buenos dias,
bueno le comento que estube haciendo un scritp de un job en el cual ya me ayudaron en otro post.
pero ahora se me presento un problema y no se si es problema del script o algo de configuracion o de algun otro script que se mescla con el mio.
bueno lo que pasa es que el trabajo funciona bien si solamente un player esta realizando el job, pero si hay 2 player en el trabajo, es como que se mesclan y a 1 player se le desaparece los blips o si 1 player pasa por el destino le paga a los 2 players
el script me base en el script que esta publicado "busjob", yo le agregue varias cosas y una interfaz de usuario.
aca dejor los lua aver si me pueden ayudar aver cual es mi error,
por que la verdad no sirbe hacer un job si solo puede jugarlo de 1 player a la vez
lua cliente
GUIEditor_Label = {}
theWindow = guiCreateWindow(350,50,250,350,"[Life]Recolector de Basura",false)
guiWindowSetSizable(theWindow,false)
guiSetVisible (theWindow, false)
guiLabelSetHorizontalAlign(GUIEditor_Label[1],"left",false)
guiSetFont(GUIEditor_Label[1],"default-bold-small")
aceptaBut = guiCreateButton(0.15,0.9,0.3,0.1,"Aceptar",true,theWindow)
closeBut = guiCreateButton(0.47,0.9,0.3,0.1,"Close",true,theWindow)
info = guiCreateLabel(0.08,0.05,0.9,0.3,"¿Estas Listo para trabajar de basurero?",true,theWindow)
guiLabelSetColor(info, 0, 255, 0)
info2 = guiCreateLabel(0.15,0.12,0.60,0.3,"Selecciona el Skin a Utilizar!",true,theWindow)
guiLabelSetColor(info2, 0, 255, 0)
-- es X, Y, Anchura, Altura
function creamoslista()
autos = guiCreateGridList ( 0.01, 0.19, 0.91, 0.70, true,theWindow )
column = guiGridListAddColumn( autos, "Skins Disponibles", 0.93, true, theWindow )
skin = guiGridListAddRow( autos )
guiGridListSetItemText(autos, skin , column,"16",false,false)
skin1 = guiGridListAddRow( autos )
guiGridListSetItemText(autos, skin1 , column,"27",false,false)
skin2 = guiGridListAddRow( autos )
guiGridListSetItemText(autos, skin2 , column,"260",false,false)
end
function resourceStart ()
bindKey ("F10", "down", menuShow)
creamoslista()
end
addEventHandler ("onClientResourceStart", getResourceRootElement ( getThisResource () ), resourceStart)
function menuShow ()
visableornot = guiGetVisible (theWindow)
if (visableornot == true) then
guiSetVisible (theWindow, false)
showCursor (false)
end
if (visableornot == false) then
guiSetVisible (theWindow, true)
showCursor (true)
end
end
addEvent ("menuShow",true)
addEventHandler ("menuShow",getRootElement(),menuShow)
addEvent ("aceptar", true)
function guiClick (button, state, absoluteX, absoluteY)
if (source == aceptaBut) then
if (guiGridListGetSelectedItem (autos)) then
local carName = guiGridListGetItemText (autos, guiGridListGetSelectedItem (autos))
triggerServerEvent ("aceptar", getLocalPlayer(), carName)
guiSetVisible ( theWindow, false )
showCursor ( false )
end
elseif (source == closeBut) then
guiSetVisible ( theWindow, false )
showCursor ( false )
end
end
addEventHandler ("onClientGUIClick", getRootElement(), guiClick)
lua server
local rootElement = getRootElement()
local busses = {[408] = true}
local busTable1 = {
[1]={1812.65198, -1889.86047, 13.41406},
[2]={1825.22791, -1635.03711, 13.38281},
[3]={1855.01685, -1430.47449, 13.39063},
[4]={1732.81580, -1296.87122, 13.44294},
[5]={1473.19226, -1295.77124, 13.48315},
[6]={1443.60376, -1498.26660, 13.37650},
[7]={1426.37280, -1716.12439, 13.38281},
[8]={1315.06909, -1656.43799, 13.38281},
[9]={1359.06250, -1432.39734, 13.38281},
[10]={1169.82983, -1392.34473, 13.41728},
[11]={930.76508, -1392.92627, 13.26561},
[12]={815.24756, -1317.91345, 13.44460},
[13]={585.04199, -1320.53748, 13.40609},
[14]={526.99365, -1624.20361, 16.63225},
[15]={461.62615, -1653.70983, 25.22295},
[16]={349.00375, -1641.37426, 33.01234},
[17]={283.18347, -1508.26440, 32.50707},
[18]={491.83459, -1355.50476, 16.90455},
[19]={536.49957, -1262.72802, 16.39253},
[20]={781.46032, -1058.33422, 24.61377},
[21]={958.81518, -1028.21887, 30.35637},
[22]={1068.69287, -1043.55017, 31.81931},
[23]={1249.08374, -1042.40075, 31.72193},
[24]={1258.61950, -1126.96130, 23.86060},
[25]={1329.75378, -1152.39172, 23.64844},
[26]={1443.83020, -1164.71899, 23.65625},
[26]={1701.49987, -1164.30590, 23.65625},
[27]={1871.31677, -1063.75439, 23.68160},
[28]={1966.66015, -1052.50097, 24.26155},
[29]={2163.81005, -1121.65563, 25.39998},
