Blaawee

Members
  • Content Count

    857
  • Joined

  • Last visited

Community Reputation

1 Neutral

1 Follower

About Blaawee

  • Rank
    Road Dawg
  • Birthday 18/11/1992

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Blaawee

    image on text

    What are you using to draw the text?
  2. You're mixing client and server functions together.
  3. Is that all the code? try to re-check the table and guiSetVisible things.
  4. seems like you not visiting the wiki. guiGridListAddRow got only one arg which is the gui element. and one more thing! ATTENTION: Without guiGridListSetItemText there is no row added to the grid. Look at the example, first you give the row a name with row = guiGridListAddRow ( playerList ), and then you use guiGridListSetItemText.
  5. i found that images on the internet,hard to believe you made it. i will remove it if you can prove you made it. Actually, It's belongs to Empire Of Riders "ER" which Gallardo9944 own that server. i've been playing in that server.
  6. I guess you can. By creating a target for render with dxCreateRenderTarget fit the gui then use dxSetShaderTransform. after that draw you shader.
  7. Are you kidding with me?? hasObjectPermissionTo is a client?? Which one is worked??
  8. Client: local gAdminTable = { }; addEvent( "getAdminTabel", true ); addEventHandler ( "getAdminTabel", root, function( table ) if table and type( table ) == 'table' then gAdminTable = table; else error( 'No table.'); end end ); addEventHandler ( "onClientRender", root, function( ) local index = 0 for admins in pairs( gAdminTable ) do if admins and getElementType( admins ) == 'player' then local color = tocolor( getPlayerNametagColor ( admins ) ); dxDrawAdminsLabel ( admins, index, color ); index = index + 1; end end end ); function dxDrawAdminsLabel ( player, index, color ) local sx, sy = guiGetScreenSize ( ) local px, py = sx - 200, sy * 0.4 + 20 * sy / sy * index dxDrawText ( getPlayerName ( player ):gsub('#%x%x%x%x%x%x', ''), px + 1, py + 1, px, py, tocolor ( 10, 10, 10, 255 ), sy / sy, 'default-bold', 'left', 'top', false, false, true, true, false ) dxDrawText ( getPlayerName ( player ), px, py, px, py, color, sy / sy, 'default-bold', 'left', 'top', false, false, true, true, false ) end Server: local adminTable = { }; function isPlayerAdmin ( player ) if player and isElement( player ) and getElementType( player ) == 'player' then for _, aclGroup in ipairs ( { 'Admin', 'Moderator', 'SuperModerator' } ) do if isObjectInACLGroup ( "user." ..getAccountName( getPlayerAccount( player ) ) , aclGetGroup ( aclGroup ) ) then return true else return false end end end end function updateOnlineAdmin ( ) triggerClientEvent( 'getAdminTabel', root, adminTable ); end addEventHandler( 'onPlayerLogin', root, function( ) if isPlayerAdmin( source ) then if adminTable[ source ] then adminTable[ source ] = nil; end adminTable[ source ] = true; updateOnlineAdmin( ); end end ); addEventHandler ( 'onPlayerLogout', root, function( ) if adminTable[ source ] then adminTable[ source ] = nil; end updateOnlineAdmin( ); end ); addEventHandler ( "onPlayerQuit", root, function( ) if adminTable[ source ] then adminTable[ source ] = nil; end updateOnlineAdmin( ); end );
  9. Blaawee

    Race marker

    SetMarkerTarget
  10. Blaawee

    I need help

    I didn't get what's your problem is!
  11. I guess you missed adding a new row guiGridListAddRow
  12. Blaawee

    how 3d images?

    Test Test Test Try this: Remember To Use my .FX file. function dxDrawText3D( text, left, top, right, bottom, color, scale, font, rotX, rotY, rotZ, rotOfX, rotOfY, rotOfZ, alignX, alignY, clip, wordBreak, postGUI, colorCoded ) if not text or not left or not top then return; end local right = right or 0; local bottom = bottom or 0; local color = color or tocolor( 255, 255, 255, 255 ); local scale = scale or 1; local font = font or "default"; local rotX = rotX or 0; local rotY = rotY or 0; local rotZ = rotZ or 0; local rotOfX = rotOfX or 0; local rotOfY = rotOfY or 0; local rotOfZ = rotOfZ or 0; local alignX = alignX or "left"; local alignY = alignY or "top"; local clip = clip or false; local wordBreak = wordBreak or false; local postGUI = postGUI or false; local colorCoded = colorCoded or true; local textWidth = dxGetTextWidth( text, scale, font ); local fontHeight = dxGetFontHeight( scale, font ); local drawSurface = dxCreateRenderTarget( textWidth, fontHeight, true ); if not drawSurface then return; end if not texShader then return; end dxSetShaderValue( texShader, 'threeDimTex', drawSurface ) dxSetRenderTarget( drawSurface ) dxDrawText( text, 0, 0, textWidth, fontHeight, color, scale, font, alignX, alignY, clip, wordBreak, postGUI, colorCoded, true ) dxSetRenderTarget( ) dxSetShaderTransform( texShader, rotX, rotY, rotZ, rotOfX, rotOfY, rotOfZ ); dxDrawImage( left, top, textWidth, fontHeight, texShader, 0, 0, 0, tocolor( 255, 255, 255, 255 ), postGUI ); destroyElement( drawSurface ); end