqlHost, sqlUsername, sqlPassword, sqlDB, sqlPort) function checkMySQL() if not (mysql_ping(handler)) then handler = mysql_connect(sqlHost, sqlUsername, sqlPassword, sqlDB, sqlPort) end end setTimer(checkMySQL, 300000, 0) function closeMySQL() if (handler) then mysql_close(handler) handler = nil end end addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), closeMySQL) -- //////////////////////////////////// -- // MYSQL END // -- //////////////////////////////////// addEvent("attemptRegister", true) addEventHandler("attemptRegister", getRootElement(), function ( username, password ) if not (string.len(password) < 5) then local password = md5(salt .. password) local safeusername = mysql:escape_string(username) local safepassword = mysql:escape_string(password) local result = mysql:query_fetch_assoc("SELECT username FROM accounts WHERE username = '" .. safeusername .. "'") if not (result) then local newquery = mysql:query_free("INSERT INTO accounts SET username = '" .. safeusername .. "', password = '" .. safepassword .. "', registerdate=NOW() ") if (newquery) then local newAppState = mysql:query_free("UPDATE accounts SET appstate = '3' WHERE username = '" .. safeusername .. "'") triggerClientEvent(source, "informRegister1", source) else outputChatBox("Error - 007.", source, 255, 0, 0) end else triggerClientEvent(source, "informRegister2", source) end else triggerClientEvent(source, "informRegister3", source) end end )
  8. So Basicly The Register System Doesnt Work? Or It Doesnt Have One? It Has A Acc. System
  9. Yeah Thats What Comes Up, ill Come Back And Tell You If It Worked Edit: No Its Hasnt Worked Same Problem -- connection settings local hostname = "localhost" local username = "server" local password = "Y2wLDarPPRUReaTQ" local database = "rpserver" local port = tonumber( get( "port" ) ) or 3306 -- global things. local MySQLConnection = nil local resultPool = { } local sqllog = false local countqueries = 0 -- connectToDatabase - Internal function, to spawn a DB connection function connectToDatabase(res) MySQLConnection = mysql_connect(hostname, username, password, database, port) if (not MySQLConnection) then if (res == getThisResource()) then cancelEvent(true, "Cannot connect to the database.") end return nil end return nil end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), connectToDatabase, false) -- destroyDatabaseConnection - Internal function, kill the connection if theres one. function destroyDatabaseConnection() if (not MySQLConnection) then return nil end mysql_close(MySQLConnection) return nil end addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), destroyDatabaseConnection, false) -- do something usefull here function logSQLError(str) local message = str or 'N/A' outputDebugString("MYSQL ERROR "..mysql_errno(MySQLConnection) .. ": " .. mysql_error(MySQLConnection)) exports['logs']:logMessage("MYSQL ERROR ! [QUERY] " .. message .. " [ERROR] " .. mysql_errno(MySQLConnection) .. ": " .. mysql_error(MySQLConnection), 24) end function getFreeResultPoolID() local size = #resultPool if (size == 0) then return 1 end for index, query in ipairs(resultPool) do if (query == nil) then return index end end return (size + 1) end ------------ EXPORTED FUNCTIONS --------------- function ping() if (mysql_ping(MySQLConnection) == false) then -- FUU, NO MOAR CONNECTION destroyDatabaseConnection() connectToDatabase(nil) if (mysql_ping(MySQLConnection) == false) then logSQLError() return false end return true end return true end function escape_string(str) if (ping()) then return mysql_escape_string(MySQLConnection, str) end return false end function query(str) if sqllog then exports['logs']:logMessage(str, 24) end countqueries = countqueries + 1 if (ping()) then local result = mysql_query(MySQLConnection, str) if (not result) then logSQLError(str) return false end local resultid = getFreeResultPoolID() resultPool[resultid] = result return resultid end return false end function unbuffered_query(str) if sqllog then exports['logs']:logMessage(str, 24) end countqueries = countqueries + 1 if (ping()) then local result = mysql_unbuffered_query(MySQLConnection, str) if (not result) then logSQLError(str) return false end local resultid = getFreeResultPoolID() resultPool[resultid] = result return resultid end return false end function query_free(str) local queryresult = query(str) if not (queryresult == false) then free_result(queryresult) return true end return false end function rows_assoc(resultid) if (not resultPool[resultid]) then return false end return mysql_rows_assoc(resultPool[resultid]) end function fetch_assoc(resultid) if (not resultPool[resultid]) then return false end return mysql_fetch_assoc(resultPool[resultid]) end function free_result(resultid) if (not resultPool[resultid]) then return false end mysql_free_result(resultPool[resultid]) table.remove(resultPool, resultid) return nil end -- incase a nub wants to use it, FINE function result(resultid, row_offset, field_offset) if (not resultPool[resultid]) then return false end return mysql_result(resultPool[resultid], row_offset, field_offset) end function num_rows(resultid) if (not resultPool[resultid]) then return false end return mysql_num_rows(resultPool[resultid]) end function insert_id() return mysql_insert_id(MySQLConnection) or false end function query_fetch_assoc(str) local queryresult = query(str) if not (queryresult == false) then local result = fetch_assoc(queryresult) free_result(queryresult) return result end return false end function query_rows_assoc(str) local queryresult = query(str) if not (queryresult == false) then local result = rows_assoc(queryresult) free_result(queryresult) return result end return false end function query_insert_free(str) local queryresult = query(str) if not (queryresult == false) then local result = insert_id() free_result(queryresult) return result end return false end function escape_string(str) return mysql_escape_string(MySQLConnection, str) end function debugMode() if (sqllog) then sqllog = false else sqllog = true end return sqllog end function returnQueryStats() return countqueries -- maybe later more end
