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SAbJaN

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Everything posted by SAbJaN

  1. Mods > Deathmatch > Logs > Server.log
  2. SAbJaN

    Text

    You;'ve been in my sever, and you seen that chatbox.. I want it to look like your old tG
  3. SAbJaN

    Text

    Hey, I'm trying to make the server chatbox look better then it does, so it's like not with that shitty black box, it's like it used to be, if you know what I mean..
  4. Hey Everytime I try to kick someone from my server, it comes up with the message saying they've been kicked, and then I hold tab to make sure, and there name is still there... function kickAPlayer(thePlayer, commandName, targetPlayer, ...) if (exports.global:isPlayerAdmin(thePlayer)) then if not (targetPlayer) or not (...) then outputChatBox("SYNTAX: /" .. commandName .. " [Partial Player Nick] [Reason]", thePlayer, 255, 194, 14) else local targetPlayer, targetPlayerName = exports.global:findPlayerByPartialNick(thePlayer, targetPlayer) if targetPlayer then local thePlayerPower = exports.global:getPlayerAdminLevel(thePlayer) local targetPlayerPower = exports.global:getPlayerAdminLevel(targetPlayer) reason = table.concat({...}, " ") if (targetPlayerPower <= thePlayerPower) then local hiddenAdmin = getElementData(thePlayer, "hiddenadmin") local playerName = getPlayerName(thePlayer) mysql:query_free('INSERT INTO adminhistory (user_char, user, admin_char, admin, hiddenadmin, action, duration, reason) VALUES ("' .. mysql:escape_string(getPlayerName(targetPlayer)) .. '",' .. mysql:escape_string(tostring(getElementData(targetPlayer, "gameaccountid") or 0)) .. ',"' .. mysql:escape_string(getPlayerName(thePlayer)) .. '",' .. mysql:escape_string(tostring(getElementData(thePlayer, "gameaccountid") or 0)) .. ',' .. mysql:escape_string(hiddenAdmin) .. ',1,0,"' .. mysql:escape_string(reason) .. '")' ) if (hiddenAdmin==0) then local adminTitle = exports.global:getPlayerAdminTitle(thePlayer) outputChatBox("AdmKick: " .. adminTitle .. " " .. playerName .. " kicked " .. targetPlayerName .. ".", getRootElement(), 255, 0, 51) outputChatBox("AdmKick: Reason: " .. reason .. ".", getRootElement(), 255, 0, 51) kickPlayer(targetPlayer, thePlayer, reason) else outputChatBox("AdmKick: Hidden Admin kicked " .. targetPlayerName .. ".", getRootElement(), 255, 0, 51) outputChatBox("AdmKick: Reason: " .. reason, getRootElement(), 255, 0, 51) kickPlayer(targetPlayer, getRootElement(), reason) end exports.logs:logMessage("[/PKICK] " .. getElementData(thePlayer, "gameaccountusername") .. "/".. getPlayerName(thePlayer) .." kicked ".. targetPlayerName .." (".. reason ..")" , 4) else outputChatBox(" This player is a higher level admin than you.", thePlayer, 255, 0, 0) outputChatBox(playerName .. " attempted to execute the kick command on you.", targetPlayer, 255, 0 ,0) end end end end end addCommandHandler("pkick", kickAPlayer, false, false)
  5. Alright, Thanks Solidsnake14
  6. Is this already programmed to talk? Or do I have to code something into it.
  7. Hey, Considering I have a roleplay, And I want it to be as realistic as possible, would it be possible so when someone types in 'Hello' int the chatbox, it says Hello in a voice, from a certain distance? Regards, -Matt
  8. It's been nearly 6 months since the announcement of Grand Theft Auto V, and while we were treated to a trailer shortly after, Rockstar have remained tight-lipped on the all-important details such as release date and protagonist. Fans have never been busier, however, and the GTANet Community in particular is rife with analysis and speculation. One of the most detailed topics over at GTAForums is Mapping Los Santos. Eagle-eyed members have taken to analysing the buildings and locations shown within the GTA V trailer, matching them to real-life points in Los Angeles. To get a feel of how vast the map could be, forum member SonofUgly pinned all the locations discovered to a Google Map. Downtown LA, Hollywood, Santa Monica and as far south as San Pedro all feature, making Rockstar's Los Santos look to be the most advanced and perfectly recreated city yet. Mapping Los Santos! Another hot topic is speculation about the Protagonist. On first play, we're lead to believe the protagonist is simply the narrator, but on closer inspection, a couple of different characters appear during several cut scenes. Could multiple protagonists be introduced to the GTA Series for the first time? Vote in the poll to see what other members think. The main character will be... http://www.gtaforums.com/index.php?showtopic=503731 by ClaudeSpeedRulez If you're fed up of watching the trailer over and over hoping to spot something new, why not join in with GTA5 Screenshot Fun? You can use our Media Gallery for HQ images; simply post your contribution to join in. GTA5 Screenshot Fun - http://www.gtaforums.com/index.php?showtopic=490696 - by grope_4_that_date April brings the anniversary month for the release of GTA IV; what was your most memorable moment? How has it changed your expectations for GTA V? Answer this questionnaire and see how other members rated the debut trailer. So its been 4 years... http://www.gtaforums.com/index.php?showtopic=506643 by GtaVComments Finally, Rockstar may be going through a quiet spell with GTA, but next month will bring us the release of Max Payne 3. Fans will be able to see just how the new multiplayer Crews feature will work, since it will connect to other titles via the Social Club, including GTA V. Community Spotlight will be a regular summary linking to some of the most popular topics from GTAForums GTA V section that encourage discussion and contribution leading up to the release. [Taken off http://www.gtav.net/]
  9. http://pastebin.com/vZFNkXbT
  10. Theres not more too it, that was the clientside, and server side, This is the item_system client side if that helps: wItems, gItems, gKeys, colSlot, colName, colValue, items, lDescription, bDropItem, bUseItem, bShowItem, bDestroyItem, tabPanel, tabItems, tabWeapons = nil gWeapons, colWSlot, colWName, colWValue = nil toggleLabel, chkFood, chkKeys, chkDrugs, chkOther, chkBooks, chkClothes, chkElectronics, chkEmpty = nil wRightClick = nil bPickup, bToggle, bPreviousTrack, bNextTrack, bCloseMenu = nil ax, ay = nil item = nil showinvPlayer = nil setElementData( getLocalPlayer(), "exclusiveGUI", false, false ) -- setting this to false prevents possible problems with fridge/shelf inv. showFood = true showKeys = true showDrugs = true showOther = true showBooks = true showClothes = true showElectronics = true showEmpty = true activeTab = 0 -- PLEASE WAIT window local sx, sy = guiGetScreenSize( ) wWait = guiCreateButton( ( sx - 200 ) / 2, ( sy - 60 ) / 2, 200, 60, "Please wait a moment...", false ) guiSetEnabled( wWait, false ) guiSetVisible( wWait, false ) guiSetProperty( wWait, "AlwaysOnTop", "True" ) function clickItem(button, state, absX, absY, x, y, z, element) if (button == "right") and (state=="down") then if getElementData(getLocalPlayer(), "exclusiveGUI") then return end local px, py, pz = getElementPosition(getLocalPlayer()) if element and (getElementParent(getElementParent(element)) == getResourceRootElement(getResourceFromName("map-system")) or getElementParent(getElementParent(element)) == getResourceRootElement(getResourceFromName("interior-system"))) then element = nil end if not element then local wx, wy, wz = x, y, z local x, y, z = nil for key, value in ipairs(getElementsByType("object",getResourceRootElement())) do if isElementStreamedIn(value) then x, y, z = getElementPosition(value) local minx, miny, minz, maxx, maxy, maxz = getElementBoundingBox(value) local offset = 0.34 minx = x + minx - offset miny = y + miny - offset minz = z + minz - offset maxx = x + maxx + offset maxy = y + maxy + offset maxz = z + maxz + offset local dist = getDistanceBetweenPoints3D(x, y, z, px, py, pz) if (wx >= minx and wx <=maxx) and (wy >= miny and wy <=maxy) and (wz >= minz and wz <=maxz) then element = value break end end end end if element and getElementParent(getElementParent(element)) == getResourceRootElement() then if getDistanceBetweenPoints3D(x, y, z, px, py, pz) < 3 then if (wRightClick) then hideItemMenu() end ax = absX ay = absY item = element showItemMenu() else outputChatBox("You are too far away from that item.", 255, 0, 0) end else if (wRightClick) then hideItemMenu() end end end end addEventHandler("onClientClick", getRootElement(), clickItem, true) function showItemMenu() local itemID = getElementData(item, "itemID") local itemValue = getElementData(item, "itemValue") local itemName = getItemName( itemID, itemValue ) if itemID ~= 80 then itemName = itemName .. " (" .. getItemValue( itemID, itemValue ) .. ")" end wRightClick = guiCreateWindow(ax, ay, 150, 200, itemName, false) local y = 0.13 if itemID == 81 or itemID == 103 then bPickup = guiCreateButton(0.05, y, 0.9, 0.1, "Open", true, wRightClick) addEventHandler("onClientGUIClick", bPickup, function(button) if button=="left" and not getElementData(localPlayer, "exclusiveGUI") then triggerServerEvent( "openFreakinInventory", getLocalPlayer(), item, ax, ay ) hideItemMenu() end end, false ) else bPickup = guiCreateButton(0.05, y, 0.9, 0.1, "Pick Item Up", true, wRightClick) addEventHandler("onClientGUIClick", bPickup, pickupItem, false) end y = y + 0.14 if itemID == 54 then -- Ghettoblaster if getElementData(item, "itemValue") > 0 then bToggle = guiCreateButton(0.05, y, 0.9, 0.1, "Turn Off", true, wRightClick) y = y + 0.14 bPreviousTrack = guiCreateButton(0.05, y, 0.42, 0.1, "Previous", true, wRightClick) addEventHandler("onClientGUIClick", bPreviousTrack, function() triggerServerEvent("changeGhettoblasterTrack", getLocalPlayer(), item, -1) end, false) bNextTrack = guiCreateButton(0.53, y, 0.42, 0.1, "Next", true, wRightClick) addEventHandler("onClientGUIClick", bNextTrack, function() triggerServerEvent("changeGhettoblasterTrack", getLocalPlayer(), item, 1) end, false) else bToggle = guiCreateButton(0.05, y, 0.9, 0.1, "Turn On", true, wRightClick) end addEventHandler("onClientGUIClick", bToggle, toggleGhettoblaster, false) y = y + 0.14 end bCloseMenu = guiCreateButton(0.05, y, 0.9, 0.1, "Close Menu", true, wRightClick) addEventHandler("onClientGUIClick", bCloseMenu, hideItemMenu, false) end function hideItemMenu() if (isElement(bPickup)) then destroyElement(bPickup) end bPickup = nil if (isElement(bToggle)) then destroyElement(bToggle) end bToggle = nil if (isElement(bPreviousTrack)) then destroyElement(bPreviousTrack) end bPreviousTrack = nil if (isElement(bNextTrack)) then destroyElement(bNextTrack) end bNextTrack = nil if (isElement(bCloseMenu)) then destroyElement(bCloseMenu) end bCloseMenu = nil if (isElement(wRightClick)) then destroyElement(wRightClick) end wRightClick = nil ax = nil ay = nil item = nil showCursor(false) triggerEvent("cursorHide", getLocalPlayer()) end function updateMenu(dataname) if source == item and dataname == "itemValue" and getElementData(source, "itemID") == 54 then -- update the track while you're in menu guiSetText(wRightClick, "GHETTOBLASTER (" .. getElementData(source, "itemValue") .. ")") end end addEventHandler("onClientElementDataChange", getRootElement(), updateMenu) function toggleGhettoblaster(button, state, absX, absY, step) triggerServerEvent("toggleGhettoblaster", getLocalPlayer(), item) hideItemMenu() end function pickupItem(button, state, item) if (button=="left") then local restrain = getElementData(getLocalPlayer(), "restrain") if (restrain) and (restrain==1) then outputChatBox("You are cuffed.", 255, 0, 0) elseif getElementData(item, "itemID") > 0 and not hasSpaceForItem(getLocalPlayer(), getElementData(item, "itemID")) then outputChatBox("Your Inventory is full.", 255, 0, 0) elseif isElement(item) then if wRightClick then showCursor(false) triggerEvent("cursorHide", getLocalPlayer()) end local itemID = tonumber(getElementData(item, "itemID")) or 0 local itemValue = tonumber(getElementData(item, "itemValue")) or 0 if itemID < 0 and itemID ~= -100 then local free, totalfree = exports.weaponcap:getFreeAmmo( -itemID ) local cap = exports.weaponcap:getAmmoCap( -itemID ) if totalfree == 0 then outputChatBox( "You've got all weapons you can carry.", 255, 0, 0 ) elseif free == 0 and cap == 0 then local weaponName = "other weapon" local slot = getSlotFromWeapon( -itemID ) if slot and slot ~= 0 and getPedTotalAmmo( getLocalPlayer(), slot ) > 0 then local weapon = getPedWeapon( getLocalPlayer(), slot ) weaponName = getItemName( -weapon ) end outputChatBox( "You don't carry that weapon, please drop your " .. weaponName .. " first.", 255, 0, 0 ) elseif free == 0 then outputChatBox( "You can't carry any more of that weapon.", 255, 0, 0 ) else triggerServerEvent("pickupItem", getLocalPlayer(), item, free ) end else triggerServerEvent("pickupItem", getLocalPlayer(), item) end if wRightClick then hideItemMenu() end end end end function toggleCategory() if (source==chkFood) then showFood = not showFood elseif (source==chkKeys) then showKeys = not showKeys elseif (source==chkDrugs) then showDrugs = not showDrugs elseif (source==chkBooks) then showBooks = not showBooks elseif (source==chkClothes) then showClothes = not showClothes elseif (source==chkElectronics) then showElectronics = not showElectronics elseif (source==chkOther) then showOther = not showOther elseif (source==chkEmpty) then showEmpty = not showEmpty
  11. Hey guys, I've been having some problems in this Ghetto Blaster menu, when you right click on it, it opens, but when you click 'Close Menu' it does not remove it, and then the ghetto blaster stays on. Serverside: local function updateWorldItemValue(item, newvalue) exports['anticheat-system']:changeProtectedElementDataEx(item, "itemValue", newvalue) mysql_free_result(mysql_query(handler, "UPDATE worlditems SET itemvalue='" .. newvalue .. "' WHERE id=" .. getElementData(item, "id"))) end function toggleGhettoblaster(item) local state = tonumber(getElementData(item, "itemValue")) if state > 0 then exports.global:sendLocalMeAction(source, "turns the Ghettoblaster off.") else exports.global:sendLocalMeAction(source, "turns the Ghettoblaster on.") end updateWorldItemValue(item, -state) end addEvent("toggleGhettoblaster", true) addEventHandler("toggleGhettoblaster", getRootElement(), toggleGhettoblaster) function changeTrack(item, step) local current = getElementData(item, "itemValue") if current > 0 then current = current + step if current > #tracks then current = 1 elseif current < 1 then current = #tracks end updateWorldItemValue(item, current) exports.global:sendLocalMeAction(source, "retunes the Ghettoblaster.") end end addEvent("changeGhettoblasterTrack", true) addEventHandler("changeGhettoblasterTrack", getRootElement(), changeTrack) Client Side: local sound = false local made = false function checkForInterior() if ( (getElementDimension(getLocalPlayer()) == 1292) and not made ) then setRadioChannel(7) made = true elseif ( getElementDimension(getLocalPlayer()) ~= 1292 and made ) then setRadioChannel(0) made = false end end setTimer(checkForInterior, 1000, 0) blasters = { } function startGB() local itemValue = tonumber( getElementData(source, "itemValue") ) or 0 if itemValue > 0 then local x, y, z = getElementPosition(source) local px, py, pz = getElementPosition(getLocalPlayer()) if (getDistanceBetweenPoints3D(x, y, z, px, py, pz)<300) then local sound = playSound3D("ghettoblaster/" .. tracks[itemValue].file, x, y, z, true) --local sound = setRadioChannel ( tonumber( 3 ) ) blasters[source] = sound setSoundMaxDistance(sound, 20) if (isPedInVehicle(getLocalPlayer())) then setSoundVolume(sound, 0.5) end end end end function stopGB() if (blasters[source]~=nil) then local sound = blasters[source] --setRadioChannel ( tonumber( 0 ) ) stopSound(sound) blasters[source] = nil end end function elementStreamIn() if (getElementType(source)=="object") then local model = getElementModel(source) if (model==2226) then startGB() end end end addEventHandler("onClientElementStreamIn", getRootElement(), elementStreamIn) addEventHandler("onClientElementStreamOut", getRootElement(), stopGB) addEventHandler("onClientElementDestroy", getRootElement(), stopGB) function dampenSound(thePlayer) for key, value in pairs(blasters) do setSoundVolume(value, 0.5) end end addEventHandler("onClientVehicleEnter", getRootElement(), dampenSound) function boostSound(thePlayer) for key, value in pairs(blasters) do setSoundVolume(value, 1.0) end end addEventHandler("onClientVehicleExit", getRootElement(), boostSound) function toggleSound(dataname) if isElementStreamedIn(source) and getElementModel(source) == 2226 and dataname == "itemValue" then local state = getElementData(source, "itemValue") if state > 0 then stopGB() startGB() else stopGB() end end end addEventHandler("onClientElementDataChange", getResourceRootElement(), toggleSound)
  12. Thanks so much dude, It works.
  13. Thanks again, for the help. And again. [2004-01-09 03:32:47] WARNING: chat-system\s_chat_system.lua:1963: Bad argument @ 'getElementData' [Expected element at argument 1, got nil] [2004-01-09 03:32:47] ERROR: chat-system\s_chat_system.lua:1964: attempt to concatenate global 'message' (a nil value) Line 1963: helper = tonumber(getElementData(v,"helper")) Line 1964: outputChatBox("(( [GOOC] (" .. playerID .. ") [GameMaster] " .. playerName .. ": " .. message.." ))",arrayPlayer, 255,228,196,true)
  14. Thanks mate. But now I get this ERROR: chat-system/s_chat_system.lua:1963: attempt to compare number with nil
  15. I'm not asking you to do it all for me, I'm asking for help to where to put it, and what the code would look like, and stuff like that, I can't see any GameMaster script arguments, When I search inside the GameMode, it can't find anything, I don't know how to make one or anything. It's the ShoDown Roleplay script, the old one.
  16. SAbJaN

    police script

    Or If you can goto creations you might find a Roleplay with Police jobs in it, Trust me, When I first started MTA, I asked the same questions, and yeah.. got the same response, but you either need to find a scripter like solidsnake and offer him a reasonable price. Or learn LUA and script it yourself.
  17. Server Side: http://pastebin.com/uRA2XUH0 Client Side: http://pastebin.com/1zqEpcpC
  18. I can't the codes to big, ---------- And I can't find where the admin tags would be?
  19. I've tried making a [GameMaster] tag for GOOC, And I don't know how to do it, I've got the ShoDown gaming script, the old version so it does not have the tag, and I can't paste the code in hear because the message would contain 89055 characters, when posts only are allowed 60000, If you could give me a hand, that would be awesome. Regards, -Matt
  20. SAbJaN

    MTA crash

    Yep, Here it is. ------------------ System Information ------------------ Time of this report: 1/7/2004, 02:13:23 Machine name: TIACE-PC Operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.111025-0338) Language: English (Regional Setting: English) System Manufacturer: VIA Technologies, Inc. System Model: KT600-8237 BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) , ~1.1GHz Memory: 1022MB RAM Page File: 1395MB used, 906MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found DxDiag Version: 7.00.6002.18107 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: RADEON 9250 (Microsoft Corporation - XDDM) Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter AGP (0x5960) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_5960&SUBSYS_004C1043&REV_01 Display Memory: 128.0 MB Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: Generic PnP Monitor Driver Name: ati2dvag Driver Version: 6.14.0010.6606 (English) DDI Version: 9 BGRA Supported: No Driver Attributes: Final Retail Driver Date/Size: 11/2/2006 20:38:57, 257536 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71EE2-1A20-11CF-3D6A-4620A0C2CB35} Vendor ID: 0x1002 Device ID: 0x5960 SubSys ID: 0x004C1043 Revision ID: 0x0001 Revision ID: 0x0001 Video Accel: ModeMPEG2_C ModeMPEG2_D Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBLineReplicate {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakers (VIA AC'97 Enhanced Audio Controller) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_1106&DEV_3059&SUBSYS_1408147B&REV_60 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: ac97via.SYS Driver Version: 6.14.0001.3900 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/2/2006 18:36:49, 68096 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Mic (VIA AC'97 Enhanced Audio Controller) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: ac97via.SYS Driver Version: 6.14.0001.3900 (English) Driver Attributes: Final Retail Date and Size: 11/2/2006 18:36:49, 68096 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x1106, 0x3038 | Matching Device ID: usb\root_hub | Service: usbhub | Driver: usbhub.sys, 4/11/2009 15:43:16, 196096 bytes | Driver: usbd.sys, 1/21/2008 13:21:11, 5888 bytes | +-+ Microsoft USB Wheel Mouse Optical | | Vendor/Product ID: 0x045E, 0x0040 | | Location: Port_#0001.Hub_#0002 | | Matching Device ID: usb\vid_045e&pid_0040 | | Service: HidUsb | | Driver: hidusb.sys, 4/11/2009 15:42:48, 12800 bytes | | Driver: hidclass.sys, 4/11/2009 15:42:48, 39424 bytes | | Driver: hidparse.sys, 1/21/2008 13:21:34, 25472 bytes | | | +-+ Microsoft USB Wheel Mouse Optical | | | Vendor/Product ID: 0x045E, 0x0040 | | | Matching Device ID: hid\vid_045e&pid_0040 | | | Service: mouhid | | | Driver: mouhid.sys, 1/21/2008 13:21:28, 15872 bytes | | | Driver: mouclass.sys, 1/21/2008 13:21:28, 34360 bytes ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | Driver: i8042prt.sys, 1/21/2008 13:21:28, 54784 bytes | Driver: kbdclass.sys, 1/21/2008 13:21:31, 35384 bytes | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | Driver: i8042prt.sys, 1/21/2008 13:21:28, 54784 bytes | Driver: kbdclass.sys, 1/21/2008 13:21:31, 35384 bytes | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD | Driver: termdd.sys, 4/11/2009 17:32:52, 53224 bytes | Driver: sermouse.sys, 1/21/2008 13:21:28, 19968 bytes | Driver: mouclass.sys, 1/21/2008 13:21:28, 34360 bytes ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 1.5 GB Total Space: 76.3 GB File System: NTFS Model: WDC WD800JB-00JJC0 ATA Device Drive: D: Model: HL-DT-ST DVDRAM GSA-4163B ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (English), 4/11/2009 15:39:17, 67072 bytes Drive: E: Model: SAMSUNG CDRW/DVD SM-348B ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (English), 4/11/2009 15:39:17, 67072 bytes -------------- System Devices -------------- Name: VIA CPU to AGP Controller Device ID: PCI\VEN_1106&DEV_B198&SUBSYS_00000000&REV_00\3&2B8E0B4B&0&08 Driver: n/a Name: VIA Standard PCI to ISA Bridge Device ID: PCI\VEN_1106&DEV_3227&SUBSYS_1408147B&REV_00\3&2B8E0B4B&0&88 Driver: n/a Name: VIA Standard CPU to PCI Bridge Device ID: PCI\VEN_1106&DEV_3189&SUBSYS_1408147B&REV_80\3&2B8E0B4B&0&00 Driver: n/a Name: VIA VT8237 RAID Controller Device ID: PCI\VEN_1106&DEV_3149&SUBSYS_1408147B&REV_80\3&2B8E0B4B&0&78 Driver: C:\Windows\system32\DRIVERS\vsmraid.sys, 6.00.6000.6161 (English), 1/21/2008 13:21:32, 130616 bytes Name: VIA USB Enhanced Host Controller Device ID: PCI\VEN_1106&DEV_3104&SUBSYS_1408147B&REV_86\3&2B8E0B4B&0&84 Driver: C:\Windows\system32\drivers\usbehci.sys, 6.00.6002.18005 (English), 4/11/2009 15:42:52, 39936 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 15:42:57, 226304 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 15:43:16, 196096 bytes Driver: C:\Windows\system32\hccoin.dll, 6.00.6000.16386 (English), 11/2/2006 20:46:05, 8704 bytes Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/21/2008 13:21:11, 15872 bytes Name: VIA Rhine II Compatible Fast Ethernet Adapter Device ID: PCI\VEN_1106&DEV_3065&SUBSYS_1408147B&REV_78\3&2B8E0B4B&0&90 Driver: C:\Windows\system32\DRIVERS\fetnd5.sys, 3.57.0000.0442 (English), 11/2/2006 18:30:56, 45568 bytes Name: VIA AC'97 Enhanced Audio Controller Device ID: PCI\VEN_1106&DEV_3059&SUBSYS_1408147B&REV_60\3&2B8E0B4B&0&8D Driver: C:\Windows\system32\drivers\ac97via.sys, 6.14.0001.3900 (English), 11/2/2006 18:36:49, 68096 bytes Driver: C:\Windows\system32\drivers\drmk.sys, 6.00.6001.18000 (English), 1/21/2008 13:21:28, 130048 bytes Driver: C:\Windows\system32\drivers\portcls.sys, 6.00.6002.18005 (English), 4/11/2009 15:42:50, 167936 bytes Name: VIA Rev 5 or later USB Universal Host Controller Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_1408147B&REV_81\3&2B8E0B4B&0&83 Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.00.6001.18000 (English), 1/21/2008 13:21:11, 23552 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 15:42:57, 226304 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 15:43:16, 196096 bytes Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/21/2008 13:21:11, 15872 bytes Name: VIA Rev 5 or later USB Universal Host Controller Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_1408147B&REV_81\3&2B8E0B4B&0&82 Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.00.6001.18000 (English), 1/21/2008 13:21:11, 23552 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 15:42:57, 226304 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 15:43:16, 196096 bytes
  21. I've downloaded the old version of ShoDown gaming, it said it couldn't find the resource 'mdc-system', I don't know if they've removed it or anything but yeah.
  22. Hey, Just a quick one, I was wondering If I could download the MDC system from somwhere, or Do I have to script it myself.. It's like a Police Database for servers and it keeps a record of there crimes and stuff. Thanks, Matt.
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