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About -ffs-Sniper

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    Red-Headed Stepchild


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    FFS Gaming
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  1. Now we just need a MTA Race 1.1.1 theme and my life is complete.
  2. It all started off more than 12 years ago, when the original release of Multi Theft Auto: San Andreas kickstarted a completely new era of multiplayer gaming in the GTA series. Back then, the MTA experience was nothing like it is nowadays; very basic vehicle synchronization and a only limited set of gamemodes existed - Race, Freeroam, DeathMatch and Demolition Derby. In fact, one could not even leave his vehicle, meaning all the action had to take place sitting in a car. Sounds quiet boring, doesn't it? Why would anyone play this? Well, the revolutionary Map Editor and a devoted community of en
  3. While MTA might "only" have about 3-4 active developers left nowadays, it used to have a lot more than that during its existence for almost 10 years (even more when considering MTA: Race predecessor). Most of them just aren't around anymore and left development without any significant code documentation. Those who joined later definitely cannot be blamed for lack of documentation neither can they be held responsible/forced to start creating a massive documentation at this point. Implying MTA contributors are egoistic dickheads because Arran rejected your point is a very unfair thing to say
  4. https://community.multitheftauto.com/index.php?p=resources&s=details&id=14318 Contains just a link to another forum with an illegal copy of FFS resources.
  5. Temporary fix: Downgrade your MTA version. https://nightly.mtasa.com/mtasa-1.5.3-full_rc-11199-20170223.exe
  6. The exact same issue started for me not more than 30 mins ago: Logitech G900 with 1600 dpi and 1% ingame sensitivity (dual monitor + windowed MTA). Mouse starts to "lag" as soon as MTA is started. Will try to reinstall MTA and see if it helps
  7. Several players from FFS Gaming are reporting the same issue.
  8. First. MTA developers rock for keeping this mod alive for more than 10 years. Kudos @ccw @Jusonex @sbx320 @darkdreamingdan @all other (former) devs.
  9. Nope. Never. And MTA will still be proudly around in the next few years. MTA is far from having been defeated by anything - simply because it is something very special in its own way that cannot be compared to GTA V Online in many aspects (Open Source, practically free, scripting API). P.S.: I totally second Anubhav's previous statement.
  10. What is the point of SD #15? Can it prevent from ring0/kernel injections? Also, does MTA now have its own whitelist for d3d9.dlls? If so, which version/revision was that introduced with?
  11. Don't use pirated ("decompiled") versions of DayZ as they might be full of backdoors, outdated and flawed. We won't give you support for stolen code. Download the latest official release from here: viewtopic.php?f=108&t=67901
  12. Ale is more to create a concept of what can be done, then it is to provide real advantage since there are simply limitations in MTA Lua. I have never claimed that the code was mine and yes I might have removed your credits in the Meta. However it seems a bit hypocritical since you are not crediting Vincent Rijmen & Joan Daemen. Seriously? Jusonex being hypocritical? You must be freaking kidding. There is a huge difference between intentionally removing someone's credits (credits to Jusonex are entirely missing) and leaving out a "license.txt" file of an encryption method that is so funda
  13. Hoping for a stable (server and client-side) experience. Thanks for the update! Looking forward to Awesomium and/or native video playback support
  14. Open DayZ to byly projekt jako alternatywa to MTA DayZ - jednak Open DayZ zostal rzucony. Wiecej informacji o MTA DayZ i oficialny download otrzymasz tutaj: viewtopic.php?f=108&t=67901 Aktualna licencje mozna znalesc w pliku license.txt z wersji "0.6 r292". Tam dokladnie pisze ze zdekompilowanie i modyfikacja kody source jest nie dozwolona.
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