KITT1995
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Everything posted by KITT1995
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I tried reinstalling drivers but it still doesn't work. Any other helps?
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I don't think that is a driver problem cuz the joypad works in everygame i tried. when i go to home i'll try that solution EDIT: I tried again the gamepad with connetting it while mta was running. But it doesn't however recognize it
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Hi! I have MTA 1.2 and today i tried to connect my ps3 gamepad to pc with motioninjoy. Gamepad works in all games but MTA doesn't recognize it, it says "Joypad not connected". I also tried a Thrustmaster DT 2 in 1 and this doesn't work too. Please anyone can help me?
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There is a function to get the ip of the server that I'm running? Don't say to me to check the public ip on 192.168.1.1. I want to get the IP with a function. Is this possible?
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It's not possible to add an exception in the meta?
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Hi, What i wanna to do is that only some clients will do the download of a thing. To specify the clients i use their serials. This is my code client-side local serial = getPlayerSerial () if serial == "clientserial" then txd = engineLoadTXD("data/infernus.txd") engineImportTXD(txd,411) dff = engineLoadDFF("data/infernus.dff",411) engineReplaceModel(dff,411) end In this case i wanna that only the client that have the serial "clientserial", will make the download of the car and not all clients. Is it possible doing this?
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It doesn't work with onClientElementStreamIn, everytime the original collision function replaceVeh() txd = engineLoadTXD("data/bullet.txd") engineImportTXD(txd,541) dff = engineLoadDFF("data/bullet.dff",541) engineReplaceModel(dff,541) txd = engineLoadTXD("data/faggio.txd") engineImportTXD(txd,462) dff = engineLoadDFF("data/faggio.dff",462) engineReplaceModel(dff,462) txd = engineLoadTXD("data/copcarsf.txd") engineImportTXD(txd,597) dff = engineLoadDFF("data/copcarsf.dff",597) engineReplaceModel(dff,597) txd = engineLoadTXD("data/androm.txd") engineImportTXD(txd,592) dff = engineLoadDFF("data/androm.dff",592) engineReplaceModel(dff,592) txd = engineLoadTXD("data/cargobob.txd") engineImportTXD(txd,548) dff = engineLoadDFF("data/cargobob.dff",548) engineReplaceModel(dff,548) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceVeh) function reload () setTimer(replaceVeh, 1000, 1) -- make the modding function to load a second time after 1 second end addEventHandler ( "onClientElementStreamIn", getResourceRootElement(getThisResource()), reload )
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Nobody can help me?
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Which clientside function can i use to do this? "onvehiclespawn" doesn't exist
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There isn't a way to do it when creating vehicle? With the event "onVehicleSpawn"?
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In the wiki it is said that for vehicles the collisions will be taken directly from the .dff. Then i need to put .col to vehicle too?
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Why when i put a custom vehicle the collisions remain the same of the original vehicle and not of the custom one? This is the script: txd = engineLoadTXD("data/bullet.txd") engineImportTXD(txd,541) dff = engineLoadDFF("data/bullet.dff",541) engineReplaceModel(dff,541) txd = engineLoadTXD("data/faggio.txd") engineImportTXD(txd,462) dff = engineLoadDFF("data/faggio.dff",462) engineReplaceModel(dff,462) txd = engineLoadTXD("data/copcarsf.txd") engineImportTXD(txd,597) dff = engineLoadDFF("data/copcarsf.dff",597) engineReplaceModel(dff,597) txd = engineLoadTXD("data/androm.txd") engineImportTXD(txd,592) dff = engineLoadDFF("data/androm.dff",592) engineReplaceModel(dff,592) txd = engineLoadTXD("data/cargobob.txd") engineImportTXD(txd,548) dff = engineLoadDFF("data/cargobob.dff",548) engineReplaceModel(dff,548)
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Thanks it works!! It works too when a vehicle gets destroy. Exactly what I wanted
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this is the part of the script where I need help. I can't post the entire script cuz is too long funtion removeNeon () local neon = getAttachedElements (theVehicle) for index , attachedElement in ipairs ( neon ) do if getElementModel ( attachedElement ) == 3907 or getElementModel ( attachedElement ) == 3917 then destroyElement (attachedElement) end end end addEventHandler ( "onVehicleExplode", getRootElement(), removeNeon )
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Can someone help me?
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It doesn't work with setElementParent. It only destroy the two elements of last vehicle that they were applied
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I made this script funtion removeNeon () local neon = getAttachedElements (theVehicle) for index , attachedElement in ipairs ( neon ) do if getElementModel ( attachedElement ) == 3907 or getElementModel ( attachedElement ) == 3917 then destroyElement (attachedElement) end end end What I want is that when a car that have attached 3907 or 3917 element, when that car explode that element will be destroy too. If it is possible i want to that element destroy when a car will be unload (i mean the destroy command in admin panel).
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Thanks again JR10. It works!!
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I made this code: function enableGUI () if getPedOccupiedVehicle(source) == false then outputChatBox ("You're not in a vehicle") else if guiGetVisible(GUI_Window[1]) == false then guiSetVisible(GUI_Window[1], true) showCursor(true) else guiSetVisible(GUI_Window[1], false) showCursor(false) end end end bindKey ("1", "down", enableGUI ) When i'm not in a car and I press 1 i get that message in chatbox, but when I'm in a car and I press 1 i get that message again and the GUI doesn't appear. Can someone help me? thanks
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Ok thanks again i have forgot the 'or' thing
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Thanks it works!!! However if there are multiple elements attached to the car with differents model ID, what i need to put in mineModel?
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This is the code i wrote function destroyNeon ( thePlayer, commandName ) if ( thePlayer ) then local neon = getAttachedElements (veh) if neon == tablevalue? then destroyElement (mine) destroyElement (mine1) end end end What i wanna to do is that when a vehicle have mine and mine1 attached then those two elements will be destroyed. Help me plaease
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How i can return a table value in chatbox or console? I wanna get all attached elements that are attached to a car with getAttachedElements
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Ok i get it working. This is the code: function autoLogin() local serial = getPlayerSerial (source) if serial == "serialoftheplayer" then local account = getAccount ( "accountname", "accountpassword" ) logIn (source, account, "accountpassword") end end addEventHandler("onPlayerJoin", root, autoLogin) I hope it can be helpful
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What I'm trying to do is that when a playet that is admin join in the server, get instantly login instead of writing everytime his account's username and pass.