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Bussy-E

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Everything posted by Bussy-E

  1. I found a very annoying bug... When Im recording something with driving vehicle, when I play it, it spawns every single Vehicle in SA and my game crashes... Anyone knows how to fix that?
  2. Hey guys. I've made 2 videos about adding Custom objects in MTA. Videos: Programs you'll need: 3DS Max (2009 or 2010, but if you have other It may work too!) Col Editor 2 TXD Workshop Extra stuff you'll need: GTA Scripts for 3DS Max (Put them in 3dsmax folder\Scripts) Example resource: DOWNLOAD .................. Text that you have to put in the meta file: Text that you have to put in the .Lua file (Script): addEventHandler('onClientResourceStart', resourceRoot, function() outputChatBox ( "Test") local txd = engineLoadTXD('files/yourfilename.txd',true) engineImportTXD(txd, 2052) local dff = engineLoadDFF('files/yourfilename.dff', 0) engineReplaceModel(dff, 2052) local col = engineLoadCOL('files/yourfilename.col') engineReplaceCOL(col, 2052) engineSetModelLODDistance(2052, 500) end ) P.S. My native language is not English, so I have some mistakes, but I think you'll understand the shit I'm talking
  3. It's cuz you've made that some of the objects are repeating. I can fix it if you want.
  4. This is my new map. It's made with custom objects (Made by me).It's inspired from minecraft. Check it: DOWNLOAD
  5. Check the whole Community! https://community.multitheftauto.com/ Some 1 uploaded alot of DM maps without premissions. EDIT: And he's not stopping
  6. I'd like to present you my new map: With lots of new ideas
  7. Very usefull! Just amazing!
  8. Hope you like it. It's a bit Short, but we can make another ft soon.
  9. I had a team and with them we made the Creatures Vols, yes. But now I want to make my own Vols I think you need to say it>
  10. Hi guys. You probably don't know me (And you don't have to ). I'd like to present you my new map: It's not full of new Ideas but it has some parts that i've never seen in other maps b4. And ye I know I can't work good with decos.
  11. I'm not sure that's the real Hermes. NVM. Thanks for sharing, and I love We Love Pros II. It's very cool and has a lot of potential in it.
  12. Има ли Българи тук? Май не са много. А ако има, се представете. Нека аз започна. Аз се казвам Божидар, но в MTA се пиша |EF|Bussy-E, играя в DDC (За Race) и DKR (За FreeRoam).
  13. Maybe Benxamix2 is right about the maps nowadays, but I think there is a problem with the Editor. I tryed to make map with custom objects, but the collisions are getting sh*tty after placing 10-15 objects. Benox told me that in the next version collisions will be fixed, so I hope we'll have more creative maps. Anyway I don't think that's a bad map. I think it's good start for Chivas, and I'm looking forward to see how he'll improve his mapping skills.
  14. I think you used a lot of good ideas. Keep it up.
  15. Nice for vol1. Thanks for sharing
  16. I uploaded almost every map I've ever made.Including the Creature vols!(Which are my best maps)! Some videos: ~~_~~ DOWNLOAD~~_~~ Feel free to download them, share and don't ask me if you want to add them in your servers, just do it.
  17. It works!Thank you!You are awesome.Full respect for you!
  18. Thanks for the script fix, but it doesn't work/help...I tried to replace other object, but I can see the object only if I test the map...In the map editor I see this: The default object....
  19. Of course I did.Here it is: <script src="custommodels.lua" type="server" /> <file src="example.col" /> <file src="example.dff" /> <file src="example.txd" /> I think the problem is from the map editor.I think there is some map editor fixes for that, cuz I watched your video and you were just browsin' in the objects menu and finding you custom objects.
  20. Hey guys.Today I tried to make map with custom objects.Well I thought that will be pretty easy and simple, but the Map Editor doesn't show me the Custom object.This is the lua script I use: addEventHandler('onClientResourceStart', resourceRoot, function() local txd = engineLoadTXD("example.txd") engineImportTXD(txd, 8558) local col = engineLoadCOL("example.col") engineReplaceCOL(col, 8558) local dff = engineLoadDFF("example.dff", 0) engineReplaceModel(dff, 8558) end ) And when I try to use 8558, it shows me the original model.Please help me.
  21. Well, this is my new map.Enjoy it:
  22. Well, it's simple...How to add maps/resources if im not the host?My friend will host the server but every week I am adding new maps, and the problem is how to add them if I am admin or something?Tell me if you know, please
  23. Make a new folder in the addons' folder, then make a meta.xml like this: <meta> <info type="script" name="vgshseing28texture" author="Bussy-E" version="1.0.0" /> <file src="vgshseing28.txd" /> <script src="texture.lua" type="client" /> </meta> Then make a file called texture.lua function onResourceStart() vgshseing28 = engineLoadTXD ( "vgshseing28.txd" ) engineImportTXD ( vgshseing28, 8558 ) --You can also use other ID's end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart) If the real vgshseing28 does not have the same txd like in the script i posted, just change the name in the script.Then just load it from the server resources.That's all
  24. Nice maps.You are one of my favourite mappers.
  25. Bussy-E

    Dizzy map

    You are awesome!I will test it with my friends BTW, where can I try the other maps made by you?
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