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SmokingJoePot

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Everything posted by SmokingJoePot

  1. All the codes Ive been using, you gave me. So you want me to copy and paste this new code you just posted? I have the txds and dffs in the skins folder. I put everything in the skins folder I created. In my meta.xml, I don't have skins/skin1. I have it like this: and so on...ect. are you saying it should look like this: and so on...ect.
  2. Well then can you show me how the code is suppose to look because I have this so far, I want to change alot of skins but its not working. In my C:\Program Files\MTA San Andreas 1.1\server\mods\deathmatch\resources, I created a skins folder and I have all the .txds and .dffs, the script.lua and the meta.xml. What else do I do to get it to work. script.lua: local skins = {{fileName="skin1", skinID=9}, {fileName="skin2", skinID=10}, {fileName="skin3", skinID=11}, {fileName="skin4", skinID=12}, {fileName="skin5", skinID=13}, {fileName="skin6", skinID=14}, {fileName="skin7", skinID=15}, {fileName="skin8", skinID=16}, {fileName="skin9", skinID=17}, {fileName="skin10", skinID=18}, {fileName="skin11", skinID=19}, {fileName="skin12", skinID=20}, {fileName="skin13", skinID=21}, {fileName="skin14", skinID=22}, {fileName="skin15", skinID=23}, {fileName="skin16", skinID=24}, {fileName="skin17", skinID=25}, {fileName="skin18", skinID=26}, {fileName="skin19", skinID=27}, {fileName="skin20", skinID=28}, {fileName="skin21", skinID=29}, {fileName="skin22", skinID=30}, {fileName="skin23", skinID=31}, {fileName="skin24", skinID=32}, {fileName="skin25", skinID=33}, {fileName="skin26", skinID=34}, {fileName="skin27", skinID=35}, {fileName="skin28", skinID=36}, {fileName="skin29", skinID=37}, {fileName="skin30", skinID=38}, {fileName="skin31", skinID=39}, {fileName="skin32", skinID=40}, {fileName="skin33", skinID=41}, {fileName="skin34", skinID=43}, {fileName="skin35", skinID=44}, {fileName="skin36", skinID=45}, {fileName="skin37", skinID=46}, {fileName="skin38", skinID=47}, {fileName="skin39", skinID=48}, {fileName="skin40", skinID=49}, {fileName="skin41", skinID=50}} function load() for index, skin in pairs(skins) do engineImportTXD(engineLoadTXD ( "skins/".. skin.fileName ..".txd" ), tonumber(skin.skinID)) engineReplaceModel(engineLoadDFF ( "skins/".. skin.fileName ..".dff", 0 ), tonumber(skin.skinID)) end end addEventHandler("onClientResourceStart",resourceRoot, function () local version = getVersion() if string.find(version.mta, "1.1.1") then setTimer ( load, 1000, 1) end end) meta.xml:
  3. I didn't double post the same thing I changed something in the second post, I don't know how to in these forums. Im just trying to change a skin and ive been messing with this for awhile, Im just trying to get it to work so I can see how it works and then add more skins. I can go without the criticizing and I would appreciate some help and support. Whats my meta.xml suppose to look like? All I have is this:
  4. Or should it be like this?: function replaceModel() local skin = engineLoadTXD ( "fav/SynysterGatess.txd" ) engineImportTXD ( fav, SynysterGatess ) skin = engineLoadTXD ( "fav/bee.txd" ) engineImportTXD ( fav, bee ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(), replaceModel)
  5. My bad, I forgot, is this right?: function replaceModel() local skin = engineLoadTXD ( "fav/SynysterGatess.txd" ) engineImportTXD ( skin, SynysterGatess ) skin = engineLoadTXD ( "fav/bee.txd" ) engineImportTXD ( skin, bee ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(), replaceModel)
  6. ok, I thought maybe renaming them was the problem so I let the txds and dffs originally named. Im trying out 2 skins, ones called SynysterGatess and the other is called bee. Im trying it in a folder called fav, and this is what I have so far in the meta.xml and script.lua: This is what I have in my meta.xml: This is what I have in my script.lua: function replaceModel() local skin = engineLoadTXD ( "skins/SynysterGatess.txd" ) engineImportTXD ( skin, SynysterGatess ) skin = engineLoadTXD ( "skins/bee.txd" ) engineImportTXD ( skin, bee ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(), replaceModel) I read the earlier posts and used the working codes and just added the names of the files in, but Im not sure if I did that correctly.