[30]={2163.66894, -1288.02343, 23.82031},
[31]={2124.11914, -1381.50024, 23.83589},
[32]={2109.97851, -1448.50256, 23.82812},
[33]={2078.30712, -1800.12365, 13.38281},
[34]={2078.02832, -1921.02990, 13.31513},
}
local miauto = createMarker (767.1, -1032, 24, "cylinder", 1.5,0,255,0,150)
function vehicleMarkerHit3 ( hitElement, matchingDimension )
if getElementType ( hitElement ) == "player" and getPlayerTeam ( hitElement ) ==getTeamFromName( "Recolector de Basura") then
Monters = createVehicle ( 408, 746.14221191406, -1054.2919921875, 23.8869, 0, 0, 125 )
warpPedIntoVehicle(hitElement, Monters)
outputChatBox("Para Ganar Dinero Tienes que Ir A Las Figuras Señaladas en el Mapa con El Camion", hitElement, 0, 255, 0 )
else
outputChatBox("Solo a Empleados de Recolector se le dará el Camion.!!", hitElement, 0, 255, 0 )
end
end
addEventHandler( "onMarkerHit", miauto , vehicleMarkerHit3 )
function exit(player)
if not busses[getElementModel(getPedOccupiedVehicle(player))] then
destroyElement ( Monters )
else
destroyElement ( Monters )
end
end
addEventHandler("onVehicleExit",getRootElement(),exit)
function fin( player )
destroyElement ( source )
exit(player)
outputChatBox("Usted dejo de Trajabar", player, 255, 200, 0)
setPedSkin(player,0)
local teamCivil = getTeamFromName ( "Civil" )
setPlayerTeam ( player, teamCivil)
end
addCommandHandler("endbasu",fin)
function getNewBusLocation(thePlayer, ID)
local x, y, z = busTable1[ID][1], busTable1[ID][2], busTable1[ID][3]
triggerClientEvent(thePlayer,"bus_set_location",thePlayer,x,y,z)
end
function onVehicleEnter(thePlayer)
if not busses[getElementModel(source)] then return end
if not getPlayerTeam(thePlayer) then return end
if getTeamName(getPlayerTeam(thePlayer)) == "Recolector de Basura" then
local x, y, z = getNewBusLocation(thePlayer, 1)
setElementData(thePlayer,"busTable1",1)
end
end
addEventHandler("onVehicleEnter",rootElement,onVehicleEnter)
addEvent("bus_finish",true)
addEventHandler("bus_finish",rootElement,
function (client)
if not isPedInVehicle(client) then return end
if not busses[getElementModel(getPedOccupiedVehicle(client))] then return end
givePlayerMoney(client, 200)
outputChatBox ("Ganaste $200 por juntar la basura de la calle.", client, 0,255,0)
if #busTable1 == tonumber(getElementData(client,"busTable1")) then
setElementData(client,"busTable1",1)
else
setElementData(client,"busTable1",tonumber(getElementData(client,"busTable1"))+1)
end
getNewBusLocation(client, math.random(#busTable1))
end)
function aceptatrabajo()
local BasuTeam = createTeam("Recolector de Basura", 255, 200, 30)
if getElementType (source) == "player" then
level = getPlayerWantedLevel(source)
if level == 0 then
local BasuTeam = getTeamFromName ( "Recolector de Basura" )
setPlayerTeam ( source, BasuTeam)
outputChatBox("Estas Trabajando Como Recolector de Basura.", source, 0,255,0)
outputChatBox("Ve a buscar el Camion para comenzar a trabajar!!", source, 0,255,0)
else
outputChatBox ("Solamente a Personajes que no sea buscados por la policia se le da el trabajo!!!", source, 255,0,0)
end
end
end
function creablipcirculo()
rpBlipOne = createBlip ( 780.59680175781, -1037.4835205078, 24.361700057983, 44 ) -- blip en el mapa y radar
end
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), creablipcirculo)
punto = createMarker (780.59680175781,-1037.4835205078,24.361700057983,"cylinder",2.0,0,0,225,100)
addEvent ("aceptar", true)
function aceptar( id )
if id == "260" then
setPedSkin(source,id)
aceptatrabajo()
elseif id == "16" then
setPedSkin(source,id)
aceptatrabajo()
elseif id == "27" then
setPedSkin(source,id)
aceptatrabajo()
else
outputChatBox ("Selecciona un Skin Valido!!", source, 255,0,0, false)
end
end
addEventHandler( "aceptar", getRootElement(), aceptar )
function menuShow (jugador)
if (source == punto) then
triggerClientEvent (jugador,"menuShow",getRootElement(),jugador)
end
end
addEventHandler ("onMarkerHit",getRootElement(),menuShow)
bueno eso es el script.
PD: lo pregunto aca para no hacer un nuevo post, perdon si no cumplo con alguno normas del foro.
existe algun recurso que le agregue la cantidad de estrellas de busqueda al player?
ejemplo el server cit tiene por ejemplo en el nombre del personaje: JuanM27[0] siendo el 0 la cantidad de estrellas.
o si no existe cual seria el archivo que tengo que modificar,
muchas gracias