  10. Well When I Try To Register To MY Server It Says In Console, server event trigger register but event not added. Can you tell me how to fix this. I Removed The SQL Server passwords and stuff like that SQL resource Meta: <meta> <info author="vG MTA Scripting Team" type="script" description="MySQL"/> <script src="s_mysql.lua" type="server"/> <export function="getMySQLUsername" type="server"/> <export function="getMySQLPassword" type="server"/> <export function="getMySQLDBName" type="server"/> <export function="getMySQLHost" type="server"/> <export function="getMySQLPort" type="server"/> <!-- above is legacy --> <script src="connection.lua" type="server" /> <export function="ping" type="server" http="false" /> <export function="escape_string" type="server" http="false" /> <export function="query" type="server" http="false" /> <export function="unbuffered_query" type="server" http="false" /> <export function="query_free" type="server" http="false" /> <export function="fetch_assoc" type="server" http="false" /> <export function="rows_assoc" type="server" http="false" /> <export function="free_result" type="server" http="false" /> <export function="result" type="server" http="false" /> <export function="num_rows" type="server" http="false" /> <export function="query_fetch_assoc"type="server" http="false" /> <export function="query_rows_assoc" type="server" http="false" /> <export function="insert_id" type="server" http="false" /> <export function="query_rows_assoc" type="server" http="false" /> <export function="query_insert_free"type="server" http="false" /> <export function="escape_string" type="server" http="false" /> <export function="debugMode" type="server" http="false" /> <export function="returnQueryStats" type="server" http="false" /> </meta> s_mysql.lua : -- connection settings local hostname = "localhost" local username = "server" local password = "Y2wLDarPPRUReaTQ" local database = "rpserver" local port = tonumber( get( "port" ) ) or 3306 -- global things. local MySQLConnection = nil local resultPool = { } local sqllog = false local countqueries = 0 -- connectToDatabase - Internal function, to spawn a DB connection function connectToDatabase(res) MySQLConnection = mysql_connect(hostname, username, password, database, port) if (not MySQLConnection) then if (res == getThisResource()) then cancelEvent(true, "Cannot connect to the database.") end return nil end return nil end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), connectToDatabase, false) -- destroyDatabaseConnection - Internal function, kill the connection if theres one. function destroyDatabaseConnection() if (not MySQLConnection) then return nil end mysql_close(MySQLConnection) return nil end addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), destroyDatabaseConnection, false) -- do something usefull here function logSQLError(str) local message = str or 'N/A' outputDebugString("MYSQL ERROR "..mysql_errno(MySQLConnection) .. ": " .. mysql_error(MySQLConnection)) exports['logs']:logMessage("MYSQL ERROR ! [QUERY] " .. message .. " [ERROR] " .. mysql_errno(MySQLConnection) .. ": " .. mysql_error(MySQLConnection), 24) end function getFreeResultPoolID() local size = #resultPool if (size == 0) then return 1 end for index, query in ipairs(resultPool) do if (query == nil) then return index end end return (size + 1) end ------------ EXPORTED FUNCTIONS --------------- function ping() if (mysql_ping(MySQLConnection) == false) then -- FUU, NO MOAR CONNECTION destroyDatabaseConnection() connectToDatabase(nil) if (mysql_ping(MySQLConnection) == false) then logSQLError() return false end return true end return true end function escape_string(str) if (ping()) then return mysql_escape_string(MySQLConnection, str) end return false end function query(str) if sqllog then exports['logs']:logMessage(str, 24) end countqueries = countqueries + 1 if (ping()) then local result = mysql_query(MySQLConnection, str) if (not result) then logSQLError(str) return false end local resultid = getFreeResultPoolID() resultPool[resultid] = result return resultid end return false end function unbuffered_query(str) if sqllog then exports['logs']:logMessage(str, 24) end countqueries = countqueries + 1 if (ping()) then local result = mysql_unbuffered_query(MySQLConnection, str) if (not result) then logSQLError(str) return false end local resultid = getFreeResultPoolID() resultPool[resultid] = result return resultid end return false end function query_free(str) local queryresult = query(str) if not (queryresult == false) then free_result(queryresult) return true end return false end function rows_assoc(resultid) if (not resultPool[resultid]) then return false end return mysql_rows_assoc(resultPool[resultid]) end function fetch_assoc(resultid) if (not resultPool[resultid]) then return false end return mysql_fetch_assoc(resultPool[resultid]) end function free_result(resultid) if (not resultPool[resultid]) then return false end mysql_free_result(resultPool[resultid]) table.remove(resultPool, resultid) return nil end -- incase a nub wants to use it, FINE function result(resultid, row_offset, field_offset) if (not resultPool[resultid]) then return false end return mysql_result(resultPool[resultid], row_offset, field_offset) end function num_rows(resultid) if (not resultPool[resultid]) then return false end return mysql_num_rows(resultPool[resultid]) end function insert_id() return mysql_insert_id(MySQLConnection) or false end function query_fetch_assoc(str) local queryresult = query(str) if not (queryresult == false) then local result = fetch_assoc(queryresult) free_result(queryresult) return result end return false end function query_rows_assoc(str) local queryresult = query(str) if not (queryresult == false) then local result = rows_assoc(queryresult) free_result(queryresult) return result end return false end function query_insert_free(str) local queryresult = query(str) if not (queryresult == false) then local result = insert_id() free_result(queryresult) return result end return false end function escape_string(str) return mysql_escape_string(MySQLConnection, str) end function debugMode() if (sqllog) then sqllog = false else sqllog = true end return sqllog end function returnQueryStats() return countqueries -- maybe later more end
  11. Well I Have This RP Script And When I Try And Register The SQL Is Not Sending Or Receiving Data. I Get Something Like server side event trigger register but event not added
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