RekZ

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About RekZ

  • Rank
    Peon
  • Birthday 28/04/1995

Details

  • Gang
    Nop
  • Location
    España
  • Occupation
    Estudiante De Estudios Superiores

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  1. RekZ

    Mods Loading

    I have been looking for ways to lower the impact that mod loading has on the client, would it be a good idea to separate the mods by tables and load the mods every 5 seconds ? local WeaponsModels = { ["AK"] = { {FILE="AK/Weapon1" , ID=00000}, {FILE="AK/Weapon2" , ID=00000}, {FILE="AK/Weapon3" , ID=00000}, {FILE="AK/Weapon4" , ID=00000}, {FILE="AK/Weapon5" , ID=00000}, {FILE="AK/Weapon6" , ID=00000}, }, ["CPL"] = { {FILE="CPL/Weapon1" , ID=00000}, {FILE="CPL/Weapon2" , ID=00000}, {FILE="CPL/Weapon3" , ID=00000}, {FILE="CPL/Weapon4" , ID=00000}, {FILE="CPL/Weapon5" , ID=00000}, {FILE="CPL/Weapon6" , ID=00000}, }, } function load() if not getElementData(localPlayer,"login") then setTimer(load,10000,1) outputChatBox ( "Reload" ) return end setTimer(function() for index, weapon in pairs(WeaponsModels["AK"]) do engineImportTXD ( engineLoadTXD ( "models/"..weapon.FILE.. ".txd", weapon.ID ), weapon.ID ) engineReplaceModel ( engineLoadDFF ( "models/"..weapon.FILE.. ".dff", weapon.ID ), weapon.ID, true ) engineSetModelLODDistance( weapon.ID , 100 ) end outputChatBox ( "Mods AK" ) end, 1000, 1 ) setTimer(function() for index, weapon in pairs(WeaponsModels["CPL"]) do engineImportTXD ( engineLoadTXD ( "models/"..weapon.FILE.. ".txd", weapon.ID ), weapon.ID ) engineReplaceModel ( engineLoadDFF ( "models/"..weapon.FILE.. ".dff", weapon.ID ), weapon.ID, true ) engineSetModelLODDistance( weapon.ID , 100 ) end outputChatBox ( "Mods CPL" ) end, 5000, 1 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(), load )
  2. RekZ

    Loading mods

    I wanted to ask about some advice or some efficient way to reduce the impact of mod loading on the processor and hard drive for the client (cars, weapons, skins),
  3. function cameraFireing(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if isElement(hitElement) then if (getElementType(hitElement) == "player" and hitElement ~= source) then if getElementData(source, "char.inMarkerZone") then triggerServerEvent("sendGroupMessage", root,"#ffffffThe camera: #ca5454("..getElementData(hitElement,"char.MarkerZoneName")..") #ffffffdetected shots.") end end end end addEventHandler("onClientPlayerWeaponFire", root, cameraFireing)
  4. I dont think it is legal to sell models of other games created by their own design team but more foolish should be who buys it.
  5. Esta parte del foto en teoria es en ingles :L deberias probar a hacer la pregunta en ingles o preguntar en este lugar del foro. https://forum.mtasa.com/forum/166-spanish-español/
  6. RekZ

    Password Server Error ?

    Here is the link https://upload.mtasa.com/u/655087931/server.log_
  7. RekZ

    Password Server Error ?

    I have some new information, the error persists, but I have been able to observe the players who try to connect with that error, they give an error in the console with the message "Client version is below minimum"
  8. RekZ

    Password Server Error ?

    I'm formatting the server right now that's why the ports are closed , since the error occurred I didnt edit any configuration, and according to that user who sent me the photo, when he tries to connect he receives the error message informing that the server is off. i my server is a dedicate server in OVH and I have 2 others that work correctly and others games that use others ports, the only thing I can tell you (I Think) this error occurred after the top position was finalized.
  9. tendrias que cambiar sasori por player no ? :L tambien vendria bien saber que evento usas, lo digo porque estas usando "sasori" como variable del jugador pero tambien "player" para obtener la posicion del jugador que no se ve afectado.
  10. RekZ

    Password Server Error ?

    Thats how some players see the server, i change the server name too. i dont known what i can do now :L im loosing players every day.
  11. the " borderless window mode" looks like fullscreen mode but more efficient