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    Punk-@ss B*tch

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    x[T0D]x
  1. use Label or dxdraw function http://wiki.multitheftauto.com/wiki/GuiCreateLabel
  2. did you add the script to admin group?
  3. Try This function damageCheck(attacker, weapon) if(weapon == 5)then triggerServerEvent("movePlayerOnBatHit", getLocalPlayer(),") end end addEventHandler("onClientPlayerDamage", getRootElement(), damageCheck)
  4. its work but i have to quit to set on Team i need it when i bind F3-F5 Move to team JustLike BaseMode !
  5. it save the Team But if if press F3 or F5 dont Move to Team
  6. The Script .... Please Fix it if you can function createTeamsOnStart () teamPolice = createTeam ( "Police", 0, 0, 255 ) teamFreeroamers = createTeam ( "Roberes", 255, 255, 0 ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), createTeamsOnStart ) function setTeam() local account = getPlayerAccount(source) local team = getAccountData (account, "team") if (team) and getTeamFromName(team) then setPlayerTeam(source, getTeamFromName(team)) end end addEventHandler("onPlayerLogin",root,setTeam) function save(player) local team = getPlaye
  7. Hi all iam Making Gang_War Gamemode But i have stuck on This Bug local teamPolice local teamRoberes function createTeamsOnStart () teamAdmin = createTeam ( "Police", 0, 0, 255 ) teamPlayers = createTeam ( "Roberes", 200, 255, 0 ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), createTeamsOnStart ) function setteam(player) local account = getPlayerAccount(player) if not account or isGuestAccount(account) then setPlayerTeam ( player, teamRoberes ) return end local accName = getAccountName ( accou
  8. Hi all i want if player Spawn give him weapons after 10 seconde 10 seconde and get the weapons see the script ServerSide---- function giveWeaponsOnSpawn ( theSpawnpont, theTeam ) giveWeapon ( source, 24, 200 ) giveWeapon ( source, 34, 250 ) setTimer ( giveWeaponsOnSpawn, 1000,)---give The Player the weapons after 10 seconed end addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn )
  9. Make To Files client.lua txd = engineLoadTXD("106.txd") engineImportTXD(txd, 106) clientc.lua txd = engineLoadTXD("107.txd") engineImportTXD(txd, 107) Meta.xml iam sure it well work
  10. Try This txd = engineLoadTXD("106.txd") engineImportTXD(txd, 106) txd = engineLoadTXD("107.txd") engineImportTXD(txd, 107) and meta.xml <meta> <info type="misc" name="Texture eplacement for ped ID" author="XXX" description="" version="1" /> <file src="107.txd" /> <file src="106.txd" /> <script type="client" src="client.lua" /> </meta>
  11. /debugscript 3 say client.lua:12:")"expected (to close"("at line 11) near "setTimer"
  12. hi Tapl i want if Player died gameSpeed set to 3.0 and back to normal after 5 sec ... see local blood = guiCreateStaticImage(0.2611,0.5067,0.4826,0.1111,"images/firstblood.png",true) guiSetVisible(blood, false) function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.ogg") setSoundVolume(sound, 0.5) guiSetVisible(blood, true) setTimer (guiSetVisible, 2000, 1, blood, false ) setGameSpeed(tonumber(0.3) addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted)
  13. client.lua:8: Bad argument @ "destroyElement"
  14. Hi i have made this on player wasted i want destroy image in 5 sec after Player die ! local x,y = guiGetScreenSize() function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.ogg") setSoundVolume(sound, 0.5) blood = guiCreateStaticImage(0.2611,0.5067,0.4826,0.1111,"images/firstblood.png",true) end addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) setTimer ( wasted, 10000, 1,"images/firstblood.png" )
  15. Caud12 His Script dont work i have made some litel thing in ClientSide ! His Script dont kick some times if you can fix it fix it or dont be lame !
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