It can be make player camera animation like busted effect -
. Currently in MTA it is impossible, because if you use setCameraMatrix you lost hud, exceling and others.
bool setCameraShakeLevel ( bool state, [ int level, int time ] )
state - true or false.
level - a number between 1 - 1000 representing a size of position camera shaking.
time - time in ms which must elapse to change direction of the animation ( [ change ] - - - - animation - - - - [ change ] ).