  7. oh, yes their valid, they work on my Cleo mod. I changed their names but made sure to keep each pair same name like instead of bee.txd, bee.dff. I named it skin1.txd and skin1.dff. Do you think that could be the problem?
  8. What do you mean by valid? They're skins that I got from the Cleo skin selector mod. I have all the skin packs so I chose some character's txds and dffs from one of the skin.img files and named them skin1-skin41.
  9. What do you mean? I tried to change the skin but it still won't change it.
  10. When I logged in and typed /debugscript 3 in the chat. It said debugscript change to 3. and then I went to the admin panel and clicked the resources tab and then the skins resource status was at "loaded" so, I highlighted the skins resource and hit start and it said started but at the bottom of the screen it said. WARNING: Loading script failed: skins\script.lua:5: Bad 'txd' pointer @ 'engineimportTXD'(1) WARNING: Loading script failed: skins\script.lua:6: Bad 'dff' pointer @ 'engineReplaceModel'(1)
  11. This is exactly what I got in the script.lua: local skins = {{fileName="skin1", skinID=9}, {fileName="skin2", skinID=10}}, {fileName="skin3", skinID=11}}, {fileName="skin4", skinID=12}}, {fileName="skin5", skinID=13}}, {fileName="skin6", skinID=14}}, {fileName="skin7", skinID=15}}, {fileName="skin8", skinID=16}}, {fileName="skin9", skinID=17}}, {fileName="skin10", skinID=18}}, {fileName="skin11", skinID=19}}, {fileName="skin12", skinID=20}}, {fileName="skin13", skinID=21}}, {fileName="skin14", skinID=22}}, {fileName="skin15", skinID=23}}, {fileName="skin16", skinID=24}}, {fileName="skin17", skinID=25}}, {fileName="skin18", skinID=26}}, {fileName="skin19", skinID=27}}, {fileName="skin20", skinID=28}}, {fileName="skin21", skinID=29}}, {fileName="skin22", skinID=30}}, {fileName="skin23", skinID=31}}, {fileName="skin24", skinID=32}}, {fileName="skin25", skinID=33}}, {fileName="skin26", skinID=34}}, {fileName="skin27", skinID=35}}, {fileName="skin28", skinID=36}}, {fileName="skin29", skinID=37}}, {fileName="skin30", skinID=38}}, {fileName="skin31", skinID=39}}, {fileName="skin32", skinID=40}}, {fileName="skin33", skinID=41}}, {fileName="skin34", skinID=43}}, {fileName="skin35", skinID=44}}, {fileName="skin36", skinID=45}}, {fileName="skin37", skinID=46}}, {fileName="skin38", skinID=47}}, {fileName="skin39", skinID=48}}, {fileName="skin40", skinID=49}}, {fileName="skin41", skinID=50}} function load() for index, skin in pairs(skins) do engineImportTXD(engineLoadTXD ( "skins/".. skin.fileName ..".txd" ), tonumber(skin.skinID)) engineReplaceModel(engineLoadDFF ( "skins/".. skin.fileName ..".dff", 0 ), tonumber(skin.skinID)) end end addEventHandler("onClientResourceStart",resourceRoot, function () local version = getVersion() if string.find(version.mta, "1.1.1") then setTimer ( load, 1000, 1) end end) Could it mean I need another } behind skinID=9}, cause theres seems to be only one?
  12. When I logged in and typed /debugscript 3 in the chat. It said debugscript change to 3. and then I went to the admin panel and clicked the resources tab and then the skins resource status was at "loaded" so, I highlighted the skins resource and hit restart and it said running but at the bottom of the screen it said. WARNING: Loading script failed: skins\script.lua:1: unexpected symbol near '}'
  13. At the bottom it said WARNING: Loading script failed: skins/script.lua:1: unexpected symbol near '}'
  14. In the console when I start the serve it says all resources successfully started or loaded or something like that but still won't change skin when in game. What category are they in or are they in the same number ID that Im replaceing like 9-50?
  15. I tried it unzipped and it showed up in the resources tab as status "loaded" so I highlighted it and clicked start and then it started downloading 92.13 mb but when it was finished and I tried to change to a skin or character, it didn't use a custom one.
  16. I tried it but when I hit F1 to open the skin changer, and I click skin and then clicked on a skin number like 9-41, it didn't change to a custom skin, so I opened admin panel by using the "p" button and then clicked on the resource tab and the resource skins wasn't in there, maybe it doesn't need to be in a zip file?
  17. ok, I'll try it. As an update for people reading this, I created a folder in C:\Program Files\MTA San Andreas 1.1\server\mods\deathmatch\resources\ called skins and then I made a zip file of my script.lua and meta.xml along with all the txds and dffs and placed the zip file in the skins folder. Am I missing any other detail that Im not aware of? When I start my game the tutorial said I must restart resourcebrowser, resourcemanager, webadmin, and webmap so that the game server rescans new resources, should I do this in the admin panel or the console and whats the command cause Im using start "resource name" then enter.
  18. Was the meta.xml correct, or did I mess that up too?
  19. I did, is the scrip.lua suppose to look like this: local skins = {{fileName="skin1", skinID=9}, {fileName="skin2", skinID=10}}, {fileName="skin3", skinID=11}}, {fileName="skin4", skinID=12}}, {fileName="skin5", skinID=13}}, {fileName="skin6", skinID=14}}, {fileName="skin7", skinID=15}}, {fileName="skin8", skinID=16}}, {fileName="skin9", skinID=17}}, {fileName="skin10", skinID=18}}, {fileName="skin11", skinID=19}}, {fileName="skin12", skinID=20}}, {fileName="skin13", skinID=21}}, {fileName="skin14", skinID=22}}, {fileName="skin15", skinID=23}}, {fileName="skin16", skinID=24}}, {fileName="skin17", skinID=25}}, {fileName="skin18", skinID=26}}, {fileName="skin19", skinID=27}}, {fileName="skin20", skinID=28}}, {fileName="skin21", skinID=29}}, {fileName="skin22", skinID=30}}, {fileName="skin23", skinID=31}}, {fileName="skin24", skinID=32}}, {fileName="skin25", skinID=33}}, {fileName="skin26", skinID=34}}, {fileName="skin27", skinID=35}}, {fileName="skin28", skinID=36}}, {fileName="skin29", skinID=37}}, {fileName="skin30", skinID=38}}, {fileName="skin31", skinID=39}}, {fileName="skin32", skinID=40}}, {fileName="skin33", skinID=41}}, {fileName="skin34", skinID=43}}, {fileName="skin35", skinID=44}}, {fileName="skin36", skinID=45}}, {fileName="skin37", skinID=46}}, {fileName="skin38", skinID=47}}, {fileName="skin39", skinID=48}}, {fileName="skin40", skinID=49}}, {fileName="skin41", skinID=50}} function load() for index, skin in pairs(skins) do txd = engineLoadTXD ( "skins/skin1.txd" ) engineImportTXD ( skin, 9 ) dff = engineLoadDFF ( "skins/skin1.dff", 0 ) engineReplaceModel ( dff, skin.9 ) txd = engineLoadTXD ( "skins/skin2.txd" ) engineImportTXD ( skin, 10 ) dff = engineLoadDFF ( "skins/skin2.dff", 0 ) engineReplaceModel ( dff, skin.10 ) txd = engineLoadTXD ( "skins/skin3.txd" ) engineImportTXD ( skin, 11 ) dff = engineLoadDFF ( "skins/skin3.dff", 0 ) engineReplaceModel ( dff, skin.11 ) txd = engineLoadTXD ( "skins/skin4.txd" ) engineImportTXD ( skin, 12 ) dff = engineLoadDFF ( "skins/skin4.dff", 0 ) engineReplaceModel ( dff, skin.12 ) txd = engineLoadTXD ( "skins/skin5.txd" ) engineImportTXD ( skin, 13 ) dff = engineLoadDFF ( "skins/skin5.dff", 0 ) engineReplaceModel ( dff, skin.13 ) txd = engineLoadTXD ( "skins/skin6.txd" ) engineImportTXD ( skin, 14 ) dff = engineLoadDFF ( "skins/skin6.dff", 0 ) engineReplaceModel ( dff, skin.14 ) txd = engineLoadTXD ( "skins/skin7.txd" ) engineImportTXD ( skin, 15 ) dff = engineLoadDFF ( "skins/skin7.dff", 0 ) engineReplaceModel ( dff, skin.15 ) txd = engineLoadTXD ( "skins/skin8.txd" ) engineImportTXD ( skin, 16 ) dff = engineLoadDFF ( "skins/skin8.dff", 0 ) engineReplaceModel ( dff, skin.16 ) txd = engineLoadTXD ( "skins/skin9.txd" ) engineImportTXD ( skin, 17 ) dff = engineLoadDFF ( "skins/skin9.dff", 0 ) engineReplaceModel ( dff, skin.17 ) txd = engineLoadTXD ( "skins/skin10.txd" ) engineImportTXD ( skin, 18 ) dff = engineLoadDFF ( "skins/skin10.dff", 0 ) engineReplaceModel ( dff, skin.18 ) txd = engineLoadTXD ( "skins/skin11.txd" ) engineImportTXD ( skin, 19 ) dff = engineLoadDFF ( "skins/skin11.dff", 0 ) engineReplaceModel ( dff, skin.19 ) txd = engineLoadTXD ( "skins/skin12.txd" ) engineImportTXD ( skin, 20 ) dff = engineLoadDFF ( "skins/skin12.dff", 0 ) engineReplaceModel ( dff, skin.20 ) txd = engineLoadTXD ( "skins/skin13.txd" ) engineImportTXD ( skin, 21 ) dff = engineLoadDFF ( "skins/skin13.dff", 0 ) engineReplaceModel ( dff, skin.21 ) txd = engineLoadTXD ( "skins/skin14.txd" ) engineImportTXD ( skin, 22 ) dff = engineLoadDFF ( "skins/skin14.dff", 0 ) engineReplaceModel ( dff, skin.22 ) txd = engineLoadTXD ( "skins/skin15.txd" ) engineImportTXD ( skin, 23 ) dff = engineLoadDFF ( "skins/skin15.dff", 0 ) engineReplaceModel ( dff, skin.23 ) txd = engineLoadTXD ( "skins/skin16.txd" ) engineImportTXD ( skin, 24 ) dff = engineLoadDFF ( "skins/skin16.dff", 0 ) engineReplaceModel ( dff, skin.24 ) txd = engineLoadTXD ( "skins/skin17.txd" ) engineImportTXD ( skin, 25 ) dff = engineLoadDFF ( "skins/skin17.dff", 0 ) engineReplaceModel ( dff, skin.25 ) txd = engineLoadTXD ( "skins/skin18.txd" ) engineImportTXD ( skin, 26 ) dff = engineLoadDFF ( "skins/skin18.dff", 0 ) engineReplaceModel ( dff, skin.26 ) txd = engineLoadTXD ( "skins/skin19.txd" ) engineImportTXD ( skin, 27 ) dff = engineLoadDFF ( "skins/skin19.dff", 0 ) engineReplaceModel ( dff, skin.27 ) txd = engineLoadTXD ( "skins/skin20.txd" ) engineImportTXD ( skin, 28 ) dff = engineLoadDFF ( "skins/skin20.dff", 0 ) engineReplaceModel ( dff, skin.28 ) txd = engineLoadTXD ( "skins/skin21.txd" ) engineImportTXD ( skin, 29 ) dff = engineLoadDFF ( "skins/skin21.dff", 0 ) engineReplaceModel ( dff, skin.29 ) txd = engineLoadTXD ( "skins/skin22.txd" ) engineImportTXD ( skin, 30 ) dff = engineLoadDFF ( "skins/skin22.dff", 0 ) engineReplaceModel ( dff, skin.30 ) txd = engineLoadTXD ( "skins/skin23.txd" ) engineImportTXD ( skin, 31 ) dff = engineLoadDFF ( "skins/skin23.dff", 0 ) engineReplaceModel ( dff, skin.31 ) txd = engineLoadTXD ( "skins/skin24.txd" ) engineImportTXD ( skin, 32 ) dff = engineLoadDFF ( "skins/skin24.dff", 0 ) engineReplaceModel ( dff, skin.32 ) txd = engineLoadTXD ( "skins/skin25.txd" ) engineImportTXD ( skin, 33 ) dff = engineLoadDFF ( "skins/skin25.dff", 0 ) engineReplaceModel ( dff, skin.33 ) txd = engineLoadTXD ( "skins/skin26.txd" ) engineImportTXD ( skin, 34 ) dff = engineLoadDFF ( "skins/skin26.dff", 0 ) engineReplaceModel ( dff, skin.34 ) txd = engineLoadTXD ( "skins/skin27.txd" ) engineImportTXD ( skin, 35 ) dff = engineLoadDFF ( "skins/skin27.dff", 0 ) engineReplaceModel ( dff, skin.35 ) txd = engineLoadTXD ( "skins/skin28.txd" ) engineImportTXD ( skin, 36 ) dff = engineLoadDFF ( "skins/skin28.dff", 0 ) engineReplaceModel ( dff, skin.36 ) txd = engineLoadTXD ( "skins/skin29.txd" ) engineImportTXD ( skin, 37 ) dff = engineLoadDFF ( "skins/skin29.dff", 0 ) engineReplaceModel ( dff, skin.37 ) txd = engineLoadTXD ( "skins/skin30.txd" ) engineImportTXD ( skin, 38 ) dff = engineLoadDFF ( "skins/skin30.dff", 0 ) engineReplaceModel ( dff, skin.38 ) txd = engineLoadTXD ( "skins/skin31.txd" ) engineImportTXD ( skin, 39 ) dff = engineLoadDFF ( "skins/skin31.dff", 0 ) engineReplaceModel ( dff, skin.39 ) txd = engineLoadTXD ( "skins/skin32.txd" ) engineImportTXD ( skin, 40 ) dff = engineLoadDFF ( "skins/skin32.dff", 0 ) engineReplaceModel ( dff, skin.40 ) txd = engineLoadTXD ( "skins/skin33.txd" ) engineImportTXD ( skin, 41 ) dff = engineLoadDFF ( "skins/skin33.dff", 0 ) engineReplaceModel ( dff, skin.41 ) txd = engineLoadTXD ( "skins/skin34.txd" ) engineImportTXD ( skin, 43 ) dff = engineLoadDFF ( "skins/skin34.dff", 0 ) engineReplaceModel ( dff, skin.43 ) txd = engineLoadTXD ( "skins/skin35.txd" ) engineImportTXD ( skin, 44 ) dff = engineLoadDFF ( "skins/skin35.dff", 0 ) engineReplaceModel ( dff, skin.44 ) txd = engineLoadTXD ( "skins/skin36.txd" ) engineImportTXD ( skin, 45 ) dff = engineLoadDFF ( "skins/skin36.dff", 0 ) engineReplaceModel ( dff, skin.45 ) txd = engineLoadTXD ( "skins/skin37.txd" ) engineImportTXD ( skin, 46 ) dff = engineLoadDFF ( "skins/skin37.dff", 0 ) engineReplaceModel ( dff, skin.46 ) txd = engineLoadTXD ( "skins/skin38.txd" ) engineImportTXD ( skin, 47 ) dff = engineLoadDFF ( "skins/skin38.dff", 0 ) engineReplaceModel ( dff, skin.47 ) txd = engineLoadTXD ( "skins/skin39.txd" ) engineImportTXD ( skin, 48 ) dff = engineLoadDFF ( "skins/skin39.dff", 0 ) engineReplaceModel ( dff, skin.48 ) txd = engineLoadTXD ( "skins/skin40.txd" ) engineImportTXD ( skin, 49 ) dff = engineLoadDFF ( "skins/skin40.dff", 0 ) engineReplaceModel ( dff, skin.49 ) txd = engineLoadTXD ( "skins/skin41.txd" ) engineImportTXD ( skin, 50 ) dff = engineLoadDFF ( "skins/skin41.dff", 0 ) engineReplaceModel ( dff, skin.50 ) end end addEventHandler("onClientResourceStart",resourceRoot, function () local version = getVersion() if string.find(version.mta, "1.1.1") then setTimer ( load, 1000, 1) end end) and then this is my meta.xml: Im not sure if this is right. I wrote the code down and then tried to fit in the names of the files. Correct me, por favor.
  20. 60 was too many so I narrowed it down to 41. So I have skin1-skin41. What would my script.lua look like, plz help.
  21. What will my script.lua look like? Where do I type in skin1.txd, skin1.dff? how do I add more because Im wanting to replace skin1-skin60? function load() for index, skin in pairs(skins) do txd = engineLoadTXD ( skin.fileName .. ".txd" ) engineImportTXD ( txd, skin.skinID ) dff = engineLoadDFF ( skin.fileName .. ".dff", 0 ) engineReplaceModel ( dff, skin.skinID ) end end addEventHandler("onClientResourceStart",resourceRoot, function () local version = getVersion() if string.find(version.mta, "1.1.1") then setTimer ( load, 1000, 1) end end) THanks for all your help. I really appreciate it.
  22. I created the meta.xml to replace 60 skins from skin1-skin60. So im gonna replace 60 skins hopefully. It looks like this:
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