[DKR]silverfang

Members
  • Content Count

    88
  • Joined

  • Last visited

Everything posted by [DKR]silverfang

  1. [DKR]silverfang

    HQ

    Are you happy now or have to ask for 20 more lines of code?
  2. [DKR]silverfang

    Hacking

    Yes, this is what the 'hacker' claimed to have done, to begin with, he said that he was doing it a different way when we called him up on it, he openly admitted that it was he that was doing it, and he seemed to get some kind of joy out of the fact that he was the only one who knew how to do it. He also claimed to have some form of serial generator, and we did ban him a few times (more than enough to hint that it wasn't a different comp each time) For a while this guy was a nuisance to us, but he then told us how to fix the resources with holes, freeroam and admin being the 2 biggest offenders, he even gave everyone one the server admin rights, so we had to stop the resource.
  3. The cheapest is claimed to be: MTAHostings Thread here: http://forum.multitheftauto.com/viewtop ... 15&t=26688
  4. I agree with robhol, But mainly I'm waiting for the ftp to be sorted.
  5. Do you know something? That script looks very familliar... Oh wait that's because it's MY moderator gui. I'd very much appreciate it if you didn't STEAL MY client scripts... Wow, to steal it is one thing, but to post it on a forum of scripters? Damn you are a fool. Oh and also you missed a bit from the top... --//// This script may not be shared under any circumstance's ////-- --//// More info can be found on [url=http://www.dkrclan.com/]http://www.dkrclan.com/[/url] ////-- --//// Copyrights ©DKR ////--
  6. *cough* Valhalla *cough*
  7. DO you get any errors? Is that in a function or on it's own? Also are x, y, z declared? We cannot help you if you don't try and help us.
  8. This looks very good, especially with the support for remote servers. Will there be syntax highlighting for MTA functions or is it only going to be lua syntax?
  9. Yeah I had the same problem, it was solved by this thread. Good Luck. http://forum.multitheftauto.com/viewtop ... 15&t=23996
  10. Yeah they're all talking about the MTA Nightly map editor, the author of this thread is talking about the alternative editor, hence my post.
  11. If you read the description it actually shows you where it stores the maps. http://community.mtasa.com/index.html?p ... ails&id=84
  12. Also the server is never up apparently, 3pm-3pm
  13. Are you sure you weren't talking to robhol? Are You Sure?
  14. Oh dear. ...He was trying to help on this one he wasn't running around asking for money (whether sarcasm was involved or not)
  15. Move the event handler into the create window function after you create the exit button.
  16. All I'm going to say is: Just look at the replies... http://forum.multitheftauto.com/viewtop ... 91&t=24643 http://forum.multitheftauto.com/viewtop ... 91&t=24637
  17. All I'm going to say is: Just look at the replies... http://forum.multitheftauto.com/viewtop ... 91&t=24643 http://forum.multitheftauto.com/viewtop ... 91&t=24637
  18. I only meant on gun shot, there is no need for constant bleeding, that would be messy and could get annoying.
  19. I like this, although it didn't feel much like a zombie invasion more of an angry mob with now weapons. I think that they should have a more zombie like walk, the nearest I can think of would be the drunk animation. Another thing which I think would be good is to make more of a blood splatter when you shoot them, using the FX functions. In any film I have seen zombies do not punch you / jump obstacles this just makes it feel more like the angry mob i said earlier.
  20. I get the same problem as my friend Stoney here. All that I can see is happening is an edited meta.xml and a meta.xml.bak, I cannot see any lua.clc file anywhere. This is on XP.
  21. Ok it's close, but the randomSpawn is only an integer between 1 and #spawnPoints (number in the array) you need to put this: g_root = getRootElement() spawnPoints = { } function spawnPlayer ( ) spawnPoints[1] = 0, 0, 5 spawnPoints[2] = 0, 500, 5 spawnPoints[3] = 500, 0, 5 spawnPoints[4] = 1000, 0, 5 randomSpawn = math.random ( 1, #spawnPoints ) spawnPlayer ( source, spawnPoints[randomSpawn] ) end addEventHandler ( "onPlayerJoin", g_root, spawnPlayer ) That should be ok
  22. Create an array with all the values: --the array spawnArray{ {x, y, z}, --x is the x co-ord, y is the y co-ord, z is the z co-ord {x2, y2, z2}, ... --repeat for however many you need } function spawn(player, command) maximum = #spawnArray --make the maximum value the length of the array index = math.random(1, maximum) --get a random integer between 1 and the max spawnPlayer(player, spawnArray[index][1], spawnArray[index][2], spawnArray[index][3]) --spawnPlayer at the random position end addCommandHandler("randomspawn", spawn) --when randomspawn is typed the function will be called This is currently done by command, if you want it to be done when the player dies, use onPlayerWasted.
  23. In this video from a couple years ago it shows that it was possible to change the model of a single car rather than all cars of the same type, is this still possible? I cannot see a way of doing it in the wiki all engine functions are for all of the same type not a single object. It would be a great help if someone could point me in the right direction if it is still possible.
  24. I am using the onClientRender event and setting the cameraMatrix within it, my problem is that it's quite choppy, is there any way of making it smoother? Cheers EDIT: Using 1.0 nightlies