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geryha

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  1. function createLoginWindow() local X = 0.375 local X = 0.375 local Width = 0.25 local height = 0.25 wdwLogin = guiCreateWindow(X, Y, Width, Height, "Please Log In", true) X = 0.0825 Y = 0.2 Width = 0.25 Height = 0.25 guiCreateLabel(X, Y, Width, Height, "Username", true, wdwLogin) Y = 0.5 guiCreateLabel(X, Y, Width, Height, "Password", true, wdwLogin) X = 0.415 Y = 0.2 Width = 0.5 Height = 0.15 edtUser = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) Y = 0.5 edtPass = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) guiEditSetMaxLength(edtUser, 50) guiEditSetMaxLength(edtPass, 50) X = 0.415 Y = 0.7 Width = 0.25 Height = 0.2 btnLogin = guiCreateButton(X, Y, Width, Height, "Log In", true, wdwLogin) guiSetVisible(wdwLogin, false) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function() createLoginWindow() outputChatBox("Welcome to my MTA:SA Server, please log in.") if (wdwLogin ~= nil) then guiSetVisible(wdwLogin, true) else outputChatBox("An unexpected error has occurred and the log in gui has not been created.") end showCursor(true) guiSetInputEnabled(true) end Can't seem to get it working..
  2. still a black screen only a message in the chat and i can move my mouse..
  3. i hope there's not supposed to be any gui on my screen?
  4. Here's what i did "yourname" type="client" version="1.0" description="My First Gamemode" /> changed my meta to client type.. no difference, just black screen.
  5. What exactly do you mean? change my server.lua to client type? or gui.lua to gui?
  6. Now there's nothing on my screen just a black screen Meta.xml "yourname" type="gamemode" version="1.0" description="My First Gamemode" /> gui.lua function createLoginWindow() local X = 0.375 local X = 0.375 local Width = 0.25 local height = 0.25 wdwLogin = guiCreateWindow(X, Y, Width, Height, "Please Log In", true) X = 0.0825 Y = 0.2 Width = 0.25 Height = 0.25 guiCreateLabel(X, Y, Width, Height, "Username", true, wdwLogin) Y = 0.5 guiCreateLabel(X, Y, Width, Height, "Password", true, wdwLogin) X = 0.415 Y = 0.2 Width = 0.5 Height = 0.15 edtUser = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) Y = 0.5 edtPass = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) guiEditSetMaxLength(edtUser, 50) guiEditSetMaxLength(edtPass, 50) X = 0.415 Y = 0.7 Width = 0.25 Height = 0.2 btnLogin = guiCreateButton(X, Y, Width, Height, "Log In", true, wdwLogin) guiSetVisible(wdwLogin, false) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function () createLoginWindow() outputChatBox("Welcome to my MTA:SA Server, please log in.") if (wdwLogin ~= nil) then guiSetVisible(wdwLogin, true) else outputChatBox("An unexpected error has occurred and the log in gui has not been created.") end showCursor(true) guiSetInputEnabled(true) end ) server.lua local root = getRootElement() function PlayerSpawn() end addEventHandler("onPlayerSpawn", root, PlayerSpawn) function playerConnect(playerNick, playerIP, playerUsername, playerSerial, playerVersionNumber) outputChatBox("* ".. playerNick .. " has connected the Server.", getRootElement(), 255, 100, 100, false) end addEventHandler("onPlayerConnect", getRootElement(), playerConnect) Client.lua *blank* mtaserver.conf -- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> Default MTA Server -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> 22003 32 1 22005 1 5 20 1 [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> 1 0 -- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> medium -- The following ???_sync_interval parameters determine the time in milliseconds between certain network packets being sent. More information on how each settings works is available here: https://wiki.multitheftauto.com/wiki/Server_mtaserver.conf --> -- Player sync interval. Default: 100 --> 100 -- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> 1500 -- Camera sync interval. Default: 500 --> 500 -- Ped sync interval. Default: 400 --> 500 -- Unoccupied_vehicle sync interval. Default: 400 --> 1000 -- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> 100 -- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> 100 -- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. Values: 0 - disabled , 1 - enabled ; default value: 0. --> 0 -- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting should be considered experimental. Available range: 0 to 100. Default - 0 --> 0 -- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for. Only relevant if is greater than zero. Available range: 50 to 500. Default - 150 --> 350 -- This parameter specifies whether or not to run the network synchronization on another thread. Enabling will make the sync smoother, but may increase cpu usage slightly. Values: 0 - Off, 1 - On. Default: 1 --> 1 -- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> server-id.keys -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> logs/server.log -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> logs/server_auth.log -- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> logs/db.log -- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> acl.xml -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> logs/scripts.log -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> 60 -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 0 -- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> 0 -- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> 1 -- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> 4 -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> -- 24600 --> -- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> backups -- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> 3 -- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> 5 -- Specifies the module(s) which are loaded with the server. To load several modules, add more parameter(s). Optional parameter. --> -- --> -- --> -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more parameter(s). --> "admin" startup="0" protected="0"/> "defaultstats" startup="0" protected="0"/> "helpmanager" startup="0" protected="0"/> "joinquit" startup="0" protected="0"/> "mapcycler" startup="0" protected="0"/> "mapmanager" startup="0" protected="0"/> "parachute" startup="1" protected="0"/> "resourcebrowser" startup="0" protected="1" default="true"/> "resourcemanager" startup="0" protected="1"/> "scoreboard" startup="1" protected="0"/> "spawnmanager" startup="0" protected="0"/> "voice" startup="1" protected="0" /> "votemanager" startup="0" protected="0"/> "webadmin" startup="0" protected="0"/> "playerblips" startup="1" protected="0"/> -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> "mygamemode" startup="1" protected="0"/>
