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About Si|ent

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    Retired MTA Team


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    stuff and that

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  1. No comment, cray Yes, I bumped the topic. But you missed this years anniversary. 10 years now.
  2. I just spent an hour reading through the early/middle pages of this topic. Very nostalgic, I miss those days sometimes
  3. I understand that scm isnt the only thing you guys are dealing with, it just happens to be the part that interests me the most, for obvious reasons. Well, nothing could be worse than the 0.5 release in my opinion (0.4 was the pinnacle, 0.5 was rushed out due to blue being prioritised and seemed to suffer a lack of clear direction because of this) so I look forward to seeing what you do with 'our baby' Great to hear that trx is still involved.
  4. Exactly how 'Unofficial' are you? Your post being left where it is indicates some tacit consent I guess, plus the access to source Who is writing your scm?
  5. No, not just the scm, the client too. Providing of course you get the teams blessing first.
  6. The VCC bug is in the respawn code, not the armour code as such. Desync as in apparently-random players becoming invisible in many circumstances to many of the other players, as do any vehicles they are using. (It isn't truly random, but it may as well be). This happens a lot, you may not notice it much when playing because who notices something that isn't there?! Sometimes the presence of the players tag gives it away, other times the tag itself is also gone. This a problem caused by some of the scm code as well as the corresponding code the client uses to handle it. edit: in my opinion 0.
  7. Well kudos for attempting to fix what is still my second favourite mta (gta3mta is #1), but I have a few issues with it: Testing and using this will require a non-standard client, to get around various checks, something that was against the eula and frowned upon to say the least. But perhaps the teams attitude to this old version has changed now, I cannot speak for them, only give my initial reactions. Presuming you get clearance to continue this unofficial work on it: The VCC bug should be and is an extremely simple fix, something that was rectified by us almost immidiately when it came to
  8. Si|ent


    Well it isn't really. As the guy said if he posts the 'idea' afresh he gets shouted down for not searching, for posting something already discussed. So instead he had re-awakened a suggestion that can now be considered in a different light, with the new core.
  9. That would be fun, indeed. trx made the dodo drop bombs back in GTA3 (with scm) and that was incredible fun.
  10. One of the problems in the past with allowing headshots in GTA was the engine removing the head! This lead to all sorts of problems when respawning the player. Im fairly confident that anything built upon the Blue core could overcome these, but it may well involve using an entirely different method when handling respawn.
  11. If you do this you may as well make it large flashing letters saying 'Come shoot me now, I'm typing and can't shoot back!' I recommend you go somewhere safer to type, type faster, or simply accept the fact that stopping in a warzone to chat will put you at risk.
  12. Si|ent

    Kill lists

    Graphical representation of kills is used in many online shooters. Helps keep the text area uncluttered. Might be a handy 'standard feature' in MTA, I agree.
  13. Si|ent


    Not if a prefix was compulsory for all uploads to the centre. If it was, only an idiot would wrongly name his map and have it in the wrong section. Obviously idiots abound online, but it wouldnt take long for the offending map to be deleted.
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