Mega9

Members
  • Content count

    218
  • Joined

  • Last visited

Community Reputation

21 Decent

About Mega9

  • Rank
    Trick
  • Birthday 19/09/96

Details

  • Location
    Croatia

Recent Profile Visitors

564 profile views
  1. Happens to me as well on 2 different machines running Windows 10, especially when first opening Options. Can provide MTADiag if needed to help further inspect the cause.
  2. Who?
  3. Your posts did make me wonder, was this really the case, so I run a little test of my own to prove or disprove the theory. I have no idea how it's done in MTA's source code, nor did I bother to look, but I took it upon myself to find out through real example. Testing environment setup as follows: Latest editor definitions from nightly.mtasa, no edits or tweaks whatsoever Client&Server build: v1.5.3-release-11225 Running resource during the time of testing: none, apart the resource being tested A map with random 12k objects No world movement, no camera movement, MTA minimized Lua map converted with OP's website, without blips attribute (I also highly suggest removing the said feature as it may cause significant changes in performance & loading times) & ran client side Server FPS Limit: 60 Results: .map: .lua Conclusion: .map is just fine as it is, but .lua allows better manipulation, the very important one being able to load a .lua map with async based on priority, and minimizing client side creation lag or prioritizing other server objects over other less important things Hope this clears up some of the confusion. Keep in mind this was a very basic test without much fiddling around, if someone could confirm it by doing their own please do.
  4. I do my own management, thank you @xeon17
  5. Nisam ja Customer Service
  6. Vidiš nama je opet nepojmljivo da možeš uzeti mod, promijeniti logo i biti uspješan jer se mi ovdje patimo skriptajući da bi na kraju imali jako malen broj igrača koji su iovako sjebanog mentaliteta, pogotovo balkanci, jer prvo što naprave kad uđu u mali server je "daj rank, auto, 1000000" i to je sve. Nemojte odustajati od MTA, natjerajte ih da prijeđu, bit će privikavanja, ali bit će vam zahvalni što ste se riješili SAMPovih limita.
  7. Nigdje u svojim postovima nisam imao namjeru biti ironičan, već sam vam davao kritiku koju ste nadam se shvatili ozbiljno jer vam je rizik s tim skriptama i tim brojem igrača velik. Valjda znate da MTA bez problema ide do 4k slotova, a vama se server često puni do 1k, što znači da biste trebali i više slotova na MTA. Definitivno bih vam rekao svaka čast što pokazujete samperima da je mta dosta bolji i efikasniji, ali ne želite da vam se cijeli dedicated sruši istoga trenutka kada i otvorite server i stvorite odmah crnu sliku o sebi i MTA. Nemam vas namjeru kritizirati bez razloga, jer niste mi konkurencija nit me briga, ali vam govorim iskustva iz prakse koja sam vidio i doživio koja uvelike mogu otežati igranje na serveru.
  8. A što točno pozitivno bih trebao reći? Imali ste moju potpunu podršku do trenutka kada sam vidio ovo. Ne znam tko je taj N0ne, niti me zanima, ali ako je imalo iskusan u Lua i modovima koji vrte stotine igrača simultano, možda i izvede neku magiju koja vam neće srmzavati server, ali s Valhallom teško. Taj mod nikada nije vrtio veliki broj igrača, a onda i kad je bio na svojim vrhuncima, nije se proslavio zbog loše optimizacije. Imaš živući primjer ljudi koji "nisu retardi", napravili server od Valhalle, iako su puno toga izmijenili dalje je ostao komad govneta koji jedva prikuplja 100 igrača. Iako sam napisao da nije hejt, opet si to shvatio kao da je, ali šta da ti radim, mogao si ne znati da ti skripter koristi ukradene skripte i davati mu pare za to, ali sama činjenica da znate već puno govori o interesima servera.
  9. Razočaran sam. Iskreno sam se nadao da ćete napraviti nešto hvale vrijedno. Kao prvo, očiti znakovi Valhalle, što znači da gamemod ne radite from scratch. Community skripte, iako nije neka velika stvar, server koji bi potencijalno držao tisuće igrača u isto vrijeme ne bi si trebao dopustiti korištenje besplatnih javnih skripti. Ne znam u kojem trenutku ste pomislili da će korištenje Valhalle, oG, uG ili koji god derivat istog ste koristili, biti dobra ideja? Vama je očajno potreban kod visokih performansi s naglaskom na asinkronu logiku koja će biti neizbježna kod tolikog broja igrača, a Valhalla je sve samo ne visokih performansi. Vjerujem da imate i više nego dobar budžet kako biste ostvarili unikatnost i originalnost. Nadam se da vam taj profesionalni skripter ne maže oči pizdarijama i da zna što radi, a ako to nije slučaj, savjetujem potragu za novim. Bez ljutnje, nije hejt post, jednostavno nisam mogao vjerovati što vidim...
  10. Get Notepad++ and use "Find in files..." function to find the troubling event wherever it is located. But my best guess would be fr_client.lua from freeroam as it contains the said event.
  11. Without paid advertisements and active advertisers in your team? Hardly. No matter how original your gamemode is or how hard you work(ed) on it, nobody cares honestly. Speaking from experience and you have a hell lot of examples to choose from, Need for Speed server, was peaking 300-400 players at times, now its number is halved, I mean 100 players is pretty successful too, but you get what I am trying to say, Advanced Gaming had a try at RP, although it is a small team of developers they didn't give up and kept trying, but the current mentality of players is that they cherish leaked gamemodes and stealing more than originality of work. Developers lose significant amount of time on protecting their servers, files to be specific because today everyone is out there hunting rather than doing authentic work to share with community. There's so much more to rant about; but with SA-MP slowly shutting down, or at least lacking maintenance from developers opens new doors for potential server owners in MTA. Board the train of originality or hop on the "free ranks and money for players" cartwheel.
  12. Another great year has come to an end. Kudos to everyone involved and responsible for making MTA what it is today.
  13. ^that plus are you aware that whenever the next drug delivery is made, that it overwrites all other global variables, making those elements made before basically inaccessible through those variables, therefore even if the destruction is successful, it will only destroy the element from the latest drug delivery. So either store the elements in a table with a unique key which you can later use to access that particular element, or just do it all client-side which is anyway recommended.
  14. Change stream method to 2. Start zombie resource and map editor, through map editor you add a zombie spawnpoint, save the map and run it along with zombies resource. That's about it if I recall correctly.