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Torran

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Everything posted by Torran

  1. I know, but the current IDs i use may or may not be buggy, so I want to see what other IDs people use to test (something preferably not used alot in SA to notice it)
  2. Hello, A while ago I was attempting to convert a singleplayer map mod to MTA. This went near perfect, except for the fact the map kept disappearing.. I created a topic about this and although had many suggestions, nothing fixed it. I was wondering if this could be something to do with the IDs I replaced.. So I am creating this topic to test this theory.. What object IDs do you replace with your custom maps?
  3. Is it possible to change the .txd file of a specific object, rather than every one on the map? Not using shaders preferably
  4. Torran

    Disable grass

    I ran through some "debug" tests, and I actually got rid of the plants/grass! Thanks for the help though guys
  5. Torran

    Disable grass

    I tried changing the material, but the grass/small trees still spawn as normal
  6. Nice map, where do people get that infernus?
  7. Torran

    Map disappears

    Object IDs: 4000, 4001, 4002, 4003 and 4004
  8. Torran

    Map disappears

    Yeah the COL is still present when it disappears
  9. Torran

    Map disappears

    There are 5 objects in total to create the hillclimb map But the bit you see disappearing on the video is all 1 object, yes It still disappears whether setElementStreamable is at true or false
  10. Torran

    Map disappears

    Doesn't seem to be doing anything. EDIT: Could it be that I'm getting a certain distance from the center point of the object so it starts unloading? If so.. how come it works in single player?
  11. Torran

    Map disappears

    Not sure if this is the right or wrong section.. But I am converting single player maps to practice custom maps. They all work fine on single player, and somewhat fine on MTA. But, on all the different objects and maps I have tried.. they disappear randomly, but at certain places. I wasn't sure how to properly explain this, so I made a video:
  12. Torran

    Disable grass

    That could take some time.. but i'll look into it, thanks
  13. Torran

    Disable grass

    I have looked through the models, I find nothing relating to this grass so far
  14. Torran

    Disable grass

    The grass isnt a selectable object.. They use opcodes to be enabled/disabled.. I dont think they even have COL
  15. Torran

    Disable grass

    I dont know the names of the files to edit them.
  16. Torran

    Disable grass

    I want to remove this grass: (the darker stuff, not the grass model) It interferes with alot of my map, and I don't want to turn down my SA settings
  17. Torran

    Disable grass

    So the only way to get rid of the grass is to ask players to turn down their settings?
  18. Torran

    Disable grass

    Is there anyway to disable grass? I have some maps, which I would like to put on MTA.. but the grass just ruins them. I know there is an opcode to disable it, but is there any way to access this opcode via a client script or so? It would be very helpful if I could disable this grass.. I never liked it, and I dont like my SA when on low Visual FX settings
  19. I am extremely new to scripting on MTA. I have followed the tutorials on wiki, but I was just wondering if there is any way to detect when the server is started? Or better yet, when the gamemode is started? I am asking this because I come from SA-MP.. which, as some of you may know, uses OnGameModeInit.. So I am used to throwing a load of stuff into callbacks/events when the gamemode starts.. So is there any way to detect when the server or gamemode starts? This is basically so I can create a bunch of vehicles and other stuff
  20. Torran

    MTA SA Map Editor

    Wasn't sure if this was a Client or Server issue so i will post here. When trying to run the Map Editor it fails to start the local server. It tells me to check the console, so i did and i got this:
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