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[DKR]silverfang

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Posts posted by [DKR]silverfang

  1. you cannot connect to regular servers with a self compiled version
    Apparently somone found a way to make it possible.

    Yes, this is what the 'hacker' claimed to have done, to begin with, he said that he was doing it a different way when we called him up on it, he openly admitted that it was he that was doing it, and he seemed to get some kind of joy out of the fact that he was the only one who knew how to do it.

    He also claimed to have some form of serial generator, and we did ban him a few times (more than enough to hint that it wasn't a different comp each time)

    For a while this guy was a nuisance to us, but he then told us how to fix the resources with holes, freeroam and admin being the 2 biggest offenders, he even gave everyone one the server admin rights, so we had to stop the resource.

  2. Do you know something?

    That script looks very familliar...

    Oh wait that's because it's MY moderator gui. I'd very much appreciate it if you didn't STEAL MY client scripts...

    Wow, to steal it is one thing, but to post it on a forum of scripters?

    Damn you are a fool.

    Oh and also you missed a bit from the top...

    --//// This script may not be shared under any circumstance's ////--
    --//// More info can be found on [url=http://www.dkrclan.com/]http://www.dkrclan.com/[/url] ////--
    --//// Copyrights ©DKR ////--
    

  3. If you use command handlers' it automagically passes the player's argument to the function so you know who triggered it. I know of no server which needs to identify their players by assigning them IDs. Maybe you can be more specific what you want to do and we can give you a neater solution.

    *cough* Valhalla *cough*

  4. I like this, although it didn't feel much like a zombie invasion more of an angry mob with now weapons.

    I think that they should have a more zombie like walk, the nearest I can think of would be the drunk animation. Another thing which I think would be good is to make more of a blood splatter when you shoot them, using the FX functions.

    In any film I have seen zombies do not punch you / jump obstacles this just makes it feel more like the angry mob i said earlier.

  5. No success on Windows 7 beta. It says that conversion was completed successfully but all it actually does is edit the meta.xml file. It doesn't create the clc file. Maybe I'm missing something...

    I get the same problem as my friend Stoney here.

    All that I can see is happening is an edited meta.xml and a meta.xml.bak, I cannot see any lua.clc file anywhere.

    This is on XP.

  6. I have made 4 spawn points and I would like to where when someone joins they spawn randomly to one of those points using the mat.random function. ive tried this but it seems to be inaffective

    Ok it's close, but the randomSpawn is only an integer between 1 and #spawnPoints (number in the array) you need to put this:

    g_root = getRootElement() 
    spawnPoints = { } 
      
    function spawnPlayer ( ) 
        spawnPoints[1] = 0, 0, 5 
        spawnPoints[2] = 0, 500, 5 
        spawnPoints[3] = 500, 0, 5 
        spawnPoints[4] = 1000, 0, 5 
        randomSpawn = math.random ( 1, #spawnPoints ) 
            spawnPlayer ( source, spawnPoints[randomSpawn] ) 
    end 
      
    addEventHandler ( "onPlayerJoin", g_root, spawnPlayer ) 
    

    That should be ok :)

  7. omg Gamesnert you are my HERO :D BIG THX!!!! :thumbright::thumbright::thumbright::thumbright::thumbright:

    I hope so someone here can help me with the 7-8 start spawn points and when a player die he respawn on one of this 7-8 places!!!

    Create an array with all the values:

      
    --the array 
    spawnArray{  
    {x, y, z},    --x is the x co-ord, y is the y co-ord, z is the z co-ord 
    {x2, y2, z2}, 
    ... --repeat for however many you need 
    } 
      
    function spawn(player, command) 
      
        maximum = #spawnArray --make the maximum value the length of the array 
      
      
        index = math.random(1, maximum) --get a random integer between 1 and the max 
      
        spawnPlayer(player, spawnArray[index][1], spawnArray[index][2], spawnArray[index][3]) --spawnPlayer at the random position 
    end 
    addCommandHandler("randomspawn", spawn) --when randomspawn is typed the function will be called 
      
      
    

    This is currently done by command, if you want it to be done when the player dies, use onPlayerWasted.

  8. In this video from a couple years ago it shows that it was possible to change the model of a single car rather than all cars of the same type, is this still possible? I cannot see a way of doing it in the wiki all engine functions are for all of the same type not a single object.

    It would be a great help if someone could point me in the right direction if it is still possible.

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