Hello,
Segmentation fault is crashing my server, how can I enable some sort of debug to see what is crashing it?
thanks.
--EDIT--
Debug using GDB
Program received signal SIGSEGV, Segmentation fault.
0xf75c54b0 in CElement::UpdateSpatialData() () mods/deathmatch/deathmatch.so
#0 0xf75c54b0 in CElement::UpdateSpatialData() () mods/deathmatch/deathmatch.so
#1 0xf75c5085 in CElement::SetPosition(CVector const&) () /mods/deathmatch/deathmatch.so
#2 0xf76224bc in CPedSync::Packet_PedSync(CPedSyncPacket&) () mods/deathmatch/deathmatch.so
#3 0xf7622697 in CPedSync::ProcessPacket(CPacket&) () mods/deathmatch/deathmatch.so
#4 0xf75debf2 in CGame::ProcessPacket(CPacket&) () mods/deathmatch/deathmatch.so
#5 0xf75dec7d in CGame::StaticProcessPacket(unsigned char, NetServerPlayerID const&, NetBitStreamInterface*, SNetExtraInfo*) () mods/deathmatch/deathmatch.so
#6 0xf7771a78 in CNetServerBuffer::ProcessIncoming() () mods/deathmatch/deathmatch.so
#7 0xf7771dd9 in CNetServerBuffer::DoPulse() () mods/deathmatch/deathmatch.so
#8 0xf75e4ae4 in CGame::DoPulse() () mods/deathmatch/deathmatch.so
#9 0xf7555498 in CServer::DoPulse() () mods/deathmatch/deathmatch.so
#10 0xf7cf29b8 in CModManagerImpl::DoPulse() () from ./core.so
#11 0xf7cf3ab1 in CServerImpl::MainLoop() () from ./core.so
#12 0xf7cf4e35 in CServerImpl::Run(int, char**) () from ./core.so
#13 0xf7cf602e in Run () from ./core.so
#14 0x08048d43 in main ()
Anyone can help?