Torran
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Everything posted by Torran
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I know, but the current IDs i use may or may not be buggy, so I want to see what other IDs people use to test (something preferably not used alot in SA to notice it)
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Hello, A while ago I was attempting to convert a singleplayer map mod to MTA. This went near perfect, except for the fact the map kept disappearing.. I created a topic about this and although had many suggestions, nothing fixed it. I was wondering if this could be something to do with the IDs I replaced.. So I am creating this topic to test this theory.. What object IDs do you replace with your custom maps?
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Is it possible to change the .txd file of a specific object, rather than every one on the map? Not using shaders preferably
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I ran through some "debug" tests, and I actually got rid of the plants/grass! Thanks for the help though guys
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I tried changing the material, but the grass/small trees still spawn as normal
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Nice map, where do people get that infernus?
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Object IDs: 4000, 4001, 4002, 4003 and 4004
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Yeah the COL is still present when it disappears
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There are 5 objects in total to create the hillclimb map But the bit you see disappearing on the video is all 1 object, yes It still disappears whether setElementStreamable is at true or false
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Doesn't seem to be doing anything. EDIT: Could it be that I'm getting a certain distance from the center point of the object so it starts unloading? If so.. how come it works in single player?
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Not sure if this is the right or wrong section.. But I am converting single player maps to practice custom maps. They all work fine on single player, and somewhat fine on MTA. But, on all the different objects and maps I have tried.. they disappear randomly, but at certain places. I wasn't sure how to properly explain this, so I made a video:
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That could take some time.. but i'll look into it, thanks
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I have looked through the models, I find nothing relating to this grass so far
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The grass isnt a selectable object.. They use opcodes to be enabled/disabled.. I dont think they even have COL
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I dont know the names of the files to edit them.
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I want to remove this grass: (the darker stuff, not the grass model) It interferes with alot of my map, and I don't want to turn down my SA settings
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So the only way to get rid of the grass is to ask players to turn down their settings?
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Is there anyway to disable grass? I have some maps, which I would like to put on MTA.. but the grass just ruins them. I know there is an opcode to disable it, but is there any way to access this opcode via a client script or so? It would be very helpful if I could disable this grass.. I never liked it, and I dont like my SA when on low Visual FX settings
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I am extremely new to scripting on MTA. I have followed the tutorials on wiki, but I was just wondering if there is any way to detect when the server is started? Or better yet, when the gamemode is started? I am asking this because I come from SA-MP.. which, as some of you may know, uses OnGameModeInit.. So I am used to throwing a load of stuff into callbacks/events when the gamemode starts.. So is there any way to detect when the server or gamemode starts? This is basically so I can create a bunch of vehicles and other stuff
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Wasn't sure if this was a Client or Server issue so i will post here. When trying to run the Map Editor it fails to start the local server. It tells me to check the console, so i did and i got this: