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stormchaser206

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About stormchaser206

  • Birthday February 5

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  • Gang
    World at War Killers
  • Location
    United States
  • Interests
    Weather, MTA, SA-MP.

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  1. Any reply? It's still happening.
  2. Yes. And I already tried reinstalling MTA SA.
  3. http://pastebin.mtasa.com/740485111
  4. Here is the log file generated by it: http://pastebin.mtasa.com/730318135
  5. Hello. Whenever I click the vehicle button in the GUI at the bottom, my map editor freezes, but I can still go to the pause menu and click stuff there, but nothing else. It only started today when I went to place a vehicle down. Any help?
  6. Hello. In the map editor, whenever I copy an object and try to move it, it doesn't go in a straight line, it kind of curves a little bit. I need them to be aligned straightly, but for some reason, it's hard. Thanks.
  7. Can you give me a code that checks if the weather is #8 when it changes?
  8. Thanks TAPL, yours worked. But there's a new problem. When there is a thunderstorm, the weather radio sound doesn't play.
  9. Tried that, didn't work. Also, here's a server log: ================================================================== = Multi Theft Auto: San Andreas v1.3.1 ================================================================== = Server name : Default MTA Server = Server IP address: = Server port : 22003 = = Log file : .. 1.3/server/mods/deathmatch/logs/server.log = Maximum players : 32 = HTTP port : 22005 = Voice Chat : Disabled = Bandwidth saving : Medium ================================================================== [2012-10-20 12:17:26] WARNING: Not loading resource 'Airport Struggle' as it contains illegal characters [2012-10-20 12:17:26] WARNING: Not loading resource 'Countryside Adventure' as it contains illegal characters [2012-10-20 12:17:26] WARNING: Not loading resource 'High Flying Boom' as it contains illegal characters [2012-10-20 12:17:26] WARNING: Not loading resource 'New folder' as it contains illegal characters [2012-10-20 12:17:42] ERROR: Couldn't find script gui.lua for resource testmode [2012-10-20 12:17:42] Loading of resource 'testmode' failed [2012-10-20 12:17:44] ERROR: Problem with resource: assault; Failed to link to scoreboard [2012-10-20 12:17:44] ERROR: Problem with resource: briefcaserace; Failed to link to scoreboard [2012-10-20 12:17:44] ERROR: Problem with resource: cdm; Failed to link to scoreboard [2012-10-20 12:17:44] ERROR: Problem with resource: ctf; Failed to link to scoreboard [2012-10-20 12:17:44] ERROR: Problem with resource: ctf-bombsite; Failed to link to scoreboard [2012-10-20 12:17:44] ERROR: Problem with resource: ctf-canals; Failed to link to scoreboard [2012-10-20 12:17:44] ERROR: Problem with resource: ctf-hydrastrike; [2012-10-20 12:17:44] ERROR: Problem with resource: ctf-tbd; Failed to link to scoreboard [2012-10-20 12:17:44] ERROR: Problem with resource: ctv; Failed to link to scoreboard [2012-10-20 12:17:44] ERROR: Problem with resource: deathmatch; Failed to link to scoreboard [2012-10-20 12:17:44] ERROR: Problem with resource: fallout; Failed to link to scoreboard [2012-10-20 12:17:44] ERROR: Problem with resource: hay; Failed to link to scoreboard [2012-10-20 12:17:44] ERROR: Problem with resource: race; Failed to link to scoreboard [2012-10-20 12:17:45] ERROR: Problem with resource: scores; Failed to link to scoreboard [2012-10-20 12:17:45] ERROR: Problem with resource: stealth; Failed to link to scoreboard [2012-10-20 12:17:45] ERROR: Problem with resource: tdm; Failed to link to scoreboard [2012-10-20 12:17:45] ERROR: Problem with resource: tdma; Failed to link to scoreboard [2012-10-20 12:17:45] Resources: 200 loaded, 17 failed [2012-10-20 12:17:45] Querying game-monitor.com master server... failed! (302: Moved temporarily) [2012-10-20 12:17:45] Querying backup master server... success! [2012-10-20 12:17:46] Starting resources................... [2012-10-20 12:17:50] ERROR: Couldn't find resource testmode. Check it exists. [2012-10-20 12:17:50] Server started and is ready to accept connections! [2012-10-20 12:17:50] To stop the server, type 'shutdown' or press Ctrl-C [2012-10-20 12:17:50] Type 'help' for a list of commands.