  7. script function createLoginWindow() local X = 0.375 local X = 0.375 local Width = 0.25 local height = 0.25 wdwLogin = guiCreateWindow(X, Y, Width, Height, "Please Log In", true) X = 0.0825 Y = 0.2 Width = 0.25 Height = 0.25 guiCreateLabel(X, Y, Width, Height, "Username", true, wdwLogin) Y = 0.5 guiCreateLabel(X, Y, Width, Height, "Password", true, wdwLogin) X = 0.415 Y = 0.2 Width = 0.5 Height = 0.15 edtUser = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) Y = 0.5 edtPass = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) guiEditSetMaxLength(edtUser, 50) guiEditSetMaxLength(edtPass, 50) X = 0.415 Y = 0.7 Width = 0.25 Height = 0.2 btnLogin = guiCreateButton(X, Y, Width, Height, "Log In", true, wdwLogin) guiSetVisible(wdwLogin, false) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function () createLoginWindow() outputChatBox("Welcome to my MTA:SA Server, please log in.") if (wdwLogin ~= nil) then guiSetVisible(wdwLogin, true) else outputChatBox("An unexpected error has occurred and the log in gui has not been created.") end showCursor(true) guiSetInputEnabled(true) end ) script now its just unexpected near function..
  8. I was trying to make the wiki gui.. it says SCRIPT ERROR: gui.lua:1 unexpected symbol near <
  9. Wow, that was a simple reason.. Thank you, both. i did not know i was using an old driver for my graphics card.. Thanks.
  10. Hope this helps ------------------ System Information ------------------ Time of this report: 8/8/2011, 03:24:52 Machine name: MARCUS-PC Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.110408-1633) Language: Norwegian (Bokmål) (Regional Setting: Norwegian (Bokmål)) System Manufacturer: Compaq-Presario System Model: VG128AA-UUW CQ5145SC BIOS: Phoenix - AwardBIOS v6.00PG Processor: Pentium(R) Dual-Core CPU E6300 @ 2.80GHz (2 CPUs), ~2.8GHz Memory: 4096MB RAM Available OS Memory: 4094MB RAM Page File: 1956MB used, 6230MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GT 220 Manufacturer: NVIDIA Chip type: GeForce GT 220 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0A20&SUBSYS_19101462&REV_A2 Display Memory: 2777 MB Dedicated Memory: 986 MB Shared Memory: 1791 MB Current Mode: 1360 x 768 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: SAMSUNG Monitor Id: SAM04FC Native Mode: 1360 x 768(p) (60.015Hz) Output Type: HD15 Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 8.17.0012.6658 (English) Driver Version: 8.17.12.6658 DDI Version: 10.1 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 1/8/2011 05:27:00, 12859496 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71E3E-4960-11CF-D06D-1C391CC2C535} Vendor ID: 0x10DE Device ID: 0x0A20 SubSys ID: 0x19101462 Revision ID: 0x00A2 Driver Strong Name: oem1.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section005:8.17.12.6658:pci\ven_10de&dev_0a20 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakers (3- Logitech G35 Headset) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: USB\VID_046D&PID_0A15&REV_0303&MI_00 Manufacturer ID: 65535 Product ID: 65535 Type: WDM Driver Name: USBAUDIO.sys Driver Version: 6.01.7600.16385 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 7/14/2009 02:06:32, 109568 bytes Other Files: Driver Provider: Logitech, Inc. HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Speakers (C-Media USB Audio ) Default Sound Playback: No Default Voice Playback: No Hardware ID: USB\VID_0D8C&PID_0103&REV_0010&MI_00 Manufacturer ID: 65535 Product ID: 65535 Type: WDM Driver Name: USBAUDIO.sys Driver Version: 6.01.7600.16385 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 7/14/2009 02:06:32, 109568 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (3- Logitech G35 Headset) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: USBAUDIO.sys Driver Version: 6.01.7600.16385 (English) Driver Attributes: Final Retail Date and Size: 7/14/2009 02:06:32, 109568 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mus Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Tastatur Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Logitech G35 Headset Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0x0A15 FF Driver: n/a Device Name: G500 Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC068 FF Driver: n/a Device Name: G500 Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC068 FF Driver: n/a Device Name: G500 Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC068 FF Driver: n/a Device Name: Razer Arctosa Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x010B FF Driver: n/a Device Name: Razer Arctosa Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x010B FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x27C9 | Matching Device ID: usb\root_hub | Service: usbhub ---------------- Gameport Devices ----------------
  11. Im having a problem with mta:sa at the moment. it seemed like a temporary problem but it growed. the problem is that, everything/anything is "nothing" what i mean by that is that the ground and buildings (80%) are "nothing". i asked people in-game for any solution, no clue. they said i had to reboot my computer, i was like because i rebooted my computer probably like 15 times and i re-installed gta sa 2 times. nothing helped. ive searched of the same problem, nothing. this is my first post here so don't expect any professional typing (im norwegian) I hope that anyone reads this understands my problem Edit: heres some pictures: Wierd right?
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