  10. Heres my meta file: <meta> <info author="stormchaser206" type="gamemode" name="eXtreme Freeroam" description="Freeroam Gamemode" /> <script src="testmode.lua" /> <script src="gui.lua" type="client" /> <file src="objects/minigx.txd" /> <file src="objects/minigun_base.dff" /> <file src="music\Noaa Weather Radio Severe Thunderstorm Warning.mp3" </meta> And heres my script codes: testmode.lua (Server) local spawnX, spawnY, spawnZ = 424.8961, 2529.8049, 16.6391 exports.dxscoreboard:scoreboardAddColumn("Admin Level") exports.dxscoreboard:scoreboardAddColumn("VIP Rank") exports.dxscoreboard:scoreboardAddColumn("Money") exports.dxscoreboard:scoreboardAddColumn("Health") exports.dxscoreboard:scoreboardAddColumn("Armour") local TR function killMe(sourcePlayer) killPed(sourcePlayer) outputChatBox("You have killed yourself!", sourcePlayer) end addCommandHandler("kill",killMe) function onPlayerJoin() -- we store the player's name local joinedPlayerName = getPlayerName(source) local serverName = getServerName() -- and send him a greeting outputChatBox("Welcome " .. joinedPlayerName .. " to ".. serverName .."!" , source, 255, 255, 255 ) spawnPlayer(source, 132.8504, 1936.7646, 19.2756) fadeCamera(source, true) setCameraTarget(source, source) addPedClothes(source, "glasses03red", "glasses03", 15) addPedClothes(source, "watchyellow", "watch", 14) addPedClothes(source, "suit2grn", "suit2", 0) addPedClothes(source, "leathertr", "leathertr", 2) addPedClothes(source, "neckropeg", "neck2", 13) addPedClothes(source, "timberhike", "bask1", 3) addPedClothes(source, "boater", "boater", 16) createBlip(-689.4982, 938.1362, 13.6328, 19) end function onQuit(quitType) -- we store the player's name local quittingPlayerName = getPlayerName (source) local level = getElementData(source, "Admin Level") local money = getPlayerMoney(source) local vipRank = getElementData(source, "VIP Rank") local health = getElementData(source, "Health") local armour = getElementData(source, "Armour") -- and send the message to the server outputChatBox (quittingPlayerName .." has left the server (".. quitType ..")") setAccountData(source, "Admin Level", level) setElementData(source, "Money", money) setElementData(source, "VIP Rank", vipRank) setElementData(source, "Health", health) setElementData(source, "Armour", armour) end function onPlayerWaste(ammo, attacker, weapon, bodypart) fadeCamera(source, false, 1.0, 255, 0, 0) -- fade the player's camera to red over a period of 1 second setTimer(fadeCamera, 3000, 1, source, true, 0.5) spawnPlayer(source, spawnX, spawnY, spawnZ) addPedClothes(source, "glasses03red", "glasses03", 15) addPedClothes(source, "watchcro2", "watch", 14) addPedClothes(source, "suit2grn", "suit2", 0) addPedClothes(source, "leathertr", "leathertr", 2) addPedClothes(source, "neckropeg", "neck2", 13) addPedClothes(source, "timberhike", "bask1", 3) addPedClothes(source, "boater", "boater", 16) end function garageOpenOrClose ( sourcePlayer, command, gaID ) --Open garage local gaID = tonumber ( gaID ) if ( gaID ) then if ( gaID > 0 and gaID < 50 ) then local state = ( not isGarageOpen ( gaID ) ) setGarageOpen ( gaID, state ) outputChatBox ( "Garage ".. ( state and "opened" or "closed" ) .."!", sourcePlayer ) end else outputChatBox ( "Usage: /garage (Garage ID)", sourcePlayer, 255, 0, 0 ) end end function onBanHappen(theBan) -- onBan if getElementType(source) then --Check if a player banned the IP/Serial outputChatBox(getPlayerName(source) .. " banned " .. (getBanSerial(theBan) or getBanIP(theBan))) --Output to the chatbox saying the player has banned the IP/Serial end end function setMyVehiclesVariant(theUser, command, var1, var2) local var1, var2 = tonumber(var1), tonumber(var2) -- If anything was passed make sure its number or nil local myVeh = getPedOccupiedVehicle(theUser) -- Get the vehicle that they're in if (myVeh and getVehicleController(myVeh) == theUser) then -- Make sure they're in control local wasSet = setVehicleVariant(myVeh, var1, var2) -- Set what they wanted if (wasSet) then outputChatBox("Vehicle variant successfully set!", theUser, 0, 255, 0) else outputChatBox("Vehicle variant unsuccessfully set.", theUser, 255, 255, 0) end end end function onLogin() local playeraccount = getPlayerAccount (source) local vipRank = getAccountData(playeraccount, "VIP Rank") setAccountData(playeraccount, "Admin Level", 0) setAccountData(playeraccount, "Money", getPlayerMoney(source)) setAccountData(playeraccount, "VIP Rank", vipRank) setAccountData(playeraccount, "Health", getElementHealth(source)) setElementData(playeraccount, "Armour", getPedArmor(source)) setElementData(source, "Admin Level", 0) setElementData(source, "Money", getPlayerMoney(source)) setElementData(source, "VIP Rank", vipRank) setElementData(source, "Health", getElementHealth(source)) setElementData(source, "Armour", getPedArmor(source)) end function loggedOut() local playeraccount = getPlayerAccount (source) local vipRank = getAccountData(playeraccount, "VIP Rank") setAccountData(playeraccount, "Admin Level", 0) setAccountData(playeraccount, "Money", getPlayerMoney(source)) setAccountData(playeraccount, "VIP Rank", vipRank) setAccountData(playeraccount, "Health", getElementHealth(source)) setAccountData(playeraccount, "Armour", getPedArmor(source)) setElementData(source, "Admin Level", 0) setElementData(source, "Money", getPlayerMoney(source)) setElementData(source, "VIP Rank", 0) setElementData(source, "Health", getElementHealth(source)) setElementData(source, "Armour", getPedArmor(source)) end function onClientPlayerWeaponFireFunc(weapon,ammo,ammoInClip,hitX,hitY,hitZ,hitElement) if weapon == 38 then -- if source is a local player and he uses minigun... x,y,z = getElementPosition(getLocalPlayer()) if not createProjectile(getLocalPlayer(),19,x,y,z,200) then -- then we either create a projectile... outputChatBox ( "Rocket minigun overheated! Give it a rest pal!", source ) -- or if projectile limit is reached we output player a chat message end end end function putInOWorld() local playerAccount = getPlayerAccount(source) local level = getAccountData(playeraccount, "Admin Level") local i = getElementsByType("vehicle") if level == 10 then setElementDimesion(source, 4) setElementDimesion(i, 4) outputChatBox("You have teleported to owner demension!", source) else outputChatBox("ERROR: You must be admin level 10 to use this command", source) end end function onStart() TR = createMarker(-684.8680, 939.6777, 13.6328, "arrow") end function onHit() if source == TR then setElementInterior(source, 9, 2253.1740, -1139.0100, 1050.6330 ) end end -- Events and Commands addEventHandler("onPlayerLogout",getRootElement(),loggedOut) addEventHandler("onPlayerJoin", getRootElement(), onPlayerJoin) addEventHandler("onPlayerQuit", getRootElement(), onQuit) addEventHandler("onPlayerWasted", getRootElement(), onPlayerWaste) addEventHandler("onBan", getRootElement(), onBanHappen) addEventHandler("onPlayerLogin", getRootElement(), onLogin) addEventHandler("onClientPlayerWeaponFire", getRootElement(), onClientPlayerWeaponFireFunc) addEventHandler("onClientResourceStart", getRootElement(), onStart) addEventHandler("onClientMarkerHit", getRootElement(), onHit) addCommandHandler("garage", garageOpenOrClose) addCommandHandler("setvehvar", setMyVehiclesVariant) addCommandHandler ( "water", function ( thePlayer, command, level ) if level and tonumber ( level ) then -- if we have input something and if it is actually a number value setWaterLevel ( tonumber( level ) ) -- change the water level outputChatBox ( "Waterlevel is now: " .. level ) -- send a message to everyone to inform about the change end end ) addCommandHandler("ownerworld",putInOWorld) gui.lua (Client) function playerOptions(sourcePlayer) createOptionDialog() end addCommandHandler("options", playerOptions) function guiButton1() showCursor(false) guiSetVisible(GUIEditor_Window[1], false) end function guiButton2() showCursor(false) guiSetVisible(GUIEditor_Window[2], false) setElementHealth(localPlayer, 0) end function guiButton3() showCursor(false) guiSetVisible(GUIEditor_Window[3], false) setElementPosition(localPlayer, 132.8504, 1936.7646, 19.2756) -- spawns player with random skin fadeCamera (localPlayer, true) setCameraTarget (localPlayer, source) end function guiButton4() local pX, pY, pZ = getElementPosition(localPlayer) showCursor(false) guiSetVisible(GUIEditor_Window[4], false) createExplosion(pX, pY, pZ, 10) end function guiButton5() local pX, pY, pZ = getElementPosition(localPlayer) showCursor(false) guiSetVisible(GUIEditor_Window[5], false) createFire(pX, pY, pZ, 10) end function guiButton6() showCursor(false) guiSetVisible(GUIEditor_Window[6], false) setTimer(setElementHealth, 10000, 1, localPlayer, 0) outputChatBox("You have 10 seconds before you die!") end function guiButton7() showCursor(false) guiSetVisible(GUIEditor_Window[7], false) setTimer(setElementPosition, 10000, 1, localPlayer, 132.8504, 1936.7646, 19.2756) outputChatBox("10 seconds before you spawn!") end function createOptionDialog() GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Window[1] = guiCreateWindow(133,172,554,310,"Player Options",false) GUIEditor_Button[1] = guiCreateButton(207,273,131,22,"Close",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(68,78,169,26,"Kill",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[2],"sa-header") GUIEditor_Button[3] = guiCreateButton(65,124,177,27,"Spawn",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[3],"sa-header") GUIEditor_Button[4] = guiCreateButton(65,172,177,27,"Explode Yourself",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[4],"sa-header") GUIEditor_Button[5] = guiCreateButton(301,78,177,27,"Create Fire",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[5],"sa-header") GUIEditor_Button[6] = guiCreateButton(303,123,177,27,"Kill Timer",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[6],"sa-header") GUIEditor_Button[7] = guiCreateButton(306,171,177,27,"Spawn Timer",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[7],"sa-header") showCursor(true) addEventHandler("onClientGUIClick", GUIEditor_Button[1], guiButton1, false) addEventHandler("onClientGUIClick", GUIEditor_Button[2], guiButton2, false) addEventHandler("onClientGUIClick", GUIEditor_Button[3], guiButton3, false) addEventHandler("onClientGUIClick", GUIEditor_Button[4], guiButton4, false) addEventHandler("onClientGUIClick", GUIEditor_Button[5], guiButton5, false) addEventHandler("onClientGUIClick", GUIEditor_Button[6], guiButton6, false) addEventHandler("onClientGUIClick", GUIEditor_Button[7], guiButton7, false) end --NON GUI local car = engineLoadTXD("vehicles/rustler.txd") engineImportTXD(car, 476) local sentry = engineLoadTXD("objects/minigx.txd") engineImportTXD(sentry, 2985) local sentry = engineLoadDFF("objects/minigun_base.dff", 2985) weather.lua (Client) if getWeather() == 8 then playSound("music/Noaa Weather Radio Severe Thunderstorm Warning.mp3") outputChatBox("A Severe Thunderstorm Warning has been issued for the area!") end
  11. My resource "testmode" IS in the resource folder, but it says it couldn't be found. Any help